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2 Commits
1.0.32 ... main

3 changed files with 15 additions and 10 deletions

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@ -1,7 +1,7 @@
{ {
"name": "material-editor", "name": "material-editor",
"private": true, "private": true,
"version": "1.0.32", "version": "1.0.34",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",

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@ -7,7 +7,7 @@
<legend>DEBUG</legend> <legend>DEBUG</legend>
<label>上传路径ID</label> <label>上传路径ID</label>
<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" /> <input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
<label>配置JSON</label> <label>纹理(BASE64)</label>
<input v-model="materialInfo.inputText" type="text" /> <input v-model="materialInfo.inputText" type="text" />
<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button> <button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
</fieldset> </fieldset>
@ -247,8 +247,7 @@ async function UpdateMaterial() {
async function loadData() { async function loadData() {
if (!materialInfo.inputText) return; if (!materialInfo.inputText) return;
const json = JSON.parse(materialInfo.inputText); const cadFile = FromDeflateBase64(materialInfo.inputText);
const cadFile = FromDeflateBase64(json.file);
scene.ImportMaterialAsync(cadFile) scene.ImportMaterialAsync(cadFile)
} }

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@ -7,6 +7,7 @@ import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture }
import { materialRenderer } from "../common/MaterialRenderer"; import { materialRenderer } from "../common/MaterialRenderer";
import { MaterialIn, MaterialOut } from "../common/MaterialSerializer"; import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
import { GetConfig } from "../lib/libOutputConfig"; import { GetConfig } from "../lib/libOutputConfig";
import { AsyncDelay } from "../helpers/helper.async";
const sceneSetup = () => { const sceneSetup = () => {
let _editor: MaterialEditor | undefined; let _editor: MaterialEditor | undefined;
@ -98,7 +99,6 @@ const sceneSetup = () => {
} }
async function ChangeTextureFromUrlAsync(url?: string) { async function ChangeTextureFromUrlAsync(url?: string) {
console.warn("Update texture from url:", url);
// 关联贴图 // 关联贴图
const db = Material.value.Db; const db = Material.value.Db;
// 材质未初始化 // 材质未初始化
@ -107,11 +107,15 @@ const sceneSetup = () => {
return; return;
} }
const record = new TextureTableRecord(); // 如果url为空则保留原有材质中的纹理修改模式否则重新实例化纹理对象
record.Name = db.TextureTable.AllocateName(); let record = Material.value.map?.Object as TextureTableRecord;
db.TextureTable.Add(record); if (url) {
// 替换map record = new TextureTableRecord();
Material.value.map = record.Id; record.Name = db.TextureTable.AllocateName();
db.TextureTable.Add(record);
// 替换map
Material.value.map = record.Id;
}
// 设置Store // 设置Store
_currTexture.value = record; _currTexture.value = record;
@ -122,12 +126,14 @@ const sceneSetup = () => {
} }
if (!texture.image) { if (!texture.image) {
console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl); const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
texture.image = img; texture.image = img;
} }
UpdateTexture(); UpdateTexture();
await record.Update(); await record.Update();
await AsyncDelay(10);
await UpdateMaterialAsync(); await UpdateMaterialAsync();
} }