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@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.34",
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"version": "1.0.28",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@ -1,13 +1,12 @@
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<template>
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<div vertical class="material-adjuster">
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<!-- 新增模式下,隐藏材质名输入框 -->
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<div v-if="ignoreTexture" class="adjust-section">
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<div class="adjust-section">
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<h3>操作</h3>
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<fieldset v-if="debugMode" style="margin: 1em 0;">
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<legend>DEBUG</legend>
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<label>上传路径ID</label>
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<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
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<label>纹理(BASE64)</label>
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<label>配置JSON</label>
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<input v-model="materialInfo.inputText" type="text" />
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<button class="btn-success" style="min-width: 110px;" @click="loadData">加载</button>
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</fieldset>
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@ -60,8 +59,7 @@
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<label>高光</label>
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<CfFlex gap="1em" class="input-range">
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<input v-model="emissiveIntensity" type="range" min="0" max="1" step="0.01" />
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<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1"
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step="0.01" />
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<input v-model="emissiveIntensity" type="number" @change="ClampNumericValue" min="0" max="1" step="0.01" />
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</CfFlex>
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</div>
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@ -137,7 +135,7 @@ const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
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const props = defineProps<{
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name?: string;
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textures?: { name: string, src: string }[];
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textures?: {name: string, src: string}[];
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/** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
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ignoreTexture?: boolean;
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}>();
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@ -200,17 +198,17 @@ const uploading = ref(false);
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// });
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const materialInfo = reactive({
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dirId: DirectoryId.MaterialDir, // 正常来说是2
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materialName: props.name || Textures.value[0]?.name || '材质',
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materialName: props.name || '材质',
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inputText: '',
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});
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watch(Textures, async (val) => {
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if (val.length == 0 || props.ignoreTexture) return;
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if (val.length == 0) return;
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await scene.ChangeTextureFromUrlAsync(val[0].src);
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});
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watch(() => props.name, () => {
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materialInfo.materialName = props.name || Textures.value[0]?.name || '材质';
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materialInfo.materialName = props.name || '材质';
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});
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watch(textureAdjustment, async (val) => {
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@ -247,7 +245,8 @@ async function UpdateMaterial() {
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async function loadData() {
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if (!materialInfo.inputText) return;
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const cadFile = FromDeflateBase64(materialInfo.inputText);
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const json = JSON.parse(materialInfo.inputText);
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const cadFile = FromDeflateBase64(json.file);
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scene.ImportMaterialAsync(cadFile)
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}
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@ -288,10 +287,10 @@ async function HandleUpload() {
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};
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result.push(mat);
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}
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// 还原场景纹理
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await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
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}
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// 还原场景纹理
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await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
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emits('submit', result);
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return result;
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} finally {
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@ -56,7 +56,7 @@ async function HandleUpdateConfig() {
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editMode.value = true;
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}
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else { editMode.value = false; }
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if (config.textures && config.textures.length > 0) {
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if (config.textures) {
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textures.value = Array.from(config.textures);
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await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // 这一行是保证首次Mount组件时纹理能够立刻刷新
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}
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@ -7,7 +7,6 @@ import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture }
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import { materialRenderer } from "../common/MaterialRenderer";
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import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
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import { GetConfig } from "../lib/libOutputConfig";
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import { AsyncDelay } from "../helpers/helper.async";
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const sceneSetup = () => {
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let _editor: MaterialEditor | undefined;
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@ -99,6 +98,7 @@ const sceneSetup = () => {
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}
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async function ChangeTextureFromUrlAsync(url?: string) {
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console.warn("Update texture from url:", url);
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// 关联贴图
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const db = Material.value.Db;
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// 材质未初始化
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@ -106,15 +106,17 @@ const sceneSetup = () => {
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console.warn("Material has not been initialized");
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return;
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}
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// 如果url为空,则保留原有材质中的纹理(修改模式),否则重新实例化纹理对象
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let record = Material.value.map?.Object as TextureTableRecord;
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if (url) {
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if (!record) {
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// record = db.TextureTable.Symbols.values().next().value;
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// if(!record){
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record = new TextureTableRecord();
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record.Name = db.TextureTable.AllocateName();
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db.TextureTable.Add(record);
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// 替换map
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Material.value.map = record.Id;
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// Material.value.map = img ? record.Id : undefined;
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// }
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}
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// 设置Store
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@ -126,14 +128,12 @@ const sceneSetup = () => {
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}
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if (!texture.image) {
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console.warn('Load Image: ', GetConfig().host + '/' + record.imageUrl);
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const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
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texture.image = img;
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}
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texture.needsUpdate = true;
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UpdateTexture();
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await record.Update();
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await AsyncDelay(10);
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await UpdateMaterialAsync();
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}
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