Compare commits
3 Commits
Author | SHA1 | Date | |
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7484cc6c3c | |||
942c7f1cc7 | |||
10d5595fb6 |
@@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.17",
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"version": "1.0.20",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@@ -1,4 +1,4 @@
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import { CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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import { CADFactory, CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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// TODO: Danger: 注意入侵性代码
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// 疑似是WebCAD中的漏洞,当传入new Database()时,
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@@ -14,8 +14,7 @@ Database.prototype.AllocationObjectId = function (this: Database, object: CADObj
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this.idMap.set(object.Id.Index, object.Id);
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}
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export function MaterialOut(material: PhysicalMaterialRecord): string
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{
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export function MaterialOut(material: PhysicalMaterialRecord): string {
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let db = new Database();
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db.WblockCloneObejcts(
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[material],
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@@ -28,6 +27,8 @@ export function MaterialOut(material: PhysicalMaterialRecord): string
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json = json.replace(LayerNode.name, "LayerNode")
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.replace(TextureTableRecord.name, "TextureTableRecord")
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.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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console.debug("DEBUG CAD Object Name", CADFactory['factory'].objectNameMap);
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console.debug("CURRENT PROTOTYPE NAME\n", "LAYERNODE:", LayerNode.name, "TEXTURETABLERECORD:", TextureTableRecord.name, "PHYSICALMATERIALRECORD:", PhysicalMaterialRecord.name);
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return json;
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}
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@@ -108,7 +108,7 @@
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</template>
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<script setup lang='ts'>
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import { ref, reactive, watch } from "vue"
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import { ref, reactive, watch, computed } from "vue"
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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@@ -139,7 +139,7 @@ const emits = defineEmits<{
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(e: 'submit', data: MaterialRequest[]): void;
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}>();
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const debugMode = ref(true);
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const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrcList);
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const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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@@ -169,6 +169,10 @@ watch(() => props.textureSrcList, async (val) => {
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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});
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watch(() => props.name, () => {
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materialInfo.materialName = props.name || '材质';
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});
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watch(textureAdjustment, async (val) => {
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UpdateTexture();
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}, { deep: true });
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