Compare commits

...

2 Commits

6 changed files with 67 additions and 28 deletions

View File

@ -1,3 +1,9 @@
# 材质编辑器
独立实现的WebCAD材质编辑器提供材质预览调节和上传功能。
独立实现的PBR材质编辑器提供PBR材质的预览参数调整功能。
- 支持PBR材质的序列化输出以及反序列化输入。
- 支持多种模型的预览(球体,圆环,立方体,环面纽结,圆锥体)
- 支持PBR材质的参数调节金属度粗糙度法线强度高光强度
- 支持纹理的参数调节U/V平铺偏移缩放调节
- 支持任意程序调用可挂在于HTML元素上

View File

@ -1,7 +1,7 @@
{
"name": "material-editor",
"private": true,
"version": "1.0.13",
"version": "1.0.15",
"type": "module",
"scripts": {
"dev": "vite",

View File

@ -7,7 +7,7 @@
<label>上传路径ID</label>
<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
<label>配置JSON</label>
<input v-model="materialInfo.inputText" type="text" />
<input v-model="materialInfo.inputText" type="text" />
<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
</fieldset>
<label>材质名</label>
@ -114,6 +114,7 @@ import CfFlex from "./CfFlex.vue";
import { DirectoryId } from "../api/Request";
import { IsNullOrWhitespace } from "../helpers/helper.string";
import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
import { AsyncDelay } from "../helpers/helper.async";
export interface MaterialRequest {
/** 材质名 */
@ -129,10 +130,12 @@ const scene = useScene();
const props = defineProps<{
name?: string;
textureSrcList?: string[];
/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
ignoreTexture?: boolean;
}>();
const emits = defineEmits<{
(e: 'cancel'): void;
(e: 'submit', data: MaterialRequest[]): void;
(e: 'submit', data: MaterialRequest[]): void;
}>();
const Material = computed(() => scene.Material);
@ -160,14 +163,10 @@ const uploading = ref(false);
// });
const materialInfo = reactive({
dirId: DirectoryId.MaterialDir, // 2
materialName: props.name || '材质',
inputText:'',
materialName: props.name || '材质',
inputText: '',
});
onMounted(async () => {
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
})
watch(() => props.textureSrcList, async (val) => {
_textureSrc.value = val;
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
@ -185,7 +184,7 @@ watch(() => scene.CurrTexture, (val) => {
rotation: val.rotation,
repeatX: val.repeat.x,
repeatY: val.repeat.y,
moveX: val.offset.x,
moveX: val.offset.x,
moveY: val.offset.y
}
})
@ -221,7 +220,7 @@ function UpdateTexture() {
}
async function loadData() {
if(!materialInfo.inputText) return;
if (!materialInfo.inputText) return;
const json = JSON.parse(materialInfo.inputText);
const cadFile = FromDeflateBase64(json.file);
scene.ImportMaterialAsync(cadFile)
@ -236,18 +235,31 @@ async function HandleUpload() {
uploading.value = true;
const result = [];
//
let idx = 0;
for (const src of props.textureSrcList) {
await scene.ChangeTextureFromUrlAsync(src);
if (props.ignoreTexture) {
//
const mat = {
name: materialInfo.materialName + ++idx,
name: materialInfo.materialName,
logo: await scene.GenerateMaterialLogoAsync(),
// jsonString -> Deflate -> BinaryString -> Base64
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
};
result.push(mat);
}
else {
//
let idx = 0;
for (const src of _textureSrc.value) {
await scene.ChangeTextureFromUrlAsync(src);
const mat = {
name: materialInfo.materialName + ++idx,
logo: await scene.GenerateMaterialLogoAsync(),
// jsonString -> Deflate -> BinaryString -> Base64
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
};
result.push(mat);
}
}
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
emits('submit', result);
return result;

View File

@ -1,7 +1,8 @@
<template>
<CfFlex class="material-view">
<div ref="container" class="material-view-container" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
@cancel="config.cancelCallback" @submit="config.submitCallback" />
</CfFlex>
</template>
<script setup lang="ts">
@ -20,9 +21,10 @@ const adjusterRef = useTemplateRef('adjuster');
const config = GetConfig();
const textureSrc = ref<string[]>(Array.from(config.textureSrc));
const matName = ref<string>();
const editMode = ref(false);
//
document.addEventListener('contextmenu', (e) => e.preventDefault());
document.addEventListener('contextmenu', (e) => e.preventDefault());
onMounted(async () => {
scene.Initial(container.value);
await HandleUpdateConfig();
@ -51,15 +53,19 @@ async function HandleUpdateConfig() {
matName.value = config.updateModel.name;
const json = FromDeflateBase64(config.updateModel.file);
await scene.ImportMaterialAsync(json);
editMode.value = true;
}
else { editMode.value = false; }
if (config.textureSrc) {
textureSrc.value = Array.from(config.textureSrc);
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
}
textureSrc.value = Array.from(config.textureSrc);
}
</script>
<style scoped lang="scss">
.material-view
{
.material-view {
width: 100%;
height: 100%;
box-sizing: border-box;
@ -68,16 +74,16 @@ async function HandleUpdateConfig() {
overflow: hidden;
&-container {
flex: 3 1;
height: 100%;
flex: 3 1;
height: 100%;
box-sizing: border-box;
overflow: hidden;
}
&-sider {
flex: 1 1;
overflow-y: auto;
height: 100%;
overflow-y: auto;
height: 100%;
box-sizing: border-box;
}
}

View File

@ -0,0 +1,15 @@
/**
*
* @param ms
* @param value
* @returns
*/
export function AsyncDelay<T>(ms: number, value?: T) {
return new Promise<T>((resolve) => setTimeout(resolve, ms, value));
}
export async function AsyncWaitUntil(predicate: () => boolean, waitTime = 100) {
while (!predicate()) {
await AsyncDelay(waitTime);
}
}

View File

@ -20,10 +20,10 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
export type LibOutputConfig = {
/**
*
*
*/
host: string,
/** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
textureSrc: Array<string>,
/** 更新模型,对材质进行编辑时赋值 */
updateModel?: {