Compare commits
2 Commits
9335c16763
...
59703decc4
Author | SHA1 | Date | |
---|---|---|---|
59703decc4 | |||
65a3779e1a |
@ -1,3 +1,9 @@
|
||||
# 材质编辑器
|
||||
|
||||
独立实现的WebCAD材质编辑器,提供材质预览,调节和上传功能。
|
||||
独立实现的PBR材质编辑器,提供PBR材质的预览,参数调整功能。
|
||||
|
||||
- 支持PBR材质的序列化输出以及反序列化输入。
|
||||
- 支持多种模型的预览(球体,圆环,立方体,环面纽结,圆锥体)
|
||||
- 支持PBR材质的参数调节(金属度,粗糙度,法线强度,高光强度)
|
||||
- 支持纹理的参数调节(U/V平铺,偏移,缩放调节)
|
||||
- 支持任意程序调用,可挂在于HTML元素上
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "material-editor",
|
||||
"private": true,
|
||||
"version": "1.0.13",
|
||||
"version": "1.0.15",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
|
@ -7,7 +7,7 @@
|
||||
<label>上传路径ID</label>
|
||||
<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
|
||||
<label>配置JSON</label>
|
||||
<input v-model="materialInfo.inputText" type="text" />
|
||||
<input v-model="materialInfo.inputText" type="text" />
|
||||
<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
|
||||
</fieldset>
|
||||
<label>材质名</label>
|
||||
@ -114,6 +114,7 @@ import CfFlex from "./CfFlex.vue";
|
||||
import { DirectoryId } from "../api/Request";
|
||||
import { IsNullOrWhitespace } from "../helpers/helper.string";
|
||||
import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
|
||||
import { AsyncDelay } from "../helpers/helper.async";
|
||||
|
||||
export interface MaterialRequest {
|
||||
/** 材质名 */
|
||||
@ -129,10 +130,12 @@ const scene = useScene();
|
||||
const props = defineProps<{
|
||||
name?: string;
|
||||
textureSrcList?: string[];
|
||||
/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
|
||||
ignoreTexture?: boolean;
|
||||
}>();
|
||||
const emits = defineEmits<{
|
||||
(e: 'cancel'): void;
|
||||
(e: 'submit', data: MaterialRequest[]): void;
|
||||
(e: 'submit', data: MaterialRequest[]): void;
|
||||
}>();
|
||||
|
||||
const Material = computed(() => scene.Material);
|
||||
@ -160,14 +163,10 @@ const uploading = ref(false);
|
||||
// });
|
||||
const materialInfo = reactive({
|
||||
dirId: DirectoryId.MaterialDir, // 正常来说是2
|
||||
materialName: props.name || '材质',
|
||||
inputText:'',
|
||||
materialName: props.name || '材质',
|
||||
inputText: '',
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
|
||||
})
|
||||
|
||||
watch(() => props.textureSrcList, async (val) => {
|
||||
_textureSrc.value = val;
|
||||
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
|
||||
@ -185,7 +184,7 @@ watch(() => scene.CurrTexture, (val) => {
|
||||
rotation: val.rotation,
|
||||
repeatX: val.repeat.x,
|
||||
repeatY: val.repeat.y,
|
||||
moveX: val.offset.x,
|
||||
moveX: val.offset.x,
|
||||
moveY: val.offset.y
|
||||
}
|
||||
})
|
||||
@ -221,7 +220,7 @@ function UpdateTexture() {
|
||||
}
|
||||
|
||||
async function loadData() {
|
||||
if(!materialInfo.inputText) return;
|
||||
if (!materialInfo.inputText) return;
|
||||
const json = JSON.parse(materialInfo.inputText);
|
||||
const cadFile = FromDeflateBase64(json.file);
|
||||
scene.ImportMaterialAsync(cadFile)
|
||||
@ -236,18 +235,31 @@ async function HandleUpload() {
|
||||
|
||||
uploading.value = true;
|
||||
const result = [];
|
||||
// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
|
||||
let idx = 0;
|
||||
for (const src of props.textureSrcList) {
|
||||
await scene.ChangeTextureFromUrlAsync(src);
|
||||
if (props.ignoreTexture) {
|
||||
// 直接将材质序列化
|
||||
const mat = {
|
||||
name: materialInfo.materialName + ++idx,
|
||||
name: materialInfo.materialName,
|
||||
logo: await scene.GenerateMaterialLogoAsync(),
|
||||
// jsonString -> Deflate -> BinaryString -> Base64
|
||||
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
|
||||
};
|
||||
result.push(mat);
|
||||
}
|
||||
else {
|
||||
// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
|
||||
let idx = 0;
|
||||
for (const src of _textureSrc.value) {
|
||||
await scene.ChangeTextureFromUrlAsync(src);
|
||||
const mat = {
|
||||
name: materialInfo.materialName + ++idx,
|
||||
logo: await scene.GenerateMaterialLogoAsync(),
|
||||
// jsonString -> Deflate -> BinaryString -> Base64
|
||||
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
|
||||
};
|
||||
result.push(mat);
|
||||
}
|
||||
}
|
||||
|
||||
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
|
||||
emits('submit', result);
|
||||
return result;
|
||||
|
@ -1,7 +1,8 @@
|
||||
<template>
|
||||
<CfFlex class="material-view">
|
||||
<div ref="container" class="material-view-container" />
|
||||
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
|
||||
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
|
||||
@cancel="config.cancelCallback" @submit="config.submitCallback" />
|
||||
</CfFlex>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
@ -20,9 +21,10 @@ const adjusterRef = useTemplateRef('adjuster');
|
||||
const config = GetConfig();
|
||||
const textureSrc = ref<string[]>(Array.from(config.textureSrc));
|
||||
const matName = ref<string>();
|
||||
const editMode = ref(false);
|
||||
|
||||
// 禁用右键菜单
|
||||
document.addEventListener('contextmenu', (e) => e.preventDefault());
|
||||
document.addEventListener('contextmenu', (e) => e.preventDefault());
|
||||
onMounted(async () => {
|
||||
scene.Initial(container.value);
|
||||
await HandleUpdateConfig();
|
||||
@ -51,15 +53,19 @@ async function HandleUpdateConfig() {
|
||||
matName.value = config.updateModel.name;
|
||||
const json = FromDeflateBase64(config.updateModel.file);
|
||||
await scene.ImportMaterialAsync(json);
|
||||
editMode.value = true;
|
||||
}
|
||||
else { editMode.value = false; }
|
||||
if (config.textureSrc) {
|
||||
textureSrc.value = Array.from(config.textureSrc);
|
||||
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
|
||||
}
|
||||
textureSrc.value = Array.from(config.textureSrc);
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.material-view
|
||||
{
|
||||
.material-view {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
@ -68,16 +74,16 @@ async function HandleUpdateConfig() {
|
||||
overflow: hidden;
|
||||
|
||||
&-container {
|
||||
flex: 3 1;
|
||||
height: 100%;
|
||||
flex: 3 1;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
&-sider {
|
||||
flex: 1 1;
|
||||
overflow-y: auto;
|
||||
height: 100%;
|
||||
overflow-y: auto;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
}
|
||||
|
15
src/helpers/helper.async.ts
Normal file
15
src/helpers/helper.async.ts
Normal file
@ -0,0 +1,15 @@
|
||||
/**
|
||||
* 异步等待
|
||||
* @param ms 等待毫秒数
|
||||
* @param value 等待完成后返回的值
|
||||
* @returns
|
||||
*/
|
||||
export function AsyncDelay<T>(ms: number, value?: T) {
|
||||
return new Promise<T>((resolve) => setTimeout(resolve, ms, value));
|
||||
}
|
||||
|
||||
export async function AsyncWaitUntil(predicate: () => boolean, waitTime = 100) {
|
||||
while (!predicate()) {
|
||||
await AsyncDelay(waitTime);
|
||||
}
|
||||
}
|
@ -20,10 +20,10 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
|
||||
|
||||
export type LibOutputConfig = {
|
||||
/**
|
||||
* 材质文件域名
|
||||
* 材质文件域名,用来获取贴图文件
|
||||
*/
|
||||
host: string,
|
||||
/** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
|
||||
/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
|
||||
textureSrc: Array<string>,
|
||||
/** 更新模型,对材质进行编辑时赋值 */
|
||||
updateModel?: {
|
||||
|
Loading…
Reference in New Issue
Block a user