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6 changed files with 67 additions and 28 deletions

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@ -1,3 +1,9 @@
# 材质编辑器 # 材质编辑器
独立实现的WebCAD材质编辑器提供材质预览调节和上传功能。 独立实现的PBR材质编辑器提供PBR材质的预览参数调整功能。
- 支持PBR材质的序列化输出以及反序列化输入。
- 支持多种模型的预览(球体,圆环,立方体,环面纽结,圆锥体)
- 支持PBR材质的参数调节金属度粗糙度法线强度高光强度
- 支持纹理的参数调节U/V平铺偏移缩放调节
- 支持任意程序调用可挂在于HTML元素上

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@ -1,7 +1,7 @@
{ {
"name": "material-editor", "name": "material-editor",
"private": true, "private": true,
"version": "1.0.13", "version": "1.0.15",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",

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@ -114,6 +114,7 @@ import CfFlex from "./CfFlex.vue";
import { DirectoryId } from "../api/Request"; import { DirectoryId } from "../api/Request";
import { IsNullOrWhitespace } from "../helpers/helper.string"; import { IsNullOrWhitespace } from "../helpers/helper.string";
import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material"; import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
import { AsyncDelay } from "../helpers/helper.async";
export interface MaterialRequest { export interface MaterialRequest {
/** 材质名 */ /** 材质名 */
@ -129,6 +130,8 @@ const scene = useScene();
const props = defineProps<{ const props = defineProps<{
name?: string; name?: string;
textureSrcList?: string[]; textureSrcList?: string[];
/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
ignoreTexture?: boolean;
}>(); }>();
const emits = defineEmits<{ const emits = defineEmits<{
(e: 'cancel'): void; (e: 'cancel'): void;
@ -164,10 +167,6 @@ const materialInfo = reactive({
inputText: '', inputText: '',
}); });
onMounted(async () => {
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
})
watch(() => props.textureSrcList, async (val) => { watch(() => props.textureSrcList, async (val) => {
_textureSrc.value = val; _textureSrc.value = val;
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]); await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
@ -236,9 +235,20 @@ async function HandleUpload() {
uploading.value = true; uploading.value = true;
const result = []; const result = [];
if (props.ignoreTexture) {
//
const mat = {
name: materialInfo.materialName,
logo: await scene.GenerateMaterialLogoAsync(),
// jsonString -> Deflate -> BinaryString -> Base64
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
};
result.push(mat);
}
else {
// //
let idx = 0; let idx = 0;
for (const src of props.textureSrcList) { for (const src of _textureSrc.value) {
await scene.ChangeTextureFromUrlAsync(src); await scene.ChangeTextureFromUrlAsync(src);
const mat = { const mat = {
name: materialInfo.materialName + ++idx, name: materialInfo.materialName + ++idx,
@ -248,6 +258,8 @@ async function HandleUpload() {
}; };
result.push(mat); result.push(mat);
} }
}
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]); await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
emits('submit', result); emits('submit', result);
return result; return result;

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@ -1,7 +1,8 @@
<template> <template>
<CfFlex class="material-view"> <CfFlex class="material-view">
<div ref="container" class="material-view-container" /> <div ref="container" class="material-view-container" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" /> <MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
@cancel="config.cancelCallback" @submit="config.submitCallback" />
</CfFlex> </CfFlex>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -20,6 +21,7 @@ const adjusterRef = useTemplateRef('adjuster');
const config = GetConfig(); const config = GetConfig();
const textureSrc = ref<string[]>(Array.from(config.textureSrc)); const textureSrc = ref<string[]>(Array.from(config.textureSrc));
const matName = ref<string>(); const matName = ref<string>();
const editMode = ref(false);
// //
document.addEventListener('contextmenu', (e) => e.preventDefault()); document.addEventListener('contextmenu', (e) => e.preventDefault());
@ -51,15 +53,19 @@ async function HandleUpdateConfig() {
matName.value = config.updateModel.name; matName.value = config.updateModel.name;
const json = FromDeflateBase64(config.updateModel.file); const json = FromDeflateBase64(config.updateModel.file);
await scene.ImportMaterialAsync(json); await scene.ImportMaterialAsync(json);
editMode.value = true;
} }
else { editMode.value = false; }
if (config.textureSrc) {
textureSrc.value = Array.from(config.textureSrc); textureSrc.value = Array.from(config.textureSrc);
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
}
} }
</script> </script>
<style scoped lang="scss"> <style scoped lang="scss">
.material-view .material-view {
{
width: 100%; width: 100%;
height: 100%; height: 100%;
box-sizing: border-box; box-sizing: border-box;

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@ -0,0 +1,15 @@
/**
*
* @param ms
* @param value
* @returns
*/
export function AsyncDelay<T>(ms: number, value?: T) {
return new Promise<T>((resolve) => setTimeout(resolve, ms, value));
}
export async function AsyncWaitUntil(predicate: () => boolean, waitTime = 100) {
while (!predicate()) {
await AsyncDelay(waitTime);
}
}

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@ -20,10 +20,10 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
export type LibOutputConfig = { export type LibOutputConfig = {
/** /**
* *
*/ */
host: string, host: string,
/** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */ /** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
textureSrc: Array<string>, textureSrc: Array<string>,
/** 更新模型,对材质进行编辑时赋值 */ /** 更新模型,对材质进行编辑时赋值 */
updateModel?: { updateModel?: {