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19 Commits
1.0.15 ... main

Author SHA1 Message Date
9045cb79c2 修复更新材质时纹理贴图不显示的问题 2025-06-18 18:17:37 +08:00
b9f14813fd 修复首次进入页面纹理不刷新的问题 2025-06-18 17:45:12 +08:00
8a693f005b 修复批量提交时纹理记录ID重复的问题 2025-06-18 17:37:16 +08:00
c5f97495e8 修复编辑模式进入组件报错的问题 2025-06-13 17:17:20 +08:00
e369ebe87b 修复编辑模式进入组件报错的问题 2025-06-13 17:06:52 +08:00
e14068f507 修复纹理列表中的材质名没有应用至页面的问题 2025-06-13 16:55:46 +08:00
7f45d5c9db 关闭调试模式 2025-06-13 16:31:58 +08:00
13312f1ddf 更新输入参数,输入纹理链接时需指定材质名 2025-06-13 16:30:04 +08:00
3aebd9ed95 优化纹理参数绑定处理逻辑,添加默认纹理参数 2025-06-13 15:24:17 +08:00
3d27bccdea 修复材质参数调节滑块在手动编辑时的值限制失效的问题 2025-06-13 10:24:15 +08:00
1a04bb8d20 材质调节器滑块支持手工输入数值 2025-06-13 09:35:16 +08:00
0cbef7678d 修复导出的缩略图中带有光源的问题 2025-06-12 11:45:45 +08:00
7484cc6c3c 添加CADFactory调试输出 2025-06-09 10:54:33 +08:00
942c7f1cc7 移除调试内容 2025-06-09 09:39:25 +08:00
10d5595fb6 修复编辑模式传入的材质名失效的问题 2025-06-04 17:12:07 +08:00
07565d42c4 修复更改预览模型和纹理参数不生效的问题 2025-06-03 14:31:16 +08:00
990dfa2944 修复材质序列化后类名出现错误的问题 2025-06-03 11:53:07 +08:00
59703decc4 修复材质编辑模式无输出内容的问题 2025-05-30 16:16:40 +08:00
65a3779e1a 修复场景初始化后纹理未更新的问题 2025-05-30 15:47:17 +08:00
10 changed files with 282 additions and 140 deletions

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@ -1,3 +1,9 @@
# 材质编辑器
独立实现的WebCAD材质编辑器提供材质预览调节和上传功能。
独立实现的PBR材质编辑器提供PBR材质的预览参数调整功能。
- 支持PBR材质的序列化输出以及反序列化输入。
- 支持多种模型的预览(球体,圆环,立方体,环面纽结,圆锥体)
- 支持PBR材质的参数调节金属度粗糙度法线强度高光强度
- 支持纹理的参数调节U/V平铺偏移缩放调节
- 支持任意程序调用可挂在于HTML元素上

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@ -1,7 +1,7 @@
{
"name": "material-editor",
"private": true,
"version": "1.0.13",
"version": "1.0.34",
"type": "module",
"scripts": {
"dev": "vite",

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@ -36,10 +36,11 @@ export class MaterialRenderer
var ambient = new AmbientLight();
this.scene.add(ambient);
//Pontual light
var point = new PointLight();
point.position.set(-0.5, 1, 1.5);
this.scene.add(point);
// 这个点光源会导致生成的缩略图上有一个高光
// //Pontual light
// var point = new PointLight();
// point.position.set(-0.5, 1, 1.5);
// this.scene.add(point);
}
//Set render size

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@ -1,4 +1,4 @@
import { CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord } from "webcad_ue4_api";
import { CADFactory, CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
// TODO: Danger: 注意入侵性代码
// 疑似是WebCAD中的漏洞当传入new Database()时,
@ -14,8 +14,7 @@ Database.prototype.AllocationObjectId = function (this: Database, object: CADObj
this.idMap.set(object.Id.Index, object.Id);
}
export function MaterialOut(material: PhysicalMaterialRecord): string
{
export function MaterialOut(material: PhysicalMaterialRecord): string {
let db = new Database();
db.WblockCloneObejcts(
[material],
@ -23,7 +22,14 @@ export function MaterialOut(material: PhysicalMaterialRecord): string
new Map(),
DuplicateRecordCloning.Ignore
);
return JSON.stringify(db.FileWrite().Data);
let json = JSON.stringify(db.FileWrite().Data);
// // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常所以在生成JSON时需要对类名进行替换
json = json.replace(LayerNode.name, "LayerNode")
.replace(TextureTableRecord.name, "TextureTableRecord")
.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
console.debug("DEBUG CAD Object Name", CADFactory['factory'].objectNameMap);
console.debug("CURRENT PROTOTYPE NAME\n", "LAYERNODE:", LayerNode.name, "TEXTURETABLERECORD:", TextureTableRecord.name, "PHYSICALMATERIALRECORD:", PhysicalMaterialRecord.name);
return json;
}
export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord

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@ -1,13 +1,14 @@
<template>
<div vertical class="material-adjuster">
<div class="adjust-section">
<!-- 新增模式下隐藏材质名输入框 -->
<div v-if="ignoreTexture" class="adjust-section">
<h3>操作</h3>
<fieldset v-if="debugMode" style="margin: 1em 0;">
<legend>DEBUG</legend>
<label>上传路径ID</label>
<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
<label>配置JSON</label>
<input v-model="materialInfo.inputText" type="text" />
<label>纹理(BASE64)</label>
<input v-model="materialInfo.inputText" type="text" />
<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
</fieldset>
<label>材质名</label>
@ -16,6 +17,8 @@
<CfFlex gap="1em" v-if="debugMode">
<button class="btn-success" style="min-width: 110px;" @click="HandleUpload">保存</button>
<button class="btn-danger" style="min-width: 110px;" @click="HandleCancel">取消</button>
<button v-if="debugMode" class="btn-primary" style="min-width: 110px;"
@click="HandleGenerateLogo">预览缩略图</button>
</CfFlex>
</div>
@ -37,27 +40,28 @@
<h3>材质调节</h3>
<label>金属度</label>
<CfFlex gap="1em">
<input v-model="Material.matalness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
<span>{{ Material.matalness }}</span>
<CfFlex gap="1em" class="input-range">
<input v-model="metallic" type="range" min="0" max="1" step="0.01" />
<input v-model="metallic" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
</CfFlex>
<label>粗糙度</label>
<CfFlex gap="1em">
<input v-model="Material.roughness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
<span>{{ Material.roughness }}</span>
<CfFlex gap="1em" class="input-range">
<input v-model="roughness" type="range" min="0" max="1" step="0.01" />
<input v-model="roughness" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
</CfFlex>
<label>法线强度</label>
<CfFlex gap="1em">
<input v-model="Material.bumpScale" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
<span>{{ Material.bumpScale }}</span>
<CfFlex gap="1em" class="input-range">
<input v-model="normalScale" type="range" min="0" max="1" step="0.01" />
<input v-model="normalScale" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
</CfFlex>
<label>高光</label>
<CfFlex gap="1em">
<input v-model="Material.specular" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
<span>{{ Material.specular }}</span>
<CfFlex gap="1em" class="input-range">
<input v-model="emissiveIntensity" type="range" min="0" max="1" step="0.01" />
<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1"
step="0.01" />
</CfFlex>
</div>
@ -68,16 +72,16 @@
<label>平铺U</label>
<select v-model="textureAdjustment.wrapS">
<option value="0">镜像平铺</option>
<option value="1">平铺</option>
<option value="2">展开</option>
<option :value="MirroredRepeatWrapping">镜像平铺</option>
<option :value="RepeatWrapping">平铺</option>
<option :value="ClampToEdgeWrapping">展开</option>
</select>
<label>平铺V</label>
<select v-model="textureAdjustment.wrapT">
<option value="0">镜像平铺</option>
<option value="1">平铺</option>
<option value="2">展开</option>
<option :value="MirroredRepeatWrapping">镜像平铺</option>
<option :value="RepeatWrapping">平铺</option>
<option :value="ClampToEdgeWrapping">展开</option>
</select>
<label>旋转</label>
@ -108,12 +112,16 @@
</template>
<script setup lang='ts'>
import { ref, reactive, watch, onMounted, computed } from "vue"
import { ref, reactive, watch, computed } from "vue"
import { useScene, type TextureAdjustment } from "../stores/sceneStore";
import CfFlex from "./CfFlex.vue";
import { DirectoryId } from "../api/Request";
import { IsNullOrWhitespace } from "../helpers/helper.string";
import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
import { storeToRefs } from "pinia";
import { DownloadFile } from "../helpers/helper.web";
import MathHelper from "../helpers/MathHelper";
import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Wrapping } from "three";
export interface MaterialRequest {
/** 材质名 */
@ -125,32 +133,64 @@ export interface MaterialRequest {
}
const scene = useScene();
const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
const props = defineProps<{
name?: string;
textureSrcList?: string[];
textures?: { name: string, src: string }[];
/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
ignoreTexture?: boolean;
}>();
const emits = defineEmits<{
(e: 'cancel'): void;
(e: 'submit', data: MaterialRequest[]): void;
(e: 'submit', data: MaterialRequest[]): void;
}>();
const Material = computed(() => scene.Material);
const CurrGeometry = computed(() => scene.CurrGeometry);
const Geometries = computed(() => scene.Geometries);
const debugMode = ref(true);
const _textureSrc = ref(props.textureSrcList);
const debugMode = ref(false);
const Textures = computed(() => props.textures || []);
const debugTextureSrc = ref("");
const textureAdjustment = ref<TextureAdjustment>({
wrapS: 0,
wrapT: 0,
wrapS: MirroredRepeatWrapping,
wrapT: MirroredRepeatWrapping,
rotation: 0,
repeatX: 1,
repeatY: 1,
moveX: 0,
moveY: 0
});
const metallic = computed({
get: () => Material.value.matalness,
set: (val) => {
Material.value.matalness = MathHelper.clamp(val, 0, 1);
UpdateMaterial();
}
});
const roughness = computed({
get: () => Material.value.roughness,
set: (val) => {
Material.value.roughness = MathHelper.clamp(val, 0, 1);
UpdateMaterial();
}
});
const normalScale = computed({
get: () => Material.value.bumpScale,
set: (val) => {
Material.value.bumpScale = MathHelper.clamp(val, 0, 1);
UpdateMaterial();
}
});
const emissiveIntensity = computed({
get: () => Material.value.specular,
set: (val) => {
Material.value.specular = MathHelper.clamp(val, 0, 1);
UpdateMaterial();
}
});
const uploading = ref(false);
// const model = reactive({
// metallic: Material.value.matalness,
@ -160,33 +200,33 @@ const uploading = ref(false);
// });
const materialInfo = reactive({
dirId: DirectoryId.MaterialDir, // 2
materialName: props.name || '材质',
inputText:'',
materialName: props.name || Textures.value[0]?.name || '材质',
inputText: '',
});
onMounted(async () => {
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
})
watch(Textures, async (val) => {
if (val.length == 0 || props.ignoreTexture) return;
await scene.ChangeTextureFromUrlAsync(val[0].src);
});
watch(() => props.textureSrcList, async (val) => {
_textureSrc.value = val;
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
watch(() => props.name, () => {
materialInfo.materialName = props.name || Textures.value[0]?.name || '材质';
});
watch(textureAdjustment, async (val) => {
UpdateTexture();
});
scene.UpdateTexture();
}, { deep: true });
//
watch(() => scene.CurrTexture, (val) => {
textureAdjustment.value = {
wrapS: val.wrapS,
wrapT: val.wrapT,
wrapS: val.WrapS,
wrapT: val.WrapT,
rotation: val.rotation,
repeatX: val.repeat.x,
repeatY: val.repeat.y,
moveX: val.offset.x,
moveY: val.offset.y
repeatX: val.repeatX,
repeatY: val.repeatY,
moveX: val.moveX,
moveY: val.moveY
}
})
@ -205,29 +245,14 @@ async function UpdateMaterial() {
await scene.UpdateMaterialAsync();
}
function UpdateTexture() {
console.log('UpdateTexture')
const texture = scene.CurrTexture;
const val = textureAdjustment.value;
texture.wrapS = val.wrapS;
texture.wrapT = val.wrapT;
texture.anisotropy = 16;
texture.rotation = val.rotation;
texture.repeat.set(val.repeatX, val.repeatY);
texture.offset.set(val.moveX, val.moveY);
texture.needsUpdate = true;
scene.Update();
}
async function loadData() {
if(!materialInfo.inputText) return;
const json = JSON.parse(materialInfo.inputText);
const cadFile = FromDeflateBase64(json.file);
if (!materialInfo.inputText) return;
const cadFile = FromDeflateBase64(materialInfo.inputText);
scene.ImportMaterialAsync(cadFile)
}
async function HandleUpload() {
console.log(scene.GetEditor().Viewer.Scene.children);
try {
if (IsNullOrWhitespace(materialInfo.materialName)) {
alert('材质名称不可为空');
@ -236,19 +261,37 @@ async function HandleUpload() {
uploading.value = true;
const result = [];
//
let idx = 0;
for (const src of props.textureSrcList) {
await scene.ChangeTextureFromUrlAsync(src);
if (props.ignoreTexture) {
//
Material.value.Name = materialInfo.materialName;
//
const mat = {
name: materialInfo.materialName + ++idx,
name: materialInfo.materialName,
logo: await scene.GenerateMaterialLogoAsync(),
// jsonString -> Deflate -> BinaryString -> Base64
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
};
result.push(mat);
}
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
else {
//
for (const texture of Textures.value) {
//
Material.value.Name = texture.name;
//
await scene.ChangeTextureFromUrlAsync(texture.src);
const mat = {
name: texture.name,
logo: await scene.GenerateMaterialLogoAsync(),
// jsonString -> Deflate -> BinaryString -> Base64
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
};
result.push(mat);
}
//
await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
}
emits('submit', result);
return result;
} finally {
@ -260,6 +303,21 @@ function HandleCancel() {
emits('cancel');
}
async function HandleGenerateLogo() {
const blob = await scene.GenerateMaterialLogoAsync();
DownloadFile("logo.png", blob);
}
function ClampNumericValue(e: InputEvent) {
const elm = e.target as HTMLInputElement;
const min = +elm.min;
const max = +elm.max;
if (isNaN(min) || isNaN(max)) return;
elm.valueAsNumber = MathHelper.clamp(elm.valueAsNumber, min, max);
}
defineExpose({
Upload: HandleUpload,
Cancel: HandleCancel
@ -302,26 +360,6 @@ select
margin: 0.5rem 0;
}
input[type="range"]
{
width: 220px;
margin: 0.5rem 0;
}
input[type="text"]
{
width: 220px;
padding: 4px;
margin: 0.5rem 0;
}
input[type="number"]
{
width: 220px;
padding: 4px;
margin: 0.5rem 0;
}
.btn-success
{
background-color: #4caf50;
@ -366,4 +404,40 @@ input[type="number"]
{
background-color: #0a7ed2;
}
.input-range
{
max-width: 300px;
input[type="range"]
{
flex: 14;
margin: 0.5rem 0;
}
input[type="text"]
{
flex: 2;
padding: 4px;
margin: 0.5rem 0;
}
input[type="number"]
{
flex: 2;
min-width: 0;
padding: 4px;
margin: 0.5rem 0;
appearance: textfield;
-moz-appearance: textfield;
margin: 0;
}
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button
{
-webkit-appearance: none;
margin: 0;
}
}
</style>

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@ -1,7 +1,8 @@
<template>
<CfFlex class="material-view">
<div ref="container" class="material-view-container" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textures="textures" :ignore-texture="editMode"
@cancel="config.cancelCallback" @submit="config.submitCallback" />
</CfFlex>
</template>
<script setup lang="ts">
@ -18,11 +19,12 @@ const eventbus = useEvent();
const container = useTemplateRef('container');
const adjusterRef = useTemplateRef('adjuster');
const config = GetConfig();
const textureSrc = ref<string[]>(Array.from(config.textureSrc));
const textures = ref<{name: string, src: string}[]>(Array.from(config.textures));
const matName = ref<string>();
const editMode = ref(false);
//
document.addEventListener('contextmenu', (e) => e.preventDefault());
document.addEventListener('contextmenu', (e) => e.preventDefault());
onMounted(async () => {
scene.Initial(container.value);
await HandleUpdateConfig();
@ -43,7 +45,7 @@ function HandleUpload() {
}
function HandleChangeTexture() {
textureSrc.value = Array.from(config.textureSrc);
textures.value = Array.from(config.textures);
}
async function HandleUpdateConfig() {
@ -51,15 +53,19 @@ async function HandleUpdateConfig() {
matName.value = config.updateModel.name;
const json = FromDeflateBase64(config.updateModel.file);
await scene.ImportMaterialAsync(json);
editMode.value = true;
}
else { editMode.value = false; }
if (config.textures && config.textures.length > 0) {
textures.value = Array.from(config.textures);
await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // Mount
}
textureSrc.value = Array.from(config.textureSrc);
}
</script>
<style scoped lang="scss">
.material-view
{
.material-view {
width: 100%;
height: 100%;
box-sizing: border-box;
@ -68,16 +74,16 @@ async function HandleUpdateConfig() {
overflow: hidden;
&-container {
flex: 3 1;
height: 100%;
flex: 3 1;
height: 100%;
box-sizing: border-box;
overflow: hidden;
}
&-sider {
flex: 1 1;
overflow-y: auto;
height: 100%;
overflow-y: auto;
height: 100%;
box-sizing: border-box;
}
}

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@ -0,0 +1,15 @@
/**
*
* @param ms
* @param value
* @returns
*/
export function AsyncDelay<T>(ms: number, value?: T) {
return new Promise<T>((resolve) => setTimeout(resolve, ms, value));
}
export async function AsyncWaitUntil(predicate: () => boolean, waitTime = 100) {
while (!predicate()) {
await AsyncDelay(waitTime);
}
}

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@ -3,7 +3,7 @@ import type { MaterialRequest } from "../components/MaterialAdjuster.vue"
let _libOutputConfig = {
host:'https://tapi.cfcad.cn:7779',
textureSrc: [],
textures: [],
file: undefined,
submitCallback: undefined,
cancelCallback: undefined,
@ -20,11 +20,16 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
export type LibOutputConfig = {
/**
*
*
*/
host: string,
/** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
textureSrc: Array<string>,
/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
textures: Array<{
/** 材质名 */
name: string;
/** 纹理链接 */
src: string;
}>,
/** 更新模型,对材质进行编辑时赋值 */
updateModel?: {
/** 材质名 */

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@ -1,24 +1,25 @@
import { defineStore } from "pinia";
import { computed, ref } from "vue";
import { MaterialEditor } from "../common/MaterialEditor";
import { Database, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
import { Texture } from "three";
import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture } from "three";
import { materialRenderer } from "../common/MaterialRenderer";
import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
import { GetConfig } from "../lib/libOutputConfig";
import { AsyncDelay } from "../helpers/helper.async";
const sceneSetup = () => {
let _editor: MaterialEditor | undefined;
let _database: Database | undefined;
const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
const _currGeometry = ref<string>('球');
const _currTexture = ref<Texture>();
const _currTexture = ref<TextureTableRecord>();
const CurrGeometry = computed({
get: () => _currGeometry.value,
set: (val: string) => ChangeGeometry(val)
})
const CurrTexture = computed<Texture>(() => _currTexture.value);
const CurrTexture = computed<TextureTableRecord>(() => _currTexture.value);
const Geometries = ref<string[]>([]);
const Material = computed(() => _material.value);
const CurrentShowObject = computed(() => _editor.ShowObject);
@ -75,7 +76,6 @@ const sceneSetup = () => {
}
async function UpdateMaterialAsync() {
console.log(Material.value.Update);
// TODO: Danger: 如果等待下面这一行,会导致更新卡住(未知问题)
Material.value.Update();
// Material.value.Material.needsUpdate = true;
@ -83,36 +83,57 @@ const sceneSetup = () => {
Update();
}
/** 这是自定义材质更新方法WebCAD库中的TextureTableRecord.TextureUpdate方法在导出的时候被删除了所以需要自己实现 */
function UpdateTexture() {
const record = _currTexture.value;
const texture = record['texture'] as Texture;
texture.wrapS = record.WrapS;
texture.wrapT = record.WrapT;
texture.anisotropy = 16;
texture.rotation = record.rotation;
texture.repeat.set(record.repeatX, record.repeatY);
texture.offset.set(record.moveX, record.moveY);
texture.needsUpdate = true;
Update();
}
async function ChangeTextureFromUrlAsync(url?: string) {
// 关联贴图
const db = Material.value.Db;
if (!db) return; // 材质未初始化
// 材质未初始化
if (!db) {
console.warn("Material has not been initialized");
return;
}
// 如果url为空则保留原有材质中的纹理修改模式否则重新实例化纹理对象
let record = Material.value.map?.Object as TextureTableRecord;
if (!record) {
// record = db.TextureTable.Symbols.values().next().value;
// if(!record){
if (url) {
record = new TextureTableRecord();
record.Name = db.TextureTable.AllocateName();
db.TextureTable.Add(record);
// 替换map
Material.value.map = record.Id;
// Material.value.map = img ? record.Id : undefined;
// }
}
// record.objectId = new ObjectId(undefined, record);
_currTexture.value = record['texture'] as Texture;
if (url) {
record.imageUrl = url;
_currTexture.value.image = undefined;
}
// 设置Store
if (!_currTexture.value.image) {
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
_currTexture.value.image = img;
_currTexture.value.needsUpdate = true;
_currTexture.value = record;
const texture = record['texture'] as Texture;
if (url) {
record.imageUrl = url;
texture.image = undefined;
}
if (!texture.image) {
console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
texture.image = img;
}
UpdateTexture();
await record.Update();
await AsyncDelay(10);
await UpdateMaterialAsync();
}
@ -154,6 +175,7 @@ const sceneSetup = () => {
Material,
Initial,
Update,
UpdateTexture,
UpdateMaterialAsync,
ChangeTextureFromUrlAsync,
SerializeMaterialAsync,

View File

@ -9,12 +9,19 @@ const __dirname = dirname(fileURLToPath(import.meta.url))
// https://vite.dev/config/
export default defineConfig({
plugins: [vue(), dts({rollupTypes: true, tsconfigPath: './tsconfig.app.json',insertTypesEntry: true})],
define: { 'process.env.NODE_ENV': '"production"' },
resolve: {
alias: {
// 'vue': path.resolve(__dirname, './node_modules/vue/dist/vue.esm-browser.prod.js'),
// 'pinia': path.resolve(__dirname, './node_modules/pinia/dist/pinia.esm-browser.js'),
}
},
build: {
lib: {
entry: resolve(__dirname, 'src/lib/index.ts'),
name: 'MaterialEditor',
fileName: (format) => `material-editor.${format}.js`,
formats: ['es']
formats: ['es', 'iife', 'umd']
},
rollupOptions: {
// external: ['vue'],