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@ -1,3 +1,9 @@
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# 材质编辑器
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独立实现的WebCAD材质编辑器,提供材质预览,调节和上传功能。
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独立实现的PBR材质编辑器,提供PBR材质的预览,参数调整功能。
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- 支持PBR材质的序列化输出以及反序列化输入。
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- 支持多种模型的预览(球体,圆环,立方体,环面纽结,圆锥体)
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- 支持PBR材质的参数调节(金属度,粗糙度,法线强度,高光强度)
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- 支持纹理的参数调节(U/V平铺,偏移,缩放调节)
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- 支持任意程序调用,可挂在于HTML元素上
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@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.9",
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"version": "1.0.34",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@ -168,14 +168,7 @@ export class MaterialEditor
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setMaterial(mat: PhysicalMaterialRecord)
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{
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this.Material = mat;
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// for (const child of this.ShowObject.children) {
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// if (child instanceof Mesh) {
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// child.material = mat.Material;
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// }
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// }
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console.log(mat.Material);
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this._MeshMaterial.copy(mat.Material);
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let mtl = this._MeshMaterial;
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if (mtl.metalness > 0.8)
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@ -216,7 +209,6 @@ export class MaterialEditor
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async Update()
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{
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console.log("copy:", this.Material.Material.metalness);
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let mat = this.ShowMesh.material as MeshPhysicalMaterial;
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mat.needsUpdate = true;
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@ -36,10 +36,11 @@ export class MaterialRenderer
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var ambient = new AmbientLight();
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this.scene.add(ambient);
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//Pontual light
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var point = new PointLight();
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point.position.set(-0.5, 1, 1.5);
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this.scene.add(point);
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// 这个点光源会导致生成的缩略图上有一个高光
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// //Pontual light
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// var point = new PointLight();
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// point.position.set(-0.5, 1, 1.5);
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// this.scene.add(point);
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}
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//Set render size
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@ -1,4 +1,4 @@
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import { CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord } from "webcad_ue4_api";
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import { CADFactory, CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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// TODO: Danger: 注意入侵性代码
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// 疑似是WebCAD中的漏洞,当传入new Database()时,
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@ -14,8 +14,7 @@ Database.prototype.AllocationObjectId = function (this: Database, object: CADObj
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this.idMap.set(object.Id.Index, object.Id);
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}
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export function MaterialOut(material: PhysicalMaterialRecord): string
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{
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export function MaterialOut(material: PhysicalMaterialRecord): string {
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let db = new Database();
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db.WblockCloneObejcts(
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[material],
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@ -23,7 +22,14 @@ export function MaterialOut(material: PhysicalMaterialRecord): string
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new Map(),
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DuplicateRecordCloning.Ignore
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);
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return JSON.stringify(db.FileWrite().Data);
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let json = JSON.stringify(db.FileWrite().Data);
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// // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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json = json.replace(LayerNode.name, "LayerNode")
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.replace(TextureTableRecord.name, "TextureTableRecord")
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.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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console.debug("DEBUG CAD Object Name", CADFactory['factory'].objectNameMap);
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console.debug("CURRENT PROTOTYPE NAME\n", "LAYERNODE:", LayerNode.name, "TEXTURETABLERECORD:", TextureTableRecord.name, "PHYSICALMATERIALRECORD:", PhysicalMaterialRecord.name);
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return json;
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}
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export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord
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@ -1,13 +1,14 @@
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<template>
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<div vertical class="material-adjuster">
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<div class="adjust-section">
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<!-- 新增模式下,隐藏材质名输入框 -->
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<div v-if="ignoreTexture" class="adjust-section">
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<h3>操作</h3>
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<fieldset v-if="debugMode" style="margin: 1em 0;">
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<legend>DEBUG</legend>
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<label>上传路径ID</label>
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<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
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<label>配置JSON</label>
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<input v-model="materialInfo.inputText" type="text" />
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<label>纹理(BASE64)</label>
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<input v-model="materialInfo.inputText" type="text" />
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<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
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</fieldset>
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<label>材质名</label>
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@ -16,6 +17,8 @@
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<CfFlex gap="1em" v-if="debugMode">
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<button class="btn-success" style="min-width: 110px;" @click="HandleUpload">保存</button>
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<button class="btn-danger" style="min-width: 110px;" @click="HandleCancel">取消</button>
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<button v-if="debugMode" class="btn-primary" style="min-width: 110px;"
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@click="HandleGenerateLogo">预览缩略图</button>
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</CfFlex>
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</div>
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@ -37,27 +40,28 @@
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<h3>材质调节</h3>
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<label>金属度</label>
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<CfFlex gap="1em">
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<input v-model="Material.matalness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.matalness }}</span>
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<CfFlex gap="1em" class="input-range">
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<input v-model="metallic" type="range" min="0" max="1" step="0.01" />
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<input v-model="metallic" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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</CfFlex>
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<label>粗糙度</label>
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<CfFlex gap="1em">
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<input v-model="Material.roughness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.roughness }}</span>
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<CfFlex gap="1em" class="input-range">
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<input v-model="roughness" type="range" min="0" max="1" step="0.01" />
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<input v-model="roughness" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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</CfFlex>
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<label>法线强度</label>
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<CfFlex gap="1em">
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<input v-model="Material.bumpScale" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.bumpScale }}</span>
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<CfFlex gap="1em" class="input-range">
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<input v-model="normalScale" type="range" min="0" max="1" step="0.01" />
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<input v-model="normalScale" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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</CfFlex>
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<label>高光</label>
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<CfFlex gap="1em">
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<input v-model="Material.specular" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.specular }}</span>
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<CfFlex gap="1em" class="input-range">
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<input v-model="emissiveIntensity" type="range" min="0" max="1" step="0.01" />
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<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1"
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step="0.01" />
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</CfFlex>
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</div>
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@ -68,16 +72,16 @@
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<label>平铺U</label>
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<select v-model="textureAdjustment.wrapS">
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<option value="0">镜像平铺</option>
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<option value="1">平铺</option>
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<option value="2">展开</option>
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<option :value="MirroredRepeatWrapping">镜像平铺</option>
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<option :value="RepeatWrapping">平铺</option>
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<option :value="ClampToEdgeWrapping">展开</option>
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</select>
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<label>平铺V</label>
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<select v-model="textureAdjustment.wrapT">
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<option value="0">镜像平铺</option>
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<option value="1">平铺</option>
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<option value="2">展开</option>
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<option :value="MirroredRepeatWrapping">镜像平铺</option>
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<option :value="RepeatWrapping">平铺</option>
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<option :value="ClampToEdgeWrapping">展开</option>
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</select>
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<label>旋转</label>
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@ -108,12 +112,16 @@
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</template>
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<script setup lang='ts'>
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import { ref, reactive, watch, onMounted, computed } from "vue"
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import { ref, reactive, watch, computed } from "vue"
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
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import { storeToRefs } from "pinia";
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import { DownloadFile } from "../helpers/helper.web";
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import MathHelper from "../helpers/MathHelper";
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import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Wrapping } from "three";
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export interface MaterialRequest {
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/** 材质名 */
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@ -125,31 +133,64 @@ export interface MaterialRequest {
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}
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const scene = useScene();
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const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
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const props = defineProps<{
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readonly textureSrcList?: string[];
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name?: string;
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textures?: { name: string, src: string }[];
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/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
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ignoreTexture?: boolean;
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}>();
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const emits = defineEmits<{
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(e: 'cancel'): void;
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(e: 'submit', data: MaterialRequest[]): void;
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(e: 'submit', data: MaterialRequest[]): void;
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}>();
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const Material = computed(() => scene.Material);
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const CurrGeometry = computed(() => scene.CurrGeometry);
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const Geometries = computed(() => scene.Geometries);
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const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrcList);
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const Textures = computed(() => props.textures || []);
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const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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wrapS: 0,
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wrapT: 0,
|
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wrapS: MirroredRepeatWrapping,
|
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wrapT: MirroredRepeatWrapping,
|
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rotation: 0,
|
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repeatX: 1,
|
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repeatY: 1,
|
||||
moveX: 0,
|
||||
moveY: 0
|
||||
});
|
||||
|
||||
const metallic = computed({
|
||||
get: () => Material.value.matalness,
|
||||
set: (val) => {
|
||||
Material.value.matalness = MathHelper.clamp(val, 0, 1);
|
||||
UpdateMaterial();
|
||||
}
|
||||
});
|
||||
|
||||
const roughness = computed({
|
||||
get: () => Material.value.roughness,
|
||||
set: (val) => {
|
||||
Material.value.roughness = MathHelper.clamp(val, 0, 1);
|
||||
UpdateMaterial();
|
||||
}
|
||||
});
|
||||
|
||||
const normalScale = computed({
|
||||
get: () => Material.value.bumpScale,
|
||||
set: (val) => {
|
||||
Material.value.bumpScale = MathHelper.clamp(val, 0, 1);
|
||||
UpdateMaterial();
|
||||
}
|
||||
});
|
||||
|
||||
const emissiveIntensity = computed({
|
||||
get: () => Material.value.specular,
|
||||
set: (val) => {
|
||||
Material.value.specular = MathHelper.clamp(val, 0, 1);
|
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UpdateMaterial();
|
||||
}
|
||||
});
|
||||
|
||||
const uploading = ref(false);
|
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// const model = reactive({
|
||||
// metallic: Material.value.matalness,
|
||||
@ -159,34 +200,33 @@ const uploading = ref(false);
|
||||
// });
|
||||
const materialInfo = reactive({
|
||||
dirId: DirectoryId.MaterialDir, // 正常来说是2
|
||||
materialName: '材质',
|
||||
inputText:'',
|
||||
materialName: props.name || Textures.value[0]?.name || '材质',
|
||||
inputText: '',
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
|
||||
})
|
||||
watch(Textures, async (val) => {
|
||||
if (val.length == 0 || props.ignoreTexture) return;
|
||||
await scene.ChangeTextureFromUrlAsync(val[0].src);
|
||||
});
|
||||
|
||||
watch(() => props.textureSrcList, async (val) => {
|
||||
_textureSrc.value = val;
|
||||
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
|
||||
watch(() => props.name, () => {
|
||||
materialInfo.materialName = props.name || Textures.value[0]?.name || '材质';
|
||||
});
|
||||
|
||||
watch(textureAdjustment, async (val) => {
|
||||
UpdateTexture();
|
||||
});
|
||||
scene.UpdateTexture();
|
||||
}, { deep: true });
|
||||
|
||||
// 监听纹理更新
|
||||
watch(() => scene.CurrTexture, (val) => {
|
||||
console.log('watch-CurrTexture')
|
||||
textureAdjustment.value = {
|
||||
wrapS: val.wrapS,
|
||||
wrapT: val.wrapT,
|
||||
wrapS: val.WrapS,
|
||||
wrapT: val.WrapT,
|
||||
rotation: val.rotation,
|
||||
repeatX: val.repeat.x,
|
||||
repeatY: val.repeat.y,
|
||||
moveX: val.offset.x,
|
||||
moveY: val.offset.y
|
||||
repeatX: val.repeatX,
|
||||
repeatY: val.repeatY,
|
||||
moveX: val.moveX,
|
||||
moveY: val.moveY
|
||||
}
|
||||
})
|
||||
|
||||
@ -205,29 +245,14 @@ async function UpdateMaterial() {
|
||||
await scene.UpdateMaterialAsync();
|
||||
}
|
||||
|
||||
function UpdateTexture() {
|
||||
console.log('UpdateTexture')
|
||||
const texture = scene.CurrTexture;
|
||||
const val = textureAdjustment.value;
|
||||
texture.wrapS = val.wrapS;
|
||||
texture.wrapT = val.wrapT;
|
||||
texture.anisotropy = 16;
|
||||
texture.rotation = val.rotation;
|
||||
texture.repeat.set(val.repeatX, val.repeatY);
|
||||
texture.offset.set(val.moveX, val.moveY);
|
||||
texture.needsUpdate = true;
|
||||
|
||||
scene.Update();
|
||||
}
|
||||
|
||||
async function loadData() {
|
||||
if(!materialInfo.inputText) return;
|
||||
const json = JSON.parse(materialInfo.inputText);
|
||||
const cadFile = FromDeflateBase64(json.file);
|
||||
if (!materialInfo.inputText) return;
|
||||
const cadFile = FromDeflateBase64(materialInfo.inputText);
|
||||
scene.ImportMaterialAsync(cadFile)
|
||||
}
|
||||
|
||||
async function HandleUpload() {
|
||||
console.log(scene.GetEditor().Viewer.Scene.children);
|
||||
try {
|
||||
if (IsNullOrWhitespace(materialInfo.materialName)) {
|
||||
alert('材质名称不可为空');
|
||||
@ -236,19 +261,37 @@ async function HandleUpload() {
|
||||
|
||||
uploading.value = true;
|
||||
const result = [];
|
||||
// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
|
||||
let idx = 0;
|
||||
for (const src of props.textureSrcList) {
|
||||
await scene.ChangeTextureFromUrlAsync(src);
|
||||
if (props.ignoreTexture) {
|
||||
// 注意更改材质内部名称
|
||||
Material.value.Name = materialInfo.materialName;
|
||||
// 将材质序列化
|
||||
const mat = {
|
||||
name: materialInfo.materialName + ++idx,
|
||||
name: materialInfo.materialName,
|
||||
logo: await scene.GenerateMaterialLogoAsync(),
|
||||
// jsonString -> Deflate -> BinaryString -> Base64
|
||||
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
|
||||
};
|
||||
result.push(mat);
|
||||
}
|
||||
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
|
||||
else {
|
||||
// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
|
||||
for (const texture of Textures.value) {
|
||||
// 注意更改材质内部名称
|
||||
Material.value.Name = texture.name;
|
||||
// 更新纹理
|
||||
await scene.ChangeTextureFromUrlAsync(texture.src);
|
||||
const mat = {
|
||||
name: texture.name,
|
||||
logo: await scene.GenerateMaterialLogoAsync(),
|
||||
// jsonString -> Deflate -> BinaryString -> Base64
|
||||
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
|
||||
};
|
||||
result.push(mat);
|
||||
}
|
||||
// 还原场景纹理
|
||||
await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
|
||||
}
|
||||
|
||||
emits('submit', result);
|
||||
return result;
|
||||
} finally {
|
||||
@ -260,6 +303,21 @@ function HandleCancel() {
|
||||
emits('cancel');
|
||||
}
|
||||
|
||||
async function HandleGenerateLogo() {
|
||||
const blob = await scene.GenerateMaterialLogoAsync();
|
||||
DownloadFile("logo.png", blob);
|
||||
}
|
||||
|
||||
function ClampNumericValue(e: InputEvent) {
|
||||
const elm = e.target as HTMLInputElement;
|
||||
const min = +elm.min;
|
||||
const max = +elm.max;
|
||||
|
||||
if (isNaN(min) || isNaN(max)) return;
|
||||
|
||||
elm.valueAsNumber = MathHelper.clamp(elm.valueAsNumber, min, max);
|
||||
}
|
||||
|
||||
defineExpose({
|
||||
Upload: HandleUpload,
|
||||
Cancel: HandleCancel
|
||||
@ -302,26 +360,6 @@ select
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
|
||||
input[type="range"]
|
||||
{
|
||||
width: 220px;
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
|
||||
input[type="text"]
|
||||
{
|
||||
width: 220px;
|
||||
padding: 4px;
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
|
||||
input[type="number"]
|
||||
{
|
||||
width: 220px;
|
||||
padding: 4px;
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
|
||||
.btn-success
|
||||
{
|
||||
background-color: #4caf50;
|
||||
@ -366,4 +404,40 @@ input[type="number"]
|
||||
{
|
||||
background-color: #0a7ed2;
|
||||
}
|
||||
|
||||
.input-range
|
||||
{
|
||||
max-width: 300px;
|
||||
|
||||
input[type="range"]
|
||||
{
|
||||
flex: 14;
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
|
||||
input[type="text"]
|
||||
{
|
||||
flex: 2;
|
||||
padding: 4px;
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
|
||||
input[type="number"]
|
||||
{
|
||||
flex: 2;
|
||||
min-width: 0;
|
||||
padding: 4px;
|
||||
margin: 0.5rem 0;
|
||||
appearance: textfield;
|
||||
-moz-appearance: textfield;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
input::-webkit-outer-spin-button,
|
||||
input::-webkit-inner-spin-button
|
||||
{
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
</style>
|
@ -1,7 +1,8 @@
|
||||
<template>
|
||||
<CfFlex class="material-view">
|
||||
<div ref="container" class="material-view-container" />
|
||||
<MaterialAdjuster ref="adjuster" class="material-view-sider" :textureSrcList="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
|
||||
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textures="textures" :ignore-texture="editMode"
|
||||
@cancel="config.cancelCallback" @submit="config.submitCallback" />
|
||||
</CfFlex>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
@ -18,10 +19,12 @@ const eventbus = useEvent();
|
||||
const container = useTemplateRef('container');
|
||||
const adjusterRef = useTemplateRef('adjuster');
|
||||
const config = GetConfig();
|
||||
const textureSrc = ref<string[]>(Array.from(config.textureSrc));
|
||||
const textures = ref<{name: string, src: string}[]>(Array.from(config.textures));
|
||||
const matName = ref<string>();
|
||||
const editMode = ref(false);
|
||||
|
||||
// 禁用右键菜单
|
||||
document.addEventListener('contextmenu', (e) => e.preventDefault());
|
||||
document.addEventListener('contextmenu', (e) => e.preventDefault());
|
||||
onMounted(async () => {
|
||||
scene.Initial(container.value);
|
||||
await HandleUpdateConfig();
|
||||
@ -42,41 +45,45 @@ function HandleUpload() {
|
||||
}
|
||||
|
||||
function HandleChangeTexture() {
|
||||
textureSrc.value = Array.from(config.textureSrc);
|
||||
textures.value = Array.from(config.textures);
|
||||
}
|
||||
|
||||
async function HandleUpdateConfig() {
|
||||
if (config.file && config.file.length > 0) {
|
||||
console.log("base64", config.file);
|
||||
const json = FromDeflateBase64(config.file);
|
||||
if (config.updateModel) {
|
||||
matName.value = config.updateModel.name;
|
||||
const json = FromDeflateBase64(config.updateModel.file);
|
||||
await scene.ImportMaterialAsync(json);
|
||||
editMode.value = true;
|
||||
}
|
||||
else { editMode.value = false; }
|
||||
if (config.textures && config.textures.length > 0) {
|
||||
textures.value = Array.from(config.textures);
|
||||
await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // 这一行是保证首次Mount组件时纹理能够立刻刷新
|
||||
}
|
||||
textureSrc.value = Array.from(config.textureSrc);
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.material-view
|
||||
{
|
||||
width: 100cqw;
|
||||
height: 100cqh;
|
||||
.material-view {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
|
||||
&-container {
|
||||
flex: 3 1;
|
||||
height: 100%;
|
||||
flex: 3 1;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
&-sider {
|
||||
flex: 1 1;
|
||||
overflow-y: auto;
|
||||
height: 100%;
|
||||
overflow-y: auto;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
}
|
||||
|
15
src/helpers/helper.async.ts
Normal file
15
src/helpers/helper.async.ts
Normal file
@ -0,0 +1,15 @@
|
||||
/**
|
||||
* 异步等待
|
||||
* @param ms 等待毫秒数
|
||||
* @param value 等待完成后返回的值
|
||||
* @returns
|
||||
*/
|
||||
export function AsyncDelay<T>(ms: number, value?: T) {
|
||||
return new Promise<T>((resolve) => setTimeout(resolve, ms, value));
|
||||
}
|
||||
|
||||
export async function AsyncWaitUntil(predicate: () => boolean, waitTime = 100) {
|
||||
while (!predicate()) {
|
||||
await AsyncDelay(waitTime);
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ import type { MaterialRequest } from "../components/MaterialAdjuster.vue"
|
||||
|
||||
let _libOutputConfig = {
|
||||
host:'https://tapi.cfcad.cn:7779',
|
||||
textureSrc: [],
|
||||
textures: [],
|
||||
file: undefined,
|
||||
submitCallback: undefined,
|
||||
cancelCallback: undefined,
|
||||
@ -20,13 +20,23 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
|
||||
|
||||
export type LibOutputConfig = {
|
||||
/**
|
||||
* 材质文件域名
|
||||
* 材质文件域名,用来获取贴图文件
|
||||
*/
|
||||
host: string,
|
||||
/** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
|
||||
textureSrc: Array<string>,
|
||||
/** 材质预设数据,base64编码 */
|
||||
file?: string,
|
||||
/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
|
||||
textures: Array<{
|
||||
/** 材质名 */
|
||||
name: string;
|
||||
/** 纹理链接 */
|
||||
src: string;
|
||||
}>,
|
||||
/** 更新模型,对材质进行编辑时赋值 */
|
||||
updateModel?: {
|
||||
/** 材质名 */
|
||||
name: string;
|
||||
/** 材质预设数据,base64编码 */
|
||||
file: string;
|
||||
}
|
||||
/** 环境贴图链接(立方体贴图,按照顺序输入[右左上下前后]) */
|
||||
envTextureSrc: string[],
|
||||
/** 灰度环境贴图链接,输入格式与环境贴图一致 */
|
||||
|
@ -1,5 +1,9 @@
|
||||
import './assets/main.css'
|
||||
import { Mount } from './lib';
|
||||
|
||||
Mount("#app");
|
||||
const app = document.createElement('div');
|
||||
app.style.width = '100%';
|
||||
app.style.height = '100vh';
|
||||
document.body.appendChild(app);
|
||||
Mount(app);
|
||||
|
||||
|
@ -1,24 +1,25 @@
|
||||
import { defineStore } from "pinia";
|
||||
import { computed, ref } from "vue";
|
||||
import { MaterialEditor } from "../common/MaterialEditor";
|
||||
import { Database, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
|
||||
import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
|
||||
import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
|
||||
import { Texture } from "three";
|
||||
import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture } from "three";
|
||||
import { materialRenderer } from "../common/MaterialRenderer";
|
||||
import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
|
||||
import { GetConfig } from "../lib/libOutputConfig";
|
||||
import { AsyncDelay } from "../helpers/helper.async";
|
||||
|
||||
const sceneSetup = () => {
|
||||
let _editor: MaterialEditor | undefined;
|
||||
let _database: Database | undefined;
|
||||
const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
|
||||
const _currGeometry = ref<string>('球');
|
||||
const _currTexture = ref<Texture>();
|
||||
const _currTexture = ref<TextureTableRecord>();
|
||||
const CurrGeometry = computed({
|
||||
get: () => _currGeometry.value,
|
||||
set: (val: string) => ChangeGeometry(val)
|
||||
})
|
||||
const CurrTexture = computed<Texture>(() => _currTexture.value);
|
||||
const CurrTexture = computed<TextureTableRecord>(() => _currTexture.value);
|
||||
const Geometries = ref<string[]>([]);
|
||||
const Material = computed(() => _material.value);
|
||||
const CurrentShowObject = computed(() => _editor.ShowObject);
|
||||
@ -75,7 +76,6 @@ const sceneSetup = () => {
|
||||
}
|
||||
|
||||
async function UpdateMaterialAsync() {
|
||||
console.log(Material.value.Update);
|
||||
// TODO: Danger: 如果等待下面这一行,会导致更新卡住(未知问题)
|
||||
Material.value.Update();
|
||||
// Material.value.Material.needsUpdate = true;
|
||||
@ -83,36 +83,57 @@ const sceneSetup = () => {
|
||||
Update();
|
||||
}
|
||||
|
||||
|
||||
/** 这是自定义材质更新方法,WebCAD库中的TextureTableRecord.TextureUpdate方法在导出的时候被删除了,所以需要自己实现 */
|
||||
function UpdateTexture() {
|
||||
const record = _currTexture.value;
|
||||
const texture = record['texture'] as Texture;
|
||||
texture.wrapS = record.WrapS;
|
||||
texture.wrapT = record.WrapT;
|
||||
texture.anisotropy = 16;
|
||||
texture.rotation = record.rotation;
|
||||
texture.repeat.set(record.repeatX, record.repeatY);
|
||||
texture.offset.set(record.moveX, record.moveY);
|
||||
texture.needsUpdate = true;
|
||||
Update();
|
||||
}
|
||||
|
||||
async function ChangeTextureFromUrlAsync(url?: string) {
|
||||
// 关联贴图
|
||||
const db = Material.value.Db;
|
||||
if (!db) return; // 材质未初始化
|
||||
// 材质未初始化
|
||||
if (!db) {
|
||||
console.warn("Material has not been initialized");
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果url为空,则保留原有材质中的纹理(修改模式),否则重新实例化纹理对象
|
||||
let record = Material.value.map?.Object as TextureTableRecord;
|
||||
if (!record) {
|
||||
// record = db.TextureTable.Symbols.values().next().value;
|
||||
// if(!record){
|
||||
if (url) {
|
||||
record = new TextureTableRecord();
|
||||
record.Name = db.TextureTable.AllocateName();
|
||||
db.TextureTable.Add(record);
|
||||
// 替换map
|
||||
Material.value.map = record.Id;
|
||||
// Material.value.map = img ? record.Id : undefined;
|
||||
// }
|
||||
}
|
||||
|
||||
// record.objectId = new ObjectId(undefined, record);
|
||||
_currTexture.value = record['texture'] as Texture;
|
||||
if (url) {
|
||||
record.imageUrl = url;
|
||||
_currTexture.value.image = undefined;
|
||||
}
|
||||
|
||||
// 设置Store
|
||||
if (!_currTexture.value.image) {
|
||||
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
|
||||
_currTexture.value.image = img;
|
||||
_currTexture.value.needsUpdate = true;
|
||||
_currTexture.value = record;
|
||||
const texture = record['texture'] as Texture;
|
||||
if (url) {
|
||||
record.imageUrl = url;
|
||||
texture.image = undefined;
|
||||
}
|
||||
|
||||
if (!texture.image) {
|
||||
console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
|
||||
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
|
||||
texture.image = img;
|
||||
}
|
||||
|
||||
UpdateTexture();
|
||||
await record.Update();
|
||||
await AsyncDelay(10);
|
||||
await UpdateMaterialAsync();
|
||||
}
|
||||
|
||||
@ -154,6 +175,7 @@ const sceneSetup = () => {
|
||||
Material,
|
||||
Initial,
|
||||
Update,
|
||||
UpdateTexture,
|
||||
UpdateMaterialAsync,
|
||||
ChangeTextureFromUrlAsync,
|
||||
SerializeMaterialAsync,
|
||||
|
@ -9,12 +9,19 @@ const __dirname = dirname(fileURLToPath(import.meta.url))
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [vue(), dts({rollupTypes: true, tsconfigPath: './tsconfig.app.json',insertTypesEntry: true})],
|
||||
define: { 'process.env.NODE_ENV': '"production"' },
|
||||
resolve: {
|
||||
alias: {
|
||||
// 'vue': path.resolve(__dirname, './node_modules/vue/dist/vue.esm-browser.prod.js'),
|
||||
// 'pinia': path.resolve(__dirname, './node_modules/pinia/dist/pinia.esm-browser.js'),
|
||||
}
|
||||
},
|
||||
build: {
|
||||
lib: {
|
||||
entry: resolve(__dirname, 'src/lib/index.ts'),
|
||||
name: 'MaterialEditor',
|
||||
fileName: (format) => `material-editor.${format}.js`,
|
||||
formats: ['es']
|
||||
formats: ['es', 'iife', 'umd']
|
||||
},
|
||||
rollupOptions: {
|
||||
// external: ['vue'],
|
||||
|
Loading…
Reference in New Issue
Block a user