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8 Commits
Author | SHA1 | Date | |
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9045cb79c2 | |||
b9f14813fd | |||
8a693f005b | |||
c5f97495e8 | |||
e369ebe87b | |||
e14068f507 | |||
7f45d5c9db | |||
13312f1ddf |
@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.26",
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"version": "1.0.34",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@ -1,12 +1,13 @@
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<template>
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<div vertical class="material-adjuster">
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<div class="adjust-section">
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<!-- 新增模式下,隐藏材质名输入框 -->
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<div v-if="ignoreTexture" class="adjust-section">
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<h3>操作</h3>
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<fieldset v-if="debugMode" style="margin: 1em 0;">
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<legend>DEBUG</legend>
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<label>上传路径ID</label>
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<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
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<label>配置JSON</label>
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<label>纹理(BASE64)</label>
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<input v-model="materialInfo.inputText" type="text" />
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<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
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</fieldset>
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@ -59,7 +60,8 @@
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<label>高光</label>
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<CfFlex gap="1em" class="input-range">
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<input v-model="emissiveIntensity" type="range" min="0" max="1" step="0.01" />
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<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1"
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step="0.01" />
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</CfFlex>
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</div>
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@ -135,7 +137,7 @@ const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
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const props = defineProps<{
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name?: string;
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textureSrcList?: string[];
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textures?: { name: string, src: string }[];
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/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
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ignoreTexture?: boolean;
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}>();
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@ -145,7 +147,7 @@ const emits = defineEmits<{
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}>();
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const debugMode = ref(false);
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const textureSrc = computed(() => props.textureSrcList || []);
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const Textures = computed(() => props.textures || []);
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const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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wrapS: MirroredRepeatWrapping,
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@ -198,17 +200,17 @@ const uploading = ref(false);
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// });
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const materialInfo = reactive({
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dirId: DirectoryId.MaterialDir, // 正常来说是2
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materialName: props.name || '材质',
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materialName: props.name || Textures.value[0]?.name || '材质',
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inputText: '',
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});
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watch(textureSrc, async (val) => {
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if (val.length == 0) return;
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await scene.ChangeTextureFromUrlAsync(val[0]);
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watch(Textures, async (val) => {
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if (val.length == 0 || props.ignoreTexture) return;
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await scene.ChangeTextureFromUrlAsync(val[0].src);
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});
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watch(() => props.name, () => {
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materialInfo.materialName = props.name || '材质';
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materialInfo.materialName = props.name || Textures.value[0]?.name || '材质';
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});
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watch(textureAdjustment, async (val) => {
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@ -245,8 +247,7 @@ async function UpdateMaterial() {
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async function loadData() {
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if (!materialInfo.inputText) return;
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const json = JSON.parse(materialInfo.inputText);
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const cadFile = FromDeflateBase64(json.file);
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const cadFile = FromDeflateBase64(materialInfo.inputText);
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scene.ImportMaterialAsync(cadFile)
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}
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@ -261,7 +262,9 @@ async function HandleUpload() {
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uploading.value = true;
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const result = [];
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if (props.ignoreTexture) {
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// 直接将材质序列化
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// 注意更改材质内部名称
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Material.value.Name = materialInfo.materialName;
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// 将材质序列化
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const mat = {
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name: materialInfo.materialName,
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logo: await scene.GenerateMaterialLogoAsync(),
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@ -272,20 +275,23 @@ async function HandleUpload() {
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}
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else {
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// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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let idx = 0;
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for (const src of textureSrc.value) {
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await scene.ChangeTextureFromUrlAsync(src);
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for (const texture of Textures.value) {
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// 注意更改材质内部名称
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Material.value.Name = texture.name;
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// 更新纹理
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await scene.ChangeTextureFromUrlAsync(texture.src);
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const mat = {
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name: textureSrc.value.length > 1 ? materialInfo.materialName + ++idx : materialInfo.materialName,
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name: texture.name,
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logo: await scene.GenerateMaterialLogoAsync(),
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// jsonString -> Deflate -> BinaryString -> Base64
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file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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};
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result.push(mat);
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}
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// 还原场景纹理
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await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
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}
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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emits('submit', result);
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return result;
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} finally {
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@ -1,7 +1,7 @@
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<template>
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<CfFlex class="material-view">
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<div ref="container" class="material-view-container" />
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<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
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<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textures="textures" :ignore-texture="editMode"
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@cancel="config.cancelCallback" @submit="config.submitCallback" />
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</CfFlex>
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</template>
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@ -19,7 +19,7 @@ const eventbus = useEvent();
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const container = useTemplateRef('container');
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const adjusterRef = useTemplateRef('adjuster');
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const config = GetConfig();
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const textureSrc = ref<string[]>(Array.from(config.textureSrc));
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const textures = ref<{name: string, src: string}[]>(Array.from(config.textures));
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const matName = ref<string>();
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const editMode = ref(false);
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@ -45,7 +45,7 @@ function HandleUpload() {
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}
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function HandleChangeTexture() {
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textureSrc.value = Array.from(config.textureSrc);
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textures.value = Array.from(config.textures);
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}
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async function HandleUpdateConfig() {
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@ -56,9 +56,9 @@ async function HandleUpdateConfig() {
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editMode.value = true;
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}
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else { editMode.value = false; }
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if (config.textureSrc) {
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textureSrc.value = Array.from(config.textureSrc);
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // 这一行是保证首次Mount组件时纹理能够立刻刷新
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if (config.textures && config.textures.length > 0) {
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textures.value = Array.from(config.textures);
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await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // 这一行是保证首次Mount组件时纹理能够立刻刷新
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}
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}
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@ -3,7 +3,7 @@ import type { MaterialRequest } from "../components/MaterialAdjuster.vue"
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let _libOutputConfig = {
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host:'https://tapi.cfcad.cn:7779',
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textureSrc: [],
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textures: [],
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file: undefined,
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submitCallback: undefined,
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cancelCallback: undefined,
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@ -24,7 +24,12 @@ export type LibOutputConfig = {
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*/
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host: string,
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/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
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textureSrc: Array<string>,
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textures: Array<{
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/** 材质名 */
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name: string;
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/** 纹理链接 */
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src: string;
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}>,
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/** 更新模型,对材质进行编辑时赋值 */
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updateModel?: {
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/** 材质名 */
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@ -7,6 +7,7 @@ import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture }
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import { materialRenderer } from "../common/MaterialRenderer";
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import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
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import { GetConfig } from "../lib/libOutputConfig";
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import { AsyncDelay } from "../helpers/helper.async";
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const sceneSetup = () => {
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let _editor: MaterialEditor | undefined;
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@ -98,7 +99,6 @@ const sceneSetup = () => {
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}
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async function ChangeTextureFromUrlAsync(url?: string) {
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console.warn("Update texture from url:", url);
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// 关联贴图
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const db = Material.value.Db;
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// 材质未初始化
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@ -106,17 +106,15 @@ const sceneSetup = () => {
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console.warn("Material has not been initialized");
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return;
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}
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// 如果url为空,则保留原有材质中的纹理(修改模式),否则重新实例化纹理对象
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let record = Material.value.map?.Object as TextureTableRecord;
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if (!record) {
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// record = db.TextureTable.Symbols.values().next().value;
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// if(!record){
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if (url) {
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record = new TextureTableRecord();
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record.Name = db.TextureTable.AllocateName();
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db.TextureTable.Add(record);
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// 替换map
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Material.value.map = record.Id;
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// Material.value.map = img ? record.Id : undefined;
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// }
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}
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// 设置Store
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@ -128,12 +126,14 @@ const sceneSetup = () => {
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}
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if (!texture.image) {
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console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
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const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
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texture.image = img;
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}
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texture.needsUpdate = true;
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UpdateTexture();
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await record.Update();
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await AsyncDelay(10);
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await UpdateMaterialAsync();
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}
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Block a user