Compare commits
4 Commits
Author | SHA1 | Date | |
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9045cb79c2 | |||
b9f14813fd | |||
8a693f005b | |||
c5f97495e8 |
@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.30",
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"version": "1.0.34",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@ -7,7 +7,7 @@
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<legend>DEBUG</legend>
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<label>上传路径ID</label>
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<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
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<label>配置JSON</label>
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<label>纹理(BASE64)</label>
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<input v-model="materialInfo.inputText" type="text" />
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<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
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</fieldset>
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@ -200,7 +200,7 @@ const uploading = ref(false);
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// });
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const materialInfo = reactive({
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dirId: DirectoryId.MaterialDir, // 正常来说是2
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materialName: props.name || Textures.value?.[0].name || '材质',
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materialName: props.name || Textures.value[0]?.name || '材质',
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inputText: '',
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});
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@ -210,7 +210,7 @@ watch(Textures, async (val) => {
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});
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watch(() => props.name, () => {
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materialInfo.materialName = props.name || Textures.value?.[0].name || '材质';
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materialInfo.materialName = props.name || Textures.value[0]?.name || '材质';
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});
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watch(textureAdjustment, async (val) => {
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@ -247,8 +247,7 @@ async function UpdateMaterial() {
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async function loadData() {
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if (!materialInfo.inputText) return;
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const json = JSON.parse(materialInfo.inputText);
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const cadFile = FromDeflateBase64(json.file);
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const cadFile = FromDeflateBase64(materialInfo.inputText);
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scene.ImportMaterialAsync(cadFile)
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}
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@ -7,6 +7,7 @@ import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture }
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import { materialRenderer } from "../common/MaterialRenderer";
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import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
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import { GetConfig } from "../lib/libOutputConfig";
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import { AsyncDelay } from "../helpers/helper.async";
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const sceneSetup = () => {
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let _editor: MaterialEditor | undefined;
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@ -98,7 +99,6 @@ const sceneSetup = () => {
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}
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async function ChangeTextureFromUrlAsync(url?: string) {
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console.warn("Update texture from url:", url);
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// 关联贴图
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const db = Material.value.Db;
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// 材质未初始化
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@ -106,17 +106,15 @@ const sceneSetup = () => {
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console.warn("Material has not been initialized");
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return;
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}
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// 如果url为空,则保留原有材质中的纹理(修改模式),否则重新实例化纹理对象
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let record = Material.value.map?.Object as TextureTableRecord;
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if (!record) {
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// record = db.TextureTable.Symbols.values().next().value;
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// if(!record){
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if (url) {
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record = new TextureTableRecord();
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record.Name = db.TextureTable.AllocateName();
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db.TextureTable.Add(record);
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// 替换map
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Material.value.map = record.Id;
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// Material.value.map = img ? record.Id : undefined;
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// }
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}
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// 设置Store
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@ -128,12 +126,14 @@ const sceneSetup = () => {
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}
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if (!texture.image) {
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console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
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const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
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texture.image = img;
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}
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texture.needsUpdate = true;
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UpdateTexture();
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await record.Update();
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await AsyncDelay(10);
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await UpdateMaterialAsync();
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}
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