Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
10d5595fb6 | |||
07565d42c4 | |||
990dfa2944 | |||
59703decc4 | |||
65a3779e1a | |||
9335c16763 | |||
d50ed25d54 | |||
696e8b294e |
@@ -1,3 +1,9 @@
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# 材质编辑器
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# 材质编辑器
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独立实现的WebCAD材质编辑器,提供材质预览,调节和上传功能。
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独立实现的PBR材质编辑器,提供PBR材质的预览,参数调整功能。
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- 支持PBR材质的序列化输出以及反序列化输入。
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- 支持多种模型的预览(球体,圆环,立方体,环面纽结,圆锥体)
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- 支持PBR材质的参数调节(金属度,粗糙度,法线强度,高光强度)
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- 支持纹理的参数调节(U/V平铺,偏移,缩放调节)
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- 支持任意程序调用,可挂在于HTML元素上
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@@ -1,7 +1,7 @@
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{
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{
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"name": "material-editor",
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"name": "material-editor",
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"private": true,
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"private": true,
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"version": "1.0.11",
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"version": "1.0.18",
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"type": "module",
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"type": "module",
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"scripts": {
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"scripts": {
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"dev": "vite",
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"dev": "vite",
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@@ -168,13 +168,6 @@ export class MaterialEditor
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setMaterial(mat: PhysicalMaterialRecord)
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setMaterial(mat: PhysicalMaterialRecord)
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{
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{
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this.Material = mat;
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this.Material = mat;
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// for (const child of this.ShowObject.children) {
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// if (child instanceof Mesh) {
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// child.material = mat.Material;
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// }
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// }
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console.log(mat.Material);
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this._MeshMaterial.copy(mat.Material);
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this._MeshMaterial.copy(mat.Material);
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let mtl = this._MeshMaterial;
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let mtl = this._MeshMaterial;
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@@ -216,7 +209,6 @@ export class MaterialEditor
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async Update()
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async Update()
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{
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{
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console.log("copy:", this.Material.Material.metalness);
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let mat = this.ShowMesh.material as MeshPhysicalMaterial;
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let mat = this.ShowMesh.material as MeshPhysicalMaterial;
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mat.needsUpdate = true;
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mat.needsUpdate = true;
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@@ -1,4 +1,4 @@
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import { CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord } from "webcad_ue4_api";
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import { CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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// TODO: Danger: 注意入侵性代码
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// TODO: Danger: 注意入侵性代码
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// 疑似是WebCAD中的漏洞,当传入new Database()时,
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// 疑似是WebCAD中的漏洞,当传入new Database()时,
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@@ -23,7 +23,12 @@ export function MaterialOut(material: PhysicalMaterialRecord): string
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new Map(),
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new Map(),
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DuplicateRecordCloning.Ignore
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DuplicateRecordCloning.Ignore
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);
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);
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return JSON.stringify(db.FileWrite().Data);
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let json = JSON.stringify(db.FileWrite().Data);
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// // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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json = json.replace(LayerNode.name, "LayerNode")
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.replace(TextureTableRecord.name, "TextureTableRecord")
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.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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return json;
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}
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}
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export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord
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export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord
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@@ -108,12 +108,13 @@
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</template>
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</template>
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<script setup lang='ts'>
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<script setup lang='ts'>
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import { ref, reactive, watch, onMounted, computed } from "vue"
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import { ref, reactive, watch, computed } from "vue"
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import CfFlex from "./CfFlex.vue";
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import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
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import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
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import { storeToRefs } from "pinia";
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export interface MaterialRequest {
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export interface MaterialRequest {
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/** 材质名 */
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/** 材质名 */
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@@ -125,20 +126,20 @@ export interface MaterialRequest {
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}
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}
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const scene = useScene();
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const scene = useScene();
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const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
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const props = defineProps<{
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const props = defineProps<{
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readonly textureSrcList?: string[];
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name?: string;
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textureSrcList?: string[];
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/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
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ignoreTexture?: boolean;
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}>();
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}>();
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const emits = defineEmits<{
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const emits = defineEmits<{
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(e: 'cancel'): void;
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(e: 'cancel'): void;
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(e: 'submit', data: MaterialRequest[]): void;
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(e: 'submit', data: MaterialRequest[]): void;
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}>();
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}>();
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const Material = computed(() => scene.Material);
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const debugMode = ref(true);
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const CurrGeometry = computed(() => scene.CurrGeometry);
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const Geometries = computed(() => scene.Geometries);
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const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrcList);
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const _textureSrc = ref(props.textureSrcList);
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const debugTextureSrc = ref("");
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const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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const textureAdjustment = ref<TextureAdjustment>({
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@@ -159,26 +160,25 @@ const uploading = ref(false);
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// });
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// });
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const materialInfo = reactive({
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const materialInfo = reactive({
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dirId: DirectoryId.MaterialDir, // 正常来说是2
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dirId: DirectoryId.MaterialDir, // 正常来说是2
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materialName: '材质',
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materialName: props.name || '材质',
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inputText: '',
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inputText: '',
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});
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});
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onMounted(() => {
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scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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})
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watch(() => props.textureSrcList, async (val) => {
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watch(() => props.textureSrcList, async (val) => {
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_textureSrc.value = val;
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_textureSrc.value = val;
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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});
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});
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watch(() => props.name, () => {
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materialInfo.materialName = props.name || '材质';
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});
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watch(textureAdjustment, async (val) => {
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watch(textureAdjustment, async (val) => {
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UpdateTexture();
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UpdateTexture();
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});
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}, { deep: true });
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// 监听纹理更新
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// 监听纹理更新
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watch(() => scene.CurrTexture, (val) => {
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watch(() => scene.CurrTexture, (val) => {
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console.log('watch-CurrTexture')
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textureAdjustment.value = {
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textureAdjustment.value = {
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wrapS: val.wrapS,
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wrapS: val.wrapS,
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wrapT: val.wrapT,
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wrapT: val.wrapT,
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@@ -206,7 +206,6 @@ async function UpdateMaterial() {
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}
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}
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function UpdateTexture() {
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function UpdateTexture() {
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console.log('UpdateTexture')
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const texture = scene.CurrTexture;
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const texture = scene.CurrTexture;
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const val = textureAdjustment.value;
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const val = textureAdjustment.value;
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texture.wrapS = val.wrapS;
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texture.wrapS = val.wrapS;
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@@ -228,6 +227,7 @@ async function loadData() {
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}
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}
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async function HandleUpload() {
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async function HandleUpload() {
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console.log(scene.GetEditor().Viewer.Scene.children);
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try {
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try {
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if (IsNullOrWhitespace(materialInfo.materialName)) {
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if (IsNullOrWhitespace(materialInfo.materialName)) {
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alert('材质名称不可为空');
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alert('材质名称不可为空');
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@@ -236,9 +236,20 @@ async function HandleUpload() {
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uploading.value = true;
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uploading.value = true;
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const result = [];
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const result = [];
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if (props.ignoreTexture) {
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// 直接将材质序列化
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const mat = {
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name: materialInfo.materialName,
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logo: await scene.GenerateMaterialLogoAsync(),
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// jsonString -> Deflate -> BinaryString -> Base64
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file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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};
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result.push(mat);
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}
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else {
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// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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let idx = 0;
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let idx = 0;
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for (const src of props.textureSrcList) {
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for (const src of _textureSrc.value) {
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await scene.ChangeTextureFromUrlAsync(src);
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await scene.ChangeTextureFromUrlAsync(src);
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const mat = {
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const mat = {
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name: materialInfo.materialName + ++idx,
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name: materialInfo.materialName + ++idx,
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@@ -248,6 +259,8 @@ async function HandleUpload() {
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};
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};
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result.push(mat);
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result.push(mat);
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}
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}
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}
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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emits('submit', result);
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emits('submit', result);
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return result;
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return result;
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@@ -1,7 +1,8 @@
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<template>
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<template>
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<CfFlex class="material-view">
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<CfFlex class="material-view">
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<div ref="container" class="material-view-container" />
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<div ref="container" class="material-view-container" />
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<MaterialAdjuster ref="adjuster" class="material-view-sider" :textureSrcList="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
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<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
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@cancel="config.cancelCallback" @submit="config.submitCallback" />
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</CfFlex>
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</CfFlex>
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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@@ -19,6 +20,8 @@ const container = useTemplateRef('container');
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const adjusterRef = useTemplateRef('adjuster');
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const adjusterRef = useTemplateRef('adjuster');
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const config = GetConfig();
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const config = GetConfig();
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const textureSrc = ref<string[]>(Array.from(config.textureSrc));
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const textureSrc = ref<string[]>(Array.from(config.textureSrc));
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const matName = ref<string>();
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const editMode = ref(false);
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// 禁用右键菜单
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// 禁用右键菜单
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document.addEventListener('contextmenu', (e) => e.preventDefault());
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document.addEventListener('contextmenu', (e) => e.preventDefault());
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@@ -46,19 +49,23 @@ function HandleChangeTexture() {
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}
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}
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async function HandleUpdateConfig() {
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async function HandleUpdateConfig() {
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if (config.file && config.file.length > 0) {
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if (config.updateModel) {
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console.log("base64", config.file);
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matName.value = config.updateModel.name;
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const json = FromDeflateBase64(config.file);
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const json = FromDeflateBase64(config.updateModel.file);
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await scene.ImportMaterialAsync(json);
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await scene.ImportMaterialAsync(json);
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editMode.value = true;
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}
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}
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else { editMode.value = false; }
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if (config.textureSrc) {
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textureSrc.value = Array.from(config.textureSrc);
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textureSrc.value = Array.from(config.textureSrc);
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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}
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}
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}
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</script>
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</script>
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<style scoped lang="scss">
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<style scoped lang="scss">
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.material-view
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.material-view {
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{
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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box-sizing: border-box;
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box-sizing: border-box;
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15
src/helpers/helper.async.ts
Normal file
15
src/helpers/helper.async.ts
Normal file
@@ -0,0 +1,15 @@
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/**
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|
* 异步等待
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* @param ms 等待毫秒数
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* @param value 等待完成后返回的值
|
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|
* @returns
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|
*/
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export function AsyncDelay<T>(ms: number, value?: T) {
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|
return new Promise<T>((resolve) => setTimeout(resolve, ms, value));
|
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|
}
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|
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|
export async function AsyncWaitUntil(predicate: () => boolean, waitTime = 100) {
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|
while (!predicate()) {
|
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|
await AsyncDelay(waitTime);
|
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|
}
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|
}
|
@@ -20,13 +20,18 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
|
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|
|
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export type LibOutputConfig = {
|
export type LibOutputConfig = {
|
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/**
|
/**
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* 材质文件域名
|
* 材质文件域名,用来获取贴图文件
|
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*/
|
*/
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host: string,
|
host: string,
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/** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
|
/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
|
||||||
textureSrc: Array<string>,
|
textureSrc: Array<string>,
|
||||||
|
/** 更新模型,对材质进行编辑时赋值 */
|
||||||
|
updateModel?: {
|
||||||
|
/** 材质名 */
|
||||||
|
name: string;
|
||||||
/** 材质预设数据,base64编码 */
|
/** 材质预设数据,base64编码 */
|
||||||
file?: string,
|
file: string;
|
||||||
|
}
|
||||||
/** 环境贴图链接(立方体贴图,按照顺序输入[右左上下前后]) */
|
/** 环境贴图链接(立方体贴图,按照顺序输入[右左上下前后]) */
|
||||||
envTextureSrc: string[],
|
envTextureSrc: string[],
|
||||||
/** 灰度环境贴图链接,输入格式与环境贴图一致 */
|
/** 灰度环境贴图链接,输入格式与环境贴图一致 */
|
||||||
|
@@ -75,7 +75,6 @@ const sceneSetup = () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async function UpdateMaterialAsync() {
|
async function UpdateMaterialAsync() {
|
||||||
console.log(Material.value.Update);
|
|
||||||
// TODO: Danger: 如果等待下面这一行,会导致更新卡住(未知问题)
|
// TODO: Danger: 如果等待下面这一行,会导致更新卡住(未知问题)
|
||||||
Material.value.Update();
|
Material.value.Update();
|
||||||
// Material.value.Material.needsUpdate = true;
|
// Material.value.Material.needsUpdate = true;
|
||||||
|
Reference in New Issue
Block a user