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1.0.24 ... main

5 changed files with 139 additions and 89 deletions

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@ -1,7 +1,7 @@
{ {
"name": "material-editor", "name": "material-editor",
"private": true, "private": true,
"version": "1.0.24", "version": "1.0.34",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",

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@ -1,12 +1,13 @@
<template> <template>
<div vertical class="material-adjuster"> <div vertical class="material-adjuster">
<div class="adjust-section"> <!-- 新增模式下隐藏材质名输入框 -->
<div v-if="ignoreTexture" class="adjust-section">
<h3>操作</h3> <h3>操作</h3>
<fieldset v-if="debugMode" style="margin: 1em 0;"> <fieldset v-if="debugMode" style="margin: 1em 0;">
<legend>DEBUG</legend> <legend>DEBUG</legend>
<label>上传路径ID</label> <label>上传路径ID</label>
<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" /> <input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
<label>配置JSON</label> <label>纹理(BASE64)</label>
<input v-model="materialInfo.inputText" type="text" /> <input v-model="materialInfo.inputText" type="text" />
<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button> <button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
</fieldset> </fieldset>
@ -40,30 +41,27 @@
<label>金属度</label> <label>金属度</label>
<CfFlex gap="1em" class="input-range"> <CfFlex gap="1em" class="input-range">
<input v-model="Material.matalness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" /> <input v-model="metallic" type="range" min="0" max="1" step="0.01" />
<input v-model="Material.matalness" @input="ClampNumericValue" @change="UpdateMaterial" type="number" min="0" <input v-model="metallic" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
max="1" step="0.01" />
</CfFlex> </CfFlex>
<label>粗糙度</label> <label>粗糙度</label>
<CfFlex gap="1em" class="input-range"> <CfFlex gap="1em" class="input-range">
<input v-model="Material.roughness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" /> <input v-model="roughness" type="range" min="0" max="1" step="0.01" />
<input v-model="Material.roughness" @input="ClampNumericValue" @change="UpdateMaterial" type="number" min="0" <input v-model="roughness" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
max="1" step="0.01" />
</CfFlex> </CfFlex>
<label>法线强度</label> <label>法线强度</label>
<CfFlex gap="1em" class="input-range"> <CfFlex gap="1em" class="input-range">
<input v-model="Material.bumpScale" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" /> <input v-model="normalScale" type="range" min="0" max="1" step="0.01" />
<input v-model="Material.bumpScale" @input="ClampNumericValue" @change="UpdateMaterial" type="number" min="0" <input v-model="normalScale" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
max="1" step="0.01" />
</CfFlex> </CfFlex>
<label>高光</label> <label>高光</label>
<CfFlex gap="1em" class="input-range"> <CfFlex gap="1em" class="input-range">
<input v-model="Material.specular" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" /> <input v-model="emissiveIntensity" type="range" min="0" max="1" step="0.01" />
<input v-model="Material.specular" @input="ClampNumericValue" @change="UpdateMaterial" type="number" min="0" <input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1"
max="1" step="0.01" /> step="0.01" />
</CfFlex> </CfFlex>
</div> </div>
@ -74,16 +72,16 @@
<label>平铺U</label> <label>平铺U</label>
<select v-model="textureAdjustment.wrapS"> <select v-model="textureAdjustment.wrapS">
<option value="0">镜像平铺</option> <option :value="MirroredRepeatWrapping">镜像平铺</option>
<option value="1">平铺</option> <option :value="RepeatWrapping">平铺</option>
<option value="2">展开</option> <option :value="ClampToEdgeWrapping">展开</option>
</select> </select>
<label>平铺V</label> <label>平铺V</label>
<select v-model="textureAdjustment.wrapT"> <select v-model="textureAdjustment.wrapT">
<option value="0">镜像平铺</option> <option :value="MirroredRepeatWrapping">镜像平铺</option>
<option value="1">平铺</option> <option :value="RepeatWrapping">平铺</option>
<option value="2">展开</option> <option :value="ClampToEdgeWrapping">展开</option>
</select> </select>
<label>旋转</label> <label>旋转</label>
@ -122,6 +120,8 @@ import { IsNullOrWhitespace } from "../helpers/helper.string";
import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material"; import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
import { DownloadFile } from "../helpers/helper.web"; import { DownloadFile } from "../helpers/helper.web";
import MathHelper from "../helpers/MathHelper";
import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Wrapping } from "three";
export interface MaterialRequest { export interface MaterialRequest {
/** 材质名 */ /** 材质名 */
@ -137,7 +137,7 @@ const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
const props = defineProps<{ const props = defineProps<{
name?: string; name?: string;
textureSrcList?: string[]; textures?: { name: string, src: string }[];
/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */ /** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
ignoreTexture?: boolean; ignoreTexture?: boolean;
}>(); }>();
@ -147,17 +147,50 @@ const emits = defineEmits<{
}>(); }>();
const debugMode = ref(false); const debugMode = ref(false);
const _textureSrc = ref(props.textureSrcList); const Textures = computed(() => props.textures || []);
const debugTextureSrc = ref(""); const debugTextureSrc = ref("");
const textureAdjustment = ref<TextureAdjustment>({ const textureAdjustment = ref<TextureAdjustment>({
wrapS: 0, wrapS: MirroredRepeatWrapping,
wrapT: 0, wrapT: MirroredRepeatWrapping,
rotation: 0, rotation: 0,
repeatX: 1, repeatX: 1,
repeatY: 1, repeatY: 1,
moveX: 0, moveX: 0,
moveY: 0 moveY: 0
}); });
const metallic = computed({
get: () => Material.value.matalness,
set: (val) => {
Material.value.matalness = MathHelper.clamp(val, 0, 1);
UpdateMaterial();
}
});
const roughness = computed({
get: () => Material.value.roughness,
set: (val) => {
Material.value.roughness = MathHelper.clamp(val, 0, 1);
UpdateMaterial();
}
});
const normalScale = computed({
get: () => Material.value.bumpScale,
set: (val) => {
Material.value.bumpScale = MathHelper.clamp(val, 0, 1);
UpdateMaterial();
}
});
const emissiveIntensity = computed({
get: () => Material.value.specular,
set: (val) => {
Material.value.specular = MathHelper.clamp(val, 0, 1);
UpdateMaterial();
}
});
const uploading = ref(false); const uploading = ref(false);
// const model = reactive({ // const model = reactive({
// metallic: Material.value.matalness, // metallic: Material.value.matalness,
@ -167,33 +200,33 @@ const uploading = ref(false);
// }); // });
const materialInfo = reactive({ const materialInfo = reactive({
dirId: DirectoryId.MaterialDir, // 2 dirId: DirectoryId.MaterialDir, // 2
materialName: props.name || '材质', materialName: props.name || Textures.value[0]?.name || '材质',
inputText: '', inputText: '',
}); });
watch(() => props.textureSrcList, async (val) => { watch(Textures, async (val) => {
_textureSrc.value = val; if (val.length == 0 || props.ignoreTexture) return;
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]); await scene.ChangeTextureFromUrlAsync(val[0].src);
}); });
watch(() => props.name, () => { watch(() => props.name, () => {
materialInfo.materialName = props.name || '材质'; materialInfo.materialName = props.name || Textures.value[0]?.name || '材质';
}); });
watch(textureAdjustment, async (val) => { watch(textureAdjustment, async (val) => {
UpdateTexture(); scene.UpdateTexture();
}, { deep: true }); }, { deep: true });
// //
watch(() => scene.CurrTexture, (val) => { watch(() => scene.CurrTexture, (val) => {
textureAdjustment.value = { textureAdjustment.value = {
wrapS: val.wrapS, wrapS: val.WrapS,
wrapT: val.wrapT, wrapT: val.WrapT,
rotation: val.rotation, rotation: val.rotation,
repeatX: val.repeat.x, repeatX: val.repeatX,
repeatY: val.repeat.y, repeatY: val.repeatY,
moveX: val.offset.x, moveX: val.moveX,
moveY: val.offset.y moveY: val.moveY
} }
}) })
@ -212,24 +245,9 @@ async function UpdateMaterial() {
await scene.UpdateMaterialAsync(); await scene.UpdateMaterialAsync();
} }
function UpdateTexture() {
const texture = scene.CurrTexture;
const val = textureAdjustment.value;
texture.wrapS = val.wrapS;
texture.wrapT = val.wrapT;
texture.anisotropy = 16;
texture.rotation = val.rotation;
texture.repeat.set(val.repeatX, val.repeatY);
texture.offset.set(val.moveX, val.moveY);
texture.needsUpdate = true;
scene.Update();
}
async function loadData() { async function loadData() {
if (!materialInfo.inputText) return; if (!materialInfo.inputText) return;
const json = JSON.parse(materialInfo.inputText); const cadFile = FromDeflateBase64(materialInfo.inputText);
const cadFile = FromDeflateBase64(json.file);
scene.ImportMaterialAsync(cadFile) scene.ImportMaterialAsync(cadFile)
} }
@ -244,7 +262,9 @@ async function HandleUpload() {
uploading.value = true; uploading.value = true;
const result = []; const result = [];
if (props.ignoreTexture) { if (props.ignoreTexture) {
// //
Material.value.Name = materialInfo.materialName;
//
const mat = { const mat = {
name: materialInfo.materialName, name: materialInfo.materialName,
logo: await scene.GenerateMaterialLogoAsync(), logo: await scene.GenerateMaterialLogoAsync(),
@ -255,20 +275,23 @@ async function HandleUpload() {
} }
else { else {
// //
let idx = 0; for (const texture of Textures.value) {
for (const src of _textureSrc.value) { //
await scene.ChangeTextureFromUrlAsync(src); Material.value.Name = texture.name;
//
await scene.ChangeTextureFromUrlAsync(texture.src);
const mat = { const mat = {
name: materialInfo.materialName + ++idx, name: texture.name,
logo: await scene.GenerateMaterialLogoAsync(), logo: await scene.GenerateMaterialLogoAsync(),
// jsonString -> Deflate -> BinaryString -> Base64 // jsonString -> Deflate -> BinaryString -> Base64
file: ToDeflatedBase64(await scene.SerializeMaterialAsync()) file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
}; };
result.push(mat); result.push(mat);
} }
//
await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
} }
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
emits('submit', result); emits('submit', result);
return result; return result;
} finally { } finally {
@ -292,8 +315,7 @@ function ClampNumericValue(e: InputEvent) {
if (isNaN(min) || isNaN(max)) return; if (isNaN(min) || isNaN(max)) return;
if (elm.valueAsNumber < min) elm.valueAsNumber = min; elm.valueAsNumber = MathHelper.clamp(elm.valueAsNumber, min, max);
if (elm.valueAsNumber > max) elm.valueAsNumber = max;
} }
defineExpose({ defineExpose({

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@ -1,7 +1,7 @@
<template> <template>
<CfFlex class="material-view"> <CfFlex class="material-view">
<div ref="container" class="material-view-container" /> <div ref="container" class="material-view-container" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode" <MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textures="textures" :ignore-texture="editMode"
@cancel="config.cancelCallback" @submit="config.submitCallback" /> @cancel="config.cancelCallback" @submit="config.submitCallback" />
</CfFlex> </CfFlex>
</template> </template>
@ -19,7 +19,7 @@ const eventbus = useEvent();
const container = useTemplateRef('container'); const container = useTemplateRef('container');
const adjusterRef = useTemplateRef('adjuster'); const adjusterRef = useTemplateRef('adjuster');
const config = GetConfig(); const config = GetConfig();
const textureSrc = ref<string[]>(Array.from(config.textureSrc)); const textures = ref<{name: string, src: string}[]>(Array.from(config.textures));
const matName = ref<string>(); const matName = ref<string>();
const editMode = ref(false); const editMode = ref(false);
@ -45,7 +45,7 @@ function HandleUpload() {
} }
function HandleChangeTexture() { function HandleChangeTexture() {
textureSrc.value = Array.from(config.textureSrc); textures.value = Array.from(config.textures);
} }
async function HandleUpdateConfig() { async function HandleUpdateConfig() {
@ -56,9 +56,9 @@ async function HandleUpdateConfig() {
editMode.value = true; editMode.value = true;
} }
else { editMode.value = false; } else { editMode.value = false; }
if (config.textureSrc) { if (config.textures && config.textures.length > 0) {
textureSrc.value = Array.from(config.textureSrc); textures.value = Array.from(config.textures);
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // Mount
} }
} }

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@ -3,7 +3,7 @@ import type { MaterialRequest } from "../components/MaterialAdjuster.vue"
let _libOutputConfig = { let _libOutputConfig = {
host:'https://tapi.cfcad.cn:7779', host:'https://tapi.cfcad.cn:7779',
textureSrc: [], textures: [],
file: undefined, file: undefined,
submitCallback: undefined, submitCallback: undefined,
cancelCallback: undefined, cancelCallback: undefined,
@ -24,7 +24,12 @@ export type LibOutputConfig = {
*/ */
host: string, host: string,
/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */ /** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
textureSrc: Array<string>, textures: Array<{
/** 材质名 */
name: string;
/** 纹理链接 */
src: string;
}>,
/** 更新模型,对材质进行编辑时赋值 */ /** 更新模型,对材质进行编辑时赋值 */
updateModel?: { updateModel?: {
/** 材质名 */ /** 材质名 */

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@ -3,22 +3,23 @@ import { computed, ref } from "vue";
import { MaterialEditor } from "../common/MaterialEditor"; import { MaterialEditor } from "../common/MaterialEditor";
import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api"; import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
import { LoadImageFromUrl } from "../helpers/helper.imageLoader"; import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
import { Texture } from "three"; import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture } from "three";
import { materialRenderer } from "../common/MaterialRenderer"; import { materialRenderer } from "../common/MaterialRenderer";
import { MaterialIn, MaterialOut } from "../common/MaterialSerializer"; import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
import { GetConfig } from "../lib/libOutputConfig"; import { GetConfig } from "../lib/libOutputConfig";
import { AsyncDelay } from "../helpers/helper.async";
const sceneSetup = () => { const sceneSetup = () => {
let _editor: MaterialEditor | undefined; let _editor: MaterialEditor | undefined;
let _database: Database | undefined; let _database: Database | undefined;
const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord()); const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
const _currGeometry = ref<string>('球'); const _currGeometry = ref<string>('球');
const _currTexture = ref<Texture>(); const _currTexture = ref<TextureTableRecord>();
const CurrGeometry = computed({ const CurrGeometry = computed({
get: () => _currGeometry.value, get: () => _currGeometry.value,
set: (val: string) => ChangeGeometry(val) set: (val: string) => ChangeGeometry(val)
}) })
const CurrTexture = computed<Texture>(() => _currTexture.value); const CurrTexture = computed<TextureTableRecord>(() => _currTexture.value);
const Geometries = ref<string[]>([]); const Geometries = ref<string[]>([]);
const Material = computed(() => _material.value); const Material = computed(() => _material.value);
const CurrentShowObject = computed(() => _editor.ShowObject); const CurrentShowObject = computed(() => _editor.ShowObject);
@ -82,36 +83,57 @@ const sceneSetup = () => {
Update(); Update();
} }
/** 这是自定义材质更新方法WebCAD库中的TextureTableRecord.TextureUpdate方法在导出的时候被删除了所以需要自己实现 */
function UpdateTexture() {
const record = _currTexture.value;
const texture = record['texture'] as Texture;
texture.wrapS = record.WrapS;
texture.wrapT = record.WrapT;
texture.anisotropy = 16;
texture.rotation = record.rotation;
texture.repeat.set(record.repeatX, record.repeatY);
texture.offset.set(record.moveX, record.moveY);
texture.needsUpdate = true;
Update();
}
async function ChangeTextureFromUrlAsync(url?: string) { async function ChangeTextureFromUrlAsync(url?: string) {
// 关联贴图 // 关联贴图
const db = Material.value.Db; const db = Material.value.Db;
if (!db) return; // 材质未初始化 // 材质未初始化
if (!db) {
console.warn("Material has not been initialized");
return;
}
// 如果url为空则保留原有材质中的纹理修改模式否则重新实例化纹理对象
let record = Material.value.map?.Object as TextureTableRecord; let record = Material.value.map?.Object as TextureTableRecord;
if (!record) { if (url) {
// record = db.TextureTable.Symbols.values().next().value;
// if(!record){
record = new TextureTableRecord(); record = new TextureTableRecord();
record.Name = db.TextureTable.AllocateName(); record.Name = db.TextureTable.AllocateName();
db.TextureTable.Add(record); db.TextureTable.Add(record);
// 替换map // 替换map
Material.value.map = record.Id; Material.value.map = record.Id;
// Material.value.map = img ? record.Id : undefined;
// }
}
// record.objectId = new ObjectId(undefined, record);
_currTexture.value = record['texture'] as Texture;
if (url) {
record.imageUrl = url;
_currTexture.value.image = undefined;
} }
// 设置Store // 设置Store
if (!_currTexture.value.image) { _currTexture.value = record;
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl); const texture = record['texture'] as Texture;
_currTexture.value.image = img; if (url) {
_currTexture.value.needsUpdate = true; record.imageUrl = url;
texture.image = undefined;
} }
if (!texture.image) {
console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
texture.image = img;
}
UpdateTexture();
await record.Update();
await AsyncDelay(10);
await UpdateMaterialAsync(); await UpdateMaterialAsync();
} }
@ -153,6 +175,7 @@ const sceneSetup = () => {
Material, Material,
Initial, Initial,
Update, Update,
UpdateTexture,
UpdateMaterialAsync, UpdateMaterialAsync,
ChangeTextureFromUrlAsync, ChangeTextureFromUrlAsync,
SerializeMaterialAsync, SerializeMaterialAsync,