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1.0.33 ... main

Author SHA1 Message Date
9045cb79c2 修复更新材质时纹理贴图不显示的问题 2025-06-18 18:17:37 +08:00
3 changed files with 13 additions and 10 deletions

View File

@ -1,7 +1,7 @@
{
"name": "material-editor",
"private": true,
"version": "1.0.33",
"version": "1.0.34",
"type": "module",
"scripts": {
"dev": "vite",

View File

@ -7,7 +7,7 @@
<legend>DEBUG</legend>
<label>上传路径ID</label>
<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
<label>配置JSON</label>
<label>纹理(BASE64)</label>
<input v-model="materialInfo.inputText" type="text" />
<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
</fieldset>
@ -247,8 +247,7 @@ async function UpdateMaterial() {
async function loadData() {
if (!materialInfo.inputText) return;
const json = JSON.parse(materialInfo.inputText);
const cadFile = FromDeflateBase64(json.file);
const cadFile = FromDeflateBase64(materialInfo.inputText);
scene.ImportMaterialAsync(cadFile)
}

View File

@ -99,7 +99,6 @@ const sceneSetup = () => {
}
async function ChangeTextureFromUrlAsync(url?: string) {
console.warn("Update texture from url:", url);
// 关联贴图
const db = Material.value.Db;
// 材质未初始化
@ -108,11 +107,15 @@ const sceneSetup = () => {
return;
}
const record = new TextureTableRecord();
record.Name = db.TextureTable.AllocateName();
db.TextureTable.Add(record);
// 替换map
Material.value.map = record.Id;
// 如果url为空则保留原有材质中的纹理修改模式否则重新实例化纹理对象
let record = Material.value.map?.Object as TextureTableRecord;
if (url) {
record = new TextureTableRecord();
record.Name = db.TextureTable.AllocateName();
db.TextureTable.Add(record);
// 替换map
Material.value.map = record.Id;
}
// 设置Store
_currTexture.value = record;
@ -123,6 +126,7 @@ const sceneSetup = () => {
}
if (!texture.image) {
console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
texture.image = img;
}