修复:FBX在渲染器的位置矩阵

pull/2668/MERGE
ChenX 6 months ago
parent add6de55c6
commit 144441bdb7

@ -59,7 +59,8 @@ import { IsMirror } from '../csg/core/math/IsMirrot';
import { Hole } from './../DatabaseServices/3DSolid/Hole';
import { CompositeEntity } from './../DatabaseServices/Entity/CompositeEntity';
export class ExportDataModal extends React.Component<{ msg: string; }, {}>{
export class ExportDataModal extends React.Component<{ msg: string; }, {}>
{
private removeFuncs: Function[] = []; //移除注入
private Close()
{
@ -416,9 +417,12 @@ function ConveEntityRef2Data(e: EntityRef | EntityFbx)
}
//由于我们是右手坐标系,在UE导出资源的时候,已经自动个转换,所以我们在这里改变它,以便在UE里面能正确的还原
if (ref.Type === "Ref")
{
ref.OCS[4] *= -1;
ref.OCS[5] *= -1;
ref.OCS[6] *= -1;
}
let obj = {};
//del_exp_start

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