material-editor/src/components/MaterialView.vue

90 lines
2.6 KiB
Vue

<template>
<CfFlex class="material-view">
<div ref="container" class="material-view-container" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
@cancel="config.cancelCallback" @submit="config.submitCallback" />
</CfFlex>
</template>
<script setup lang="ts">
import { onBeforeUnmount, onMounted, ref, useTemplateRef } from 'vue';
import MaterialAdjuster from './MaterialAdjuster.vue';
import { useScene } from '../stores/sceneStore';
import CfFlex from './CfFlex.vue';
import { GetConfig } from '../lib/libOutputConfig';
import { useEvent } from '../stores/eventStore';
import { FromDeflateBase64 } from '../helpers/helper.material';
const scene = useScene();
const eventbus = useEvent();
const container = useTemplateRef('container');
const adjusterRef = useTemplateRef('adjuster');
const config = GetConfig();
const textureSrc = ref<string[]>(Array.from(config.textureSrc));
const matName = ref<string>();
const editMode = ref(false);
// 禁用右键菜单
document.addEventListener('contextmenu', (e) => e.preventDefault());
onMounted(async () => {
scene.Initial(container.value);
await HandleUpdateConfig();
eventbus.Subscribe('submit', HandleUpload);
eventbus.Subscribe('update-texture', HandleChangeTexture);
eventbus.Subscribe('update-config', HandleUpdateConfig)
});
onBeforeUnmount(() => {
eventbus.Unsubscribe('submit', HandleUpload);
eventbus.Unsubscribe('update-texture', HandleChangeTexture);
scene.Dispose();
});
function HandleUpload() {
adjusterRef.value.Upload();
}
function HandleChangeTexture() {
textureSrc.value = Array.from(config.textureSrc);
}
async function HandleUpdateConfig() {
if (config.updateModel) {
matName.value = config.updateModel.name;
const json = FromDeflateBase64(config.updateModel.file);
await scene.ImportMaterialAsync(json);
editMode.value = true;
}
else { editMode.value = false; }
if (config.textureSrc) {
textureSrc.value = Array.from(config.textureSrc);
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // 这一行是保证首次Mount组件时纹理能够立刻刷新
}
}
</script>
<style scoped lang="scss">
.material-view {
width: 100%;
height: 100%;
box-sizing: border-box;
padding: 0;
margin: 0;
overflow: hidden;
&-container {
flex: 3 1;
height: 100%;
box-sizing: border-box;
overflow: hidden;
}
&-sider {
flex: 1 1;
overflow-y: auto;
height: 100%;
box-sizing: border-box;
}
}
</style>