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2 Commits
Author | SHA1 | Date | |
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942c7f1cc7 | |||
10d5595fb6 |
@@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.17",
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"version": "1.0.19",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@@ -16,19 +16,24 @@ Database.prototype.AllocationObjectId = function (this: Database, object: CADObj
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export function MaterialOut(material: PhysicalMaterialRecord): string
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{
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let db = new Database();
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db.WblockCloneObejcts(
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[material],
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db.MaterialTable,
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new Map(),
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DuplicateRecordCloning.Ignore
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);
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let json = JSON.stringify(db.FileWrite().Data);
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// // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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json = json.replace(LayerNode.name, "LayerNode")
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.replace(TextureTableRecord.name, "TextureTableRecord")
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.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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return json;
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try {
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let db = new Database();
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db.WblockCloneObejcts(
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[material],
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db.MaterialTable,
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new Map(),
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DuplicateRecordCloning.Ignore
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);
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let json = JSON.stringify(db.FileWrite().Data);
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// // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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json = json.replace(LayerNode.name, "LayerNode")
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.replace(TextureTableRecord.name, "TextureTableRecord")
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.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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return json;
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} catch (error) {
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console.error("error in MaterialOut:", error, material);
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throw error;
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}
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}
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export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord
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@@ -108,7 +108,7 @@
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</template>
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<script setup lang='ts'>
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import { ref, reactive, watch } from "vue"
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import { ref, reactive, watch, computed } from "vue"
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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@@ -139,7 +139,7 @@ const emits = defineEmits<{
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(e: 'submit', data: MaterialRequest[]): void;
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}>();
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const debugMode = ref(true);
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const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrcList);
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const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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@@ -169,6 +169,10 @@ watch(() => props.textureSrcList, async (val) => {
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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});
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watch(() => props.name, () => {
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materialInfo.materialName = props.name || '材质';
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});
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watch(textureAdjustment, async (val) => {
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UpdateTexture();
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}, { deep: true });
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