Compare commits
11 Commits
Author | SHA1 | Date | |
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3d27bccdea | |||
1a04bb8d20 | |||
0cbef7678d | |||
7484cc6c3c | |||
942c7f1cc7 | |||
10d5595fb6 | |||
07565d42c4 | |||
990dfa2944 | |||
59703decc4 | |||
65a3779e1a | |||
9335c16763 |
@@ -1,3 +1,9 @@
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# 材质编辑器
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独立实现的WebCAD材质编辑器,提供材质预览,调节和上传功能。
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独立实现的PBR材质编辑器,提供PBR材质的预览,参数调整功能。
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- 支持PBR材质的序列化输出以及反序列化输入。
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- 支持多种模型的预览(球体,圆环,立方体,环面纽结,圆锥体)
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- 支持PBR材质的参数调节(金属度,粗糙度,法线强度,高光强度)
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- 支持纹理的参数调节(U/V平铺,偏移,缩放调节)
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- 支持任意程序调用,可挂在于HTML元素上
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@@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.12",
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"version": "1.0.25",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@@ -36,10 +36,11 @@ export class MaterialRenderer
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var ambient = new AmbientLight();
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this.scene.add(ambient);
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//Pontual light
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var point = new PointLight();
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point.position.set(-0.5, 1, 1.5);
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this.scene.add(point);
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// 这个点光源会导致生成的缩略图上有一个高光
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// //Pontual light
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// var point = new PointLight();
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// point.position.set(-0.5, 1, 1.5);
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// this.scene.add(point);
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}
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//Set render size
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@@ -1,4 +1,4 @@
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import { CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord } from "webcad_ue4_api";
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import { CADFactory, CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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// TODO: Danger: 注意入侵性代码
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// 疑似是WebCAD中的漏洞,当传入new Database()时,
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@@ -14,8 +14,7 @@ Database.prototype.AllocationObjectId = function (this: Database, object: CADObj
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this.idMap.set(object.Id.Index, object.Id);
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}
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export function MaterialOut(material: PhysicalMaterialRecord): string
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{
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export function MaterialOut(material: PhysicalMaterialRecord): string {
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let db = new Database();
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db.WblockCloneObejcts(
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[material],
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@@ -23,7 +22,14 @@ export function MaterialOut(material: PhysicalMaterialRecord): string
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new Map(),
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DuplicateRecordCloning.Ignore
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);
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return JSON.stringify(db.FileWrite().Data);
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let json = JSON.stringify(db.FileWrite().Data);
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// // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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json = json.replace(LayerNode.name, "LayerNode")
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.replace(TextureTableRecord.name, "TextureTableRecord")
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.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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console.debug("DEBUG CAD Object Name", CADFactory['factory'].objectNameMap);
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console.debug("CURRENT PROTOTYPE NAME\n", "LAYERNODE:", LayerNode.name, "TEXTURETABLERECORD:", TextureTableRecord.name, "PHYSICALMATERIALRECORD:", PhysicalMaterialRecord.name);
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return json;
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}
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export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord
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@@ -16,6 +16,8 @@
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<CfFlex gap="1em" v-if="debugMode">
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<button class="btn-success" style="min-width: 110px;" @click="HandleUpload">保存</button>
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<button class="btn-danger" style="min-width: 110px;" @click="HandleCancel">取消</button>
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<button v-if="debugMode" class="btn-primary" style="min-width: 110px;"
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@click="HandleGenerateLogo">预览缩略图</button>
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</CfFlex>
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</div>
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@@ -37,27 +39,27 @@
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<h3>材质调节</h3>
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<label>金属度</label>
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<CfFlex gap="1em">
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<input v-model="Material.matalness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.matalness }}</span>
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<CfFlex gap="1em" class="input-range">
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<input v-model="metallic" type="range" min="0" max="1" step="0.01" />
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<input v-model="metallic" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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</CfFlex>
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<label>粗糙度</label>
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<CfFlex gap="1em">
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<input v-model="Material.roughness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.roughness }}</span>
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<CfFlex gap="1em" class="input-range">
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<input v-model="roughness" type="range" min="0" max="1" step="0.01" />
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<input v-model="roughness" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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</CfFlex>
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<label>法线强度</label>
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<CfFlex gap="1em">
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<input v-model="Material.bumpScale" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.bumpScale }}</span>
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<CfFlex gap="1em" class="input-range">
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<input v-model="normalScale" type="range" min="0" max="1" step="0.01" />
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<input v-model="normalScale" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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</CfFlex>
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<label>高光</label>
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<CfFlex gap="1em">
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<input v-model="Material.specular" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.specular }}</span>
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<CfFlex gap="1em" class="input-range">
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<input v-model="emissiveIntensity" type="range" min="0" max="1" step="0.01" />
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<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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</CfFlex>
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</div>
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@@ -108,12 +110,15 @@
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</template>
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<script setup lang='ts'>
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import { ref, reactive, watch, onMounted, computed } from "vue"
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import { ref, reactive, watch, computed } from "vue"
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
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import { storeToRefs } from "pinia";
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import { DownloadFile } from "../helpers/helper.web";
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import MathHelper from "../helpers/MathHelper";
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export interface MaterialRequest {
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/** 材质名 */
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@@ -125,21 +130,20 @@ export interface MaterialRequest {
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}
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const scene = useScene();
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const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
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const props = defineProps<{
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name?: string;
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textureSrcList?: string[];
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/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
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ignoreTexture?: boolean;
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}>();
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const emits = defineEmits<{
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(e: 'cancel'): void;
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(e: 'submit', data: MaterialRequest[]): void;
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}>();
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const Material = computed(() => scene.Material);
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const CurrGeometry = computed(() => scene.CurrGeometry);
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const Geometries = computed(() => scene.Geometries);
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const debugMode = ref(true);
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const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrcList);
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const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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@@ -151,6 +155,39 @@ const textureAdjustment = ref<TextureAdjustment>({
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moveX: 0,
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moveY: 0
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});
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const metallic = computed({
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get: () => Material.value.matalness,
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set: (val) => {
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Material.value.matalness = MathHelper.clamp(val, 0, 1);
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UpdateMaterial();
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}
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});
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const roughness = computed({
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get: () => Material.value.roughness,
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set: (val) => {
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Material.value.roughness = MathHelper.clamp(val, 0, 1);
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UpdateMaterial();
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}
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});
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const normalScale = computed({
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get: () => Material.value.bumpScale,
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set: (val) => {
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Material.value.bumpScale = MathHelper.clamp(val, 0, 1);
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UpdateMaterial();
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}
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});
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const emissiveIntensity = computed({
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get: () => Material.value.specular,
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set: (val) => {
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Material.value.specular = MathHelper.clamp(val, 0, 1);
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UpdateMaterial();
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}
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});
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const uploading = ref(false);
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// const model = reactive({
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// metallic: Material.value.matalness,
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@@ -161,23 +198,21 @@ const uploading = ref(false);
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const materialInfo = reactive({
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dirId: DirectoryId.MaterialDir, // 正常来说是2
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materialName: props.name || '材质',
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inputText:'',
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inputText: '',
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});
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onMounted(async () => {
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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UpdateTexture();
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})
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watch(() => props.textureSrcList, async (val) => {
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_textureSrc.value = val;
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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UpdateTexture();
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});
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watch(() => props.name, () => {
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materialInfo.materialName = props.name || '材质';
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});
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watch(textureAdjustment, async (val) => {
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UpdateTexture();
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});
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}, { deep: true });
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// 监听纹理更新
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watch(() => scene.CurrTexture, (val) => {
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@@ -208,7 +243,6 @@ async function UpdateMaterial() {
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}
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function UpdateTexture() {
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console.log('UpdateTexture')
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const texture = scene.CurrTexture;
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const val = textureAdjustment.value;
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texture.wrapS = val.wrapS;
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@@ -223,13 +257,14 @@ function UpdateTexture() {
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}
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async function loadData() {
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if(!materialInfo.inputText) return;
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if (!materialInfo.inputText) return;
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const json = JSON.parse(materialInfo.inputText);
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const cadFile = FromDeflateBase64(json.file);
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scene.ImportMaterialAsync(cadFile)
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}
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async function HandleUpload() {
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console.log(scene.GetEditor().Viewer.Scene.children);
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try {
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if (IsNullOrWhitespace(materialInfo.materialName)) {
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alert('材质名称不可为空');
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@@ -238,9 +273,20 @@ async function HandleUpload() {
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uploading.value = true;
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const result = [];
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if (props.ignoreTexture) {
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// 直接将材质序列化
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const mat = {
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name: materialInfo.materialName,
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logo: await scene.GenerateMaterialLogoAsync(),
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// jsonString -> Deflate -> BinaryString -> Base64
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file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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};
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result.push(mat);
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}
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else {
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// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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let idx = 0;
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for (const src of props.textureSrcList) {
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for (const src of _textureSrc.value) {
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await scene.ChangeTextureFromUrlAsync(src);
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const mat = {
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name: materialInfo.materialName + ++idx,
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@@ -250,6 +296,8 @@ async function HandleUpload() {
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};
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result.push(mat);
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}
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}
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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emits('submit', result);
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return result;
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@@ -262,6 +310,21 @@ function HandleCancel() {
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emits('cancel');
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}
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async function HandleGenerateLogo() {
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const blob = await scene.GenerateMaterialLogoAsync();
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DownloadFile("logo.png", blob);
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}
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function ClampNumericValue(e: InputEvent) {
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const elm = e.target as HTMLInputElement;
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const min = +elm.min;
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const max = +elm.max;
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if (isNaN(min) || isNaN(max)) return;
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elm.valueAsNumber = MathHelper.clamp(elm.valueAsNumber, min, max);
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}
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defineExpose({
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Upload: HandleUpload,
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Cancel: HandleCancel
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@@ -304,26 +367,6 @@ select
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margin: 0.5rem 0;
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}
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input[type="range"]
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{
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width: 220px;
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margin: 0.5rem 0;
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}
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input[type="text"]
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{
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width: 220px;
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padding: 4px;
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margin: 0.5rem 0;
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}
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input[type="number"]
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{
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width: 220px;
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padding: 4px;
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margin: 0.5rem 0;
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}
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.btn-success
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{
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background-color: #4caf50;
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@@ -368,4 +411,40 @@ input[type="number"]
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{
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background-color: #0a7ed2;
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}
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.input-range
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{
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max-width: 300px;
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|
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input[type="range"]
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{
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flex: 14;
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margin: 0.5rem 0;
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}
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input[type="text"]
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{
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flex: 2;
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padding: 4px;
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margin: 0.5rem 0;
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}
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input[type="number"]
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{
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flex: 2;
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min-width: 0;
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padding: 4px;
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margin: 0.5rem 0;
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appearance: textfield;
|
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-moz-appearance: textfield;
|
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margin: 0;
|
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}
|
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|
||||
input::-webkit-outer-spin-button,
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input::-webkit-inner-spin-button
|
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{
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
</style>
|
@@ -1,7 +1,8 @@
|
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<template>
|
||||
<CfFlex class="material-view">
|
||||
<div ref="container" class="material-view-container" />
|
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<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
|
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<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
|
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@cancel="config.cancelCallback" @submit="config.submitCallback" />
|
||||
</CfFlex>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
@@ -20,6 +21,7 @@ const adjusterRef = useTemplateRef('adjuster');
|
||||
const config = GetConfig();
|
||||
const textureSrc = ref<string[]>(Array.from(config.textureSrc));
|
||||
const matName = ref<string>();
|
||||
const editMode = ref(false);
|
||||
|
||||
// 禁用右键菜单
|
||||
document.addEventListener('contextmenu', (e) => e.preventDefault());
|
||||
@@ -51,15 +53,19 @@ async function HandleUpdateConfig() {
|
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matName.value = config.updateModel.name;
|
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const json = FromDeflateBase64(config.updateModel.file);
|
||||
await scene.ImportMaterialAsync(json);
|
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editMode.value = true;
|
||||
}
|
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else { editMode.value = false; }
|
||||
if (config.textureSrc) {
|
||||
textureSrc.value = Array.from(config.textureSrc);
|
||||
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.material-view
|
||||
{
|
||||
.material-view {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
|
15
src/helpers/helper.async.ts
Normal file
15
src/helpers/helper.async.ts
Normal file
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* 异步等待
|
||||
* @param ms 等待毫秒数
|
||||
* @param value 等待完成后返回的值
|
||||
* @returns
|
||||
*/
|
||||
export function AsyncDelay<T>(ms: number, value?: T) {
|
||||
return new Promise<T>((resolve) => setTimeout(resolve, ms, value));
|
||||
}
|
||||
|
||||
export async function AsyncWaitUntil(predicate: () => boolean, waitTime = 100) {
|
||||
while (!predicate()) {
|
||||
await AsyncDelay(waitTime);
|
||||
}
|
||||
}
|
@@ -20,10 +20,10 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
|
||||
|
||||
export type LibOutputConfig = {
|
||||
/**
|
||||
* 材质文件域名
|
||||
* 材质文件域名,用来获取贴图文件
|
||||
*/
|
||||
host: string,
|
||||
/** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
|
||||
/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
|
||||
textureSrc: Array<string>,
|
||||
/** 更新模型,对材质进行编辑时赋值 */
|
||||
updateModel?: {
|
||||
|
@@ -1,7 +1,7 @@
|
||||
import { defineStore } from "pinia";
|
||||
import { computed, ref } from "vue";
|
||||
import { MaterialEditor } from "../common/MaterialEditor";
|
||||
import { Database, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
|
||||
import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
|
||||
import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
|
||||
import { Texture } from "three";
|
||||
import { materialRenderer } from "../common/MaterialRenderer";
|
||||
@@ -75,7 +75,6 @@ const sceneSetup = () => {
|
||||
}
|
||||
|
||||
async function UpdateMaterialAsync() {
|
||||
console.log(Material.value.Update);
|
||||
// TODO: Danger: 如果等待下面这一行,会导致更新卡住(未知问题)
|
||||
Material.value.Update();
|
||||
// Material.value.Material.needsUpdate = true;
|
||||
|
@@ -9,12 +9,19 @@ const __dirname = dirname(fileURLToPath(import.meta.url))
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [vue(), dts({rollupTypes: true, tsconfigPath: './tsconfig.app.json',insertTypesEntry: true})],
|
||||
define: { 'process.env.NODE_ENV': '"production"' },
|
||||
resolve: {
|
||||
alias: {
|
||||
// 'vue': path.resolve(__dirname, './node_modules/vue/dist/vue.esm-browser.prod.js'),
|
||||
// 'pinia': path.resolve(__dirname, './node_modules/pinia/dist/pinia.esm-browser.js'),
|
||||
}
|
||||
},
|
||||
build: {
|
||||
lib: {
|
||||
entry: resolve(__dirname, 'src/lib/index.ts'),
|
||||
name: 'MaterialEditor',
|
||||
fileName: (format) => `material-editor.${format}.js`,
|
||||
formats: ['es']
|
||||
formats: ['es', 'iife', 'umd']
|
||||
},
|
||||
rollupOptions: {
|
||||
// external: ['vue'],
|
||||
|
Reference in New Issue
Block a user