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main ... 1.0.26

5 changed files with 34 additions and 45 deletions

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@ -1,7 +1,7 @@
{
"name": "material-editor",
"private": true,
"version": "1.0.34",
"version": "1.0.26",
"type": "module",
"scripts": {
"dev": "vite",

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@ -1,13 +1,12 @@
<template>
<div vertical class="material-adjuster">
<!-- 新增模式下隐藏材质名输入框 -->
<div v-if="ignoreTexture" class="adjust-section">
<div class="adjust-section">
<h3>操作</h3>
<fieldset v-if="debugMode" style="margin: 1em 0;">
<legend>DEBUG</legend>
<label>上传路径ID</label>
<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
<label>纹理(BASE64)</label>
<label>配置JSON</label>
<input v-model="materialInfo.inputText" type="text" />
<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
</fieldset>
@ -60,8 +59,7 @@
<label>高光</label>
<CfFlex gap="1em" class="input-range">
<input v-model="emissiveIntensity" type="range" min="0" max="1" step="0.01" />
<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1"
step="0.01" />
<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
</CfFlex>
</div>
@ -137,7 +135,7 @@ const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
const props = defineProps<{
name?: string;
textures?: { name: string, src: string }[];
textureSrcList?: string[];
/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
ignoreTexture?: boolean;
}>();
@ -147,7 +145,7 @@ const emits = defineEmits<{
}>();
const debugMode = ref(false);
const Textures = computed(() => props.textures || []);
const textureSrc = computed(() => props.textureSrcList || []);
const debugTextureSrc = ref("");
const textureAdjustment = ref<TextureAdjustment>({
wrapS: MirroredRepeatWrapping,
@ -200,17 +198,17 @@ const uploading = ref(false);
// });
const materialInfo = reactive({
dirId: DirectoryId.MaterialDir, // 2
materialName: props.name || Textures.value[0]?.name || '材质',
materialName: props.name || '材质',
inputText: '',
});
watch(Textures, async (val) => {
if (val.length == 0 || props.ignoreTexture) return;
await scene.ChangeTextureFromUrlAsync(val[0].src);
watch(textureSrc, async (val) => {
if (val.length == 0) return;
await scene.ChangeTextureFromUrlAsync(val[0]);
});
watch(() => props.name, () => {
materialInfo.materialName = props.name || Textures.value[0]?.name || '材质';
materialInfo.materialName = props.name || '材质';
});
watch(textureAdjustment, async (val) => {
@ -247,7 +245,8 @@ async function UpdateMaterial() {
async function loadData() {
if (!materialInfo.inputText) return;
const cadFile = FromDeflateBase64(materialInfo.inputText);
const json = JSON.parse(materialInfo.inputText);
const cadFile = FromDeflateBase64(json.file);
scene.ImportMaterialAsync(cadFile)
}
@ -262,9 +261,7 @@ async function HandleUpload() {
uploading.value = true;
const result = [];
if (props.ignoreTexture) {
//
Material.value.Name = materialInfo.materialName;
//
//
const mat = {
name: materialInfo.materialName,
logo: await scene.GenerateMaterialLogoAsync(),
@ -275,23 +272,20 @@ async function HandleUpload() {
}
else {
//
for (const texture of Textures.value) {
//
Material.value.Name = texture.name;
//
await scene.ChangeTextureFromUrlAsync(texture.src);
let idx = 0;
for (const src of textureSrc.value) {
await scene.ChangeTextureFromUrlAsync(src);
const mat = {
name: texture.name,
name: textureSrc.value.length > 1 ? materialInfo.materialName + ++idx : materialInfo.materialName,
logo: await scene.GenerateMaterialLogoAsync(),
// jsonString -> Deflate -> BinaryString -> Base64
file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
};
result.push(mat);
}
//
await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
}
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
emits('submit', result);
return result;
} finally {

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@ -1,7 +1,7 @@
<template>
<CfFlex class="material-view">
<div ref="container" class="material-view-container" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textures="textures" :ignore-texture="editMode"
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
@cancel="config.cancelCallback" @submit="config.submitCallback" />
</CfFlex>
</template>
@ -19,7 +19,7 @@ const eventbus = useEvent();
const container = useTemplateRef('container');
const adjusterRef = useTemplateRef('adjuster');
const config = GetConfig();
const textures = ref<{name: string, src: string}[]>(Array.from(config.textures));
const textureSrc = ref<string[]>(Array.from(config.textureSrc));
const matName = ref<string>();
const editMode = ref(false);
@ -45,7 +45,7 @@ function HandleUpload() {
}
function HandleChangeTexture() {
textures.value = Array.from(config.textures);
textureSrc.value = Array.from(config.textureSrc);
}
async function HandleUpdateConfig() {
@ -56,9 +56,9 @@ async function HandleUpdateConfig() {
editMode.value = true;
}
else { editMode.value = false; }
if (config.textures && config.textures.length > 0) {
textures.value = Array.from(config.textures);
await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // Mount
if (config.textureSrc) {
textureSrc.value = Array.from(config.textureSrc);
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // Mount
}
}

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@ -3,7 +3,7 @@ import type { MaterialRequest } from "../components/MaterialAdjuster.vue"
let _libOutputConfig = {
host:'https://tapi.cfcad.cn:7779',
textures: [],
textureSrc: [],
file: undefined,
submitCallback: undefined,
cancelCallback: undefined,
@ -24,12 +24,7 @@ export type LibOutputConfig = {
*/
host: string,
/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
textures: Array<{
/** 材质名 */
name: string;
/** 纹理链接 */
src: string;
}>,
textureSrc: Array<string>,
/** 更新模型,对材质进行编辑时赋值 */
updateModel?: {
/** 材质名 */

View File

@ -7,7 +7,6 @@ import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture }
import { materialRenderer } from "../common/MaterialRenderer";
import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
import { GetConfig } from "../lib/libOutputConfig";
import { AsyncDelay } from "../helpers/helper.async";
const sceneSetup = () => {
let _editor: MaterialEditor | undefined;
@ -99,6 +98,7 @@ const sceneSetup = () => {
}
async function ChangeTextureFromUrlAsync(url?: string) {
console.warn("Update texture from url:", url);
// 关联贴图
const db = Material.value.Db;
// 材质未初始化
@ -106,15 +106,17 @@ const sceneSetup = () => {
console.warn("Material has not been initialized");
return;
}
// 如果url为空则保留原有材质中的纹理修改模式否则重新实例化纹理对象
let record = Material.value.map?.Object as TextureTableRecord;
if (url) {
if (!record) {
// record = db.TextureTable.Symbols.values().next().value;
// if(!record){
record = new TextureTableRecord();
record.Name = db.TextureTable.AllocateName();
db.TextureTable.Add(record);
// 替换map
Material.value.map = record.Id;
// Material.value.map = img ? record.Id : undefined;
// }
}
// 设置Store
@ -126,14 +128,12 @@ const sceneSetup = () => {
}
if (!texture.image) {
console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
texture.image = img;
}
texture.needsUpdate = true;
UpdateTexture();
await record.Update();
await AsyncDelay(10);
await UpdateMaterialAsync();
}