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1.0.28 ... main

4 changed files with 21 additions and 20 deletions

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@ -1,7 +1,7 @@
{
"name": "material-editor",
"private": true,
"version": "1.0.28",
"version": "1.0.34",
"type": "module",
"scripts": {
"dev": "vite",

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@ -1,12 +1,13 @@
<template>
<div vertical class="material-adjuster">
<div class="adjust-section">
<!-- 新增模式下隐藏材质名输入框 -->
<div v-if="ignoreTexture" class="adjust-section">
<h3>操作</h3>
<fieldset v-if="debugMode" style="margin: 1em 0;">
<legend>DEBUG</legend>
<label>上传路径ID</label>
<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
<label>配置JSON</label>
<label>纹理(BASE64)</label>
<input v-model="materialInfo.inputText" type="text" />
<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
</fieldset>
@ -59,7 +60,8 @@
<label>高光</label>
<CfFlex gap="1em" class="input-range">
<input v-model="emissiveIntensity" type="range" min="0" max="1" step="0.01" />
<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1"
step="0.01" />
</CfFlex>
</div>
@ -198,17 +200,17 @@ const uploading = ref(false);
// });
const materialInfo = reactive({
dirId: DirectoryId.MaterialDir, // 2
materialName: props.name || '材质',
materialName: props.name || Textures.value[0]?.name || '材质',
inputText: '',
});
watch(Textures, async (val) => {
if (val.length == 0) return;
if (val.length == 0 || props.ignoreTexture) return;
await scene.ChangeTextureFromUrlAsync(val[0].src);
});
watch(() => props.name, () => {
materialInfo.materialName = props.name || '材质';
materialInfo.materialName = props.name || Textures.value[0]?.name || '材质';
});
watch(textureAdjustment, async (val) => {
@ -245,8 +247,7 @@ async function UpdateMaterial() {
async function loadData() {
if (!materialInfo.inputText) return;
const json = JSON.parse(materialInfo.inputText);
const cadFile = FromDeflateBase64(json.file);
const cadFile = FromDeflateBase64(materialInfo.inputText);
scene.ImportMaterialAsync(cadFile)
}
@ -287,10 +288,10 @@ async function HandleUpload() {
};
result.push(mat);
}
}
//
await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
}
emits('submit', result);
return result;
} finally {

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@ -56,7 +56,7 @@ async function HandleUpdateConfig() {
editMode.value = true;
}
else { editMode.value = false; }
if (config.textures) {
if (config.textures && config.textures.length > 0) {
textures.value = Array.from(config.textures);
await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // Mount
}

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@ -7,6 +7,7 @@ import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture }
import { materialRenderer } from "../common/MaterialRenderer";
import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
import { GetConfig } from "../lib/libOutputConfig";
import { AsyncDelay } from "../helpers/helper.async";
const sceneSetup = () => {
let _editor: MaterialEditor | undefined;
@ -98,7 +99,6 @@ const sceneSetup = () => {
}
async function ChangeTextureFromUrlAsync(url?: string) {
console.warn("Update texture from url:", url);
// 关联贴图
const db = Material.value.Db;
// 材质未初始化
@ -106,17 +106,15 @@ const sceneSetup = () => {
console.warn("Material has not been initialized");
return;
}
// 如果url为空则保留原有材质中的纹理修改模式否则重新实例化纹理对象
let record = Material.value.map?.Object as TextureTableRecord;
if (!record) {
// record = db.TextureTable.Symbols.values().next().value;
// if(!record){
if (url) {
record = new TextureTableRecord();
record.Name = db.TextureTable.AllocateName();
db.TextureTable.Add(record);
// 替换map
Material.value.map = record.Id;
// Material.value.map = img ? record.Id : undefined;
// }
}
// 设置Store
@ -128,12 +126,14 @@ const sceneSetup = () => {
}
if (!texture.image) {
console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
texture.image = img;
}
texture.needsUpdate = true;
UpdateTexture();
await record.Update();
await AsyncDelay(10);
await UpdateMaterialAsync();
}