mirror of https://gitee.com/cf-fz/WebCAD.git
pull/7/head
commit
1ecb96b24b
@ -0,0 +1,20 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"type": "chrome",
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"request": "launch",
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"name": "Launch Chrome against localhost",
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"url": "http://localhost:8188",
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"webRoot": "${workspaceRoot}",
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"runtimeExecutable": "X:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe"
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},
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{
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"type": "chrome",
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"request": "attach",
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"name": "Attach to Chrome",
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"port": 9222,
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"webRoot": "${workspaceRoot}"
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}
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]
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}
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@ -0,0 +1,631 @@
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/**
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* @author qiao / https://github.com/qiao
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* @author mrdoob / http://mrdoob.com
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* @author alteredq / http://alteredqualia.com/
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* @author WestLangley / http://github.com/WestLangley
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* @author erich666 / http://erichaines.com
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*/
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// This set of controls performs orbiting, dollying (zooming), and panning.
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// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
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//
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// Orbit - left mouse / touch: one finger move
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// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
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// Pan - right mouse, or arrow keys / touch: three finger swipe
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THREE.OrbitControls = function (object, domElement) {
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this.object = object;
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this.domElement = (domElement !== undefined) ? domElement : document;
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// Set to false to disable this control
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this.enabled = true;
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// "target" sets the location of focus, where the object orbits around
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this.target = new THREE.Vector3();
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// How far you can dolly in and out ( PerspectiveCamera only )
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this.minDistance = 0;
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this.maxDistance = Infinity;
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// How far you can zoom in and out ( OrthographicCamera only )
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this.minZoom = 0;
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this.maxZoom = Infinity;
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// How far you can orbit vertically, upper and lower limits.
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// Range is 0 to Math.PI radians.
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this.minPolarAngle = 0; // radians
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this.maxPolarAngle = Math.PI; // radians
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// How far you can orbit horizontally, upper and lower limits.
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// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
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this.minAzimuthAngle = -Infinity; // radians
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this.maxAzimuthAngle = Infinity; // radians
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// Set to true to enable damping (inertia)
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// If damping is enabled, you must call controls.update() in your animation loop
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this.enableDamping = false;
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this.dampingFactor = 0.25;
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// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
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// Set to false to disable zooming
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this.enableZoom = true;
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this.zoomSpeed = 1.0;
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// Set to false to disable rotating
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this.enableRotate = true;
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this.rotateSpeed = 1.0;
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// Set to false to disable panning
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this.enablePan = true;
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this.keyPanSpeed = 7.0; // pixels moved per arrow key push
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// Set to true to automatically rotate around the target
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// If auto-rotate is enabled, you must call controls.update() in your animation loop
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this.autoRotate = false;
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this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
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// Set to false to disable use of the keys
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this.enableKeys = true;
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// The four arrow keys
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this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
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// Mouse buttons
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this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
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// for reset
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this.target0 = this.target.clone();
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this.position0 = this.object.position.clone();
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this.zoom0 = this.object.zoom;
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//
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// public methods
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//
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this.getPolarAngle = function () {
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return spherical.phi;
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};
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this.getAzimuthalAngle = function () {
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return spherical.theta;
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};
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this.saveState = function () {
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scope.target0.copy(scope.target);
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scope.position0.copy(scope.object.position);
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scope.zoom0 = scope.object.zoom;
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};
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this.reset = function () {
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scope.target.copy(scope.target0);
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scope.object.position.copy(scope.position0);
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scope.object.zoom = scope.zoom0;
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scope.object.updateProjectionMatrix();
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scope.dispatchEvent(changeEvent);
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scope.update();
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state = STATE.NONE;
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};
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// this method is exposed, but perhaps it would be better if we can make it private...
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this.update = function () {
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var offset = new THREE.Vector3();
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// so camera.up is the orbit axis
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var quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
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var quatInverse = quat.clone().inverse();
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var lastPosition = new THREE.Vector3();
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var lastQuaternion = new THREE.Quaternion();
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return function update() {
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var position = scope.object.position;
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offset.copy(position).sub(scope.target);
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// rotate offset to "y-axis-is-up" space
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offset.applyQuaternion(quat);
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// angle from z-axis around y-axis
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spherical.setFromVector3(offset);
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if (scope.autoRotate && state === STATE.NONE) {
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rotateLeft(getAutoRotationAngle());
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}
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spherical.theta += sphericalDelta.theta;
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spherical.phi += sphericalDelta.phi;
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// restrict theta to be between desired limits
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spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
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// restrict phi to be between desired limits
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spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
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spherical.makeSafe();
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spherical.radius *= scale;
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// restrict radius to be between desired limits
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spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));
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// move target to panned location
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scope.target.add(panOffset);
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offset.setFromSpherical(spherical);
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// rotate offset back to "camera-up-vector-is-up" space
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offset.applyQuaternion(quatInverse);
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position.copy(scope.target).add(offset);
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scope.object.lookAt(scope.target);
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if (scope.enableDamping === true) {
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sphericalDelta.theta *= (1 - scope.dampingFactor);
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sphericalDelta.phi *= (1 - scope.dampingFactor);
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}
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else {
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sphericalDelta.set(0, 0, 0);
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}
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scale = 1;
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panOffset.set(0, 0, 0);
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// update condition is:
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// min(camera displacement, camera rotation in radians)^2 > EPS
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// using small-angle approximation cos(x/2) = 1 - x^2 / 8
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if (zoomChanged ||
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lastPosition.distanceToSquared(scope.object.position) > EPS ||
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8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
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scope.dispatchEvent(changeEvent);
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lastPosition.copy(scope.object.position);
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lastQuaternion.copy(scope.object.quaternion);
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zoomChanged = false;
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return true;
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}
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return false;
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};
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}();
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this.dispose = function () {
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scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
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scope.domElement.removeEventListener('mousedown', onMouseDown, false);
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scope.domElement.removeEventListener('wheel', onMouseWheel, false);
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scope.domElement.removeEventListener('touchstart', onTouchStart, false);
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scope.domElement.removeEventListener('touchend', onTouchEnd, false);
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scope.domElement.removeEventListener('touchmove', onTouchMove, false);
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document.removeEventListener('mousemove', onMouseMove, false);
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document.removeEventListener('mouseup', onMouseUp, false);
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window.removeEventListener('keydown', onKeyDown, false);
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//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
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};
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//
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// internals
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//
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var scope = this;
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var changeEvent = { type: 'change' };
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var startEvent = { type: 'start' };
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var endEvent = { type: 'end' };
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var STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
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var state = STATE.NONE;
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var EPS = 0.000001;
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// current position in spherical coordinates
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var spherical = new THREE.Spherical();
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var sphericalDelta = new THREE.Spherical();
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var scale = 1;
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var panOffset = new THREE.Vector3();
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var zoomChanged = false;
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var rotateStart = new THREE.Vector2();
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var rotateEnd = new THREE.Vector2();
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var rotateDelta = new THREE.Vector2();
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var panStart = new THREE.Vector2();
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var panEnd = new THREE.Vector2();
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var panDelta = new THREE.Vector2();
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var dollyStart = new THREE.Vector2();
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var dollyEnd = new THREE.Vector2();
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var dollyDelta = new THREE.Vector2();
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function getAutoRotationAngle() {
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return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
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}
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function getZoomScale() {
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return Math.pow(0.95, scope.zoomSpeed);
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}
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function rotateLeft(angle) {
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sphericalDelta.theta -= angle;
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}
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function rotateUp(angle) {
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sphericalDelta.phi -= angle;
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}
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var panLeft = function () {
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var v = new THREE.Vector3();
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return function panLeft(distance, objectMatrix) {
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v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
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v.multiplyScalar(-distance);
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panOffset.add(v);
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};
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}();
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var panUp = function () {
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var v = new THREE.Vector3();
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return function panUp(distance, objectMatrix) {
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v.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
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v.multiplyScalar(distance);
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panOffset.add(v);
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};
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}();
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// deltaX and deltaY are in pixels; right and down are positive
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var pan = function () {
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var offset = new THREE.Vector3();
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return function pan(deltaX, deltaY) {
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
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if (scope.object instanceof THREE.PerspectiveCamera) {
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// perspective
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var position = scope.object.position;
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offset.copy(position).sub(scope.target);
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var targetDistance = offset.length();
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// half of the fov is center to top of screen
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targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
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// we actually don't use screenWidth, since perspective camera is fixed to screen height
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panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
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panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
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}
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else if (scope.object instanceof THREE.OrthographicCamera) {
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// orthographic
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panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
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panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
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}
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else {
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// camera neither orthographic nor perspective
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console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
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scope.enablePan = false;
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}
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};
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}();
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function dollyIn(dollyScale) {
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if (scope.object instanceof THREE.PerspectiveCamera) {
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scale /= dollyScale;
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}
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else if (scope.object instanceof THREE.OrthographicCamera) {
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scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
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scope.object.updateProjectionMatrix();
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zoomChanged = true;
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}
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else {
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console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
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scope.enableZoom = false;
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}
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}
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function dollyOut(dollyScale) {
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if (scope.object instanceof THREE.PerspectiveCamera) {
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scale *= dollyScale;
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}
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else if (scope.object instanceof THREE.OrthographicCamera) {
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scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
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scope.object.updateProjectionMatrix();
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zoomChanged = true;
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}
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else {
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console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
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scope.enableZoom = false;
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}
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}
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//
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// event callbacks - update the object state
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//
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function handleMouseDownRotate(event) {
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//console.log( 'handleMouseDownRotate' );
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rotateStart.set(event.clientX, event.clientY);
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}
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function handleMouseDownDolly(event) {
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//console.log( 'handleMouseDownDolly' );
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dollyStart.set(event.clientX, event.clientY);
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}
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function handleMouseDownPan(event) {
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//console.log( 'handleMouseDownPan' );
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panStart.set(event.clientX, event.clientY);
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}
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function handleMouseMoveRotate(event) {
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//console.log( 'handleMouseMoveRotate' );
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rotateEnd.set(event.clientX, event.clientY);
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rotateDelta.subVectors(rotateEnd, rotateStart);
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
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// rotating across whole screen goes 360 degrees around
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rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
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// rotating up and down along whole screen attempts to go 360, but limited to 180
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rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
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rotateStart.copy(rotateEnd);
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scope.update();
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}
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function handleMouseMoveDolly(event) {
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//console.log( 'handleMouseMoveDolly' );
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dollyEnd.set(event.clientX, event.clientY);
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dollyDelta.subVectors(dollyEnd, dollyStart);
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if (dollyDelta.y > 0) {
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dollyIn(getZoomScale());
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}
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else if (dollyDelta.y < 0) {
|
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dollyOut(getZoomScale());
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}
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dollyStart.copy(dollyEnd);
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scope.update();
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}
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function handleMouseMovePan(event) {
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//console.log( 'handleMouseMovePan' );
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panEnd.set(event.clientX, event.clientY);
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panDelta.subVectors(panEnd, panStart);
|
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pan(panDelta.x, panDelta.y);
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panStart.copy(panEnd);
|
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scope.update();
|
||||
}
|
||||
function handleMouseUp(event) {
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// console.log( 'handleMouseUp' );
|
||||
}
|
||||
function handleMouseWheel(event) {
|
||||
// console.log( 'handleMouseWheel' );
|
||||
if (event.deltaY < 0) {
|
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dollyOut(getZoomScale());
|
||||
}
|
||||
else if (event.deltaY > 0) {
|
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dollyIn(getZoomScale());
|
||||
}
|
||||
scope.update();
|
||||
}
|
||||
function handleKeyDown(event) {
|
||||
//console.log( 'handleKeyDown' );
|
||||
switch (event.keyCode) {
|
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case scope.keys.UP:
|
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pan(0, scope.keyPanSpeed);
|
||||
scope.update();
|
||||
break;
|
||||
case scope.keys.BOTTOM:
|
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pan(0, -scope.keyPanSpeed);
|
||||
scope.update();
|
||||
break;
|
||||
case scope.keys.LEFT:
|
||||
pan(scope.keyPanSpeed, 0);
|
||||
scope.update();
|
||||
break;
|
||||
case scope.keys.RIGHT:
|
||||
pan(-scope.keyPanSpeed, 0);
|
||||
scope.update();
|
||||
break;
|
||||
}
|
||||
}
|
||||
function handleTouchStartRotate(event) {
|
||||
//console.log( 'handleTouchStartRotate' );
|
||||
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
}
|
||||
function handleTouchStartDolly(event) {
|
||||
//console.log( 'handleTouchStartDolly' );
|
||||
var dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
var dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
var distance = Math.sqrt(dx * dx + dy * dy);
|
||||
dollyStart.set(0, distance);
|
||||
}
|
||||
function handleTouchStartPan(event) {
|
||||
//console.log( 'handleTouchStartPan' );
|
||||
panStart.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
}
|
||||
function handleTouchMoveRotate(event) {
|
||||
//console.log( 'handleTouchMoveRotate' );
|
||||
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
rotateDelta.subVectors(rotateEnd, rotateStart);
|
||||
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
|
||||
// rotating across whole screen goes 360 degrees around
|
||||
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
|
||||
// rotating up and down along whole screen attempts to go 360, but limited to 180
|
||||
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
|
||||
rotateStart.copy(rotateEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleTouchMoveDolly(event) {
|
||||
//console.log( 'handleTouchMoveDolly' );
|
||||
var dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
var dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
var distance = Math.sqrt(dx * dx + dy * dy);
|
||||
dollyEnd.set(0, distance);
|
||||
dollyDelta.subVectors(dollyEnd, dollyStart);
|
||||
if (dollyDelta.y > 0) {
|
||||
dollyOut(getZoomScale());
|
||||
}
|
||||
else if (dollyDelta.y < 0) {
|
||||
dollyIn(getZoomScale());
|
||||
}
|
||||
dollyStart.copy(dollyEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleTouchMovePan(event) {
|
||||
//console.log( 'handleTouchMovePan' );
|
||||
panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
panDelta.subVectors(panEnd, panStart);
|
||||
pan(panDelta.x, panDelta.y);
|
||||
panStart.copy(panEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleTouchEnd(event) {
|
||||
//console.log( 'handleTouchEnd' );
|
||||
}
|
||||
//
|
||||
// event handlers - FSM: listen for events and reset state
|
||||
//
|
||||
function onMouseDown(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
event.preventDefault();
|
||||
switch (event.button) {
|
||||
case scope.mouseButtons.ORBIT:
|
||||
if (scope.enableRotate === false)
|
||||
return;
|
||||
handleMouseDownRotate(event);
|
||||
state = STATE.ROTATE;
|
||||
break;
|
||||
case scope.mouseButtons.ZOOM:
|
||||
if (scope.enableZoom === false)
|
||||
return;
|
||||
handleMouseDownDolly(event);
|
||||
state = STATE.DOLLY;
|
||||
break;
|
||||
case scope.mouseButtons.PAN:
|
||||
if (scope.enablePan === false)
|
||||
return;
|
||||
handleMouseDownPan(event);
|
||||
state = STATE.PAN;
|
||||
break;
|
||||
}
|
||||
if (state !== STATE.NONE) {
|
||||
document.addEventListener('mousemove', onMouseMove, false);
|
||||
document.addEventListener('mouseup', onMouseUp, false);
|
||||
scope.dispatchEvent(startEvent);
|
||||
}
|
||||
}
|
||||
function onMouseMove(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
event.preventDefault();
|
||||
switch (state) {
|
||||
case STATE.ROTATE:
|
||||
if (scope.enableRotate === false)
|
||||
return;
|
||||
handleMouseMoveRotate(event);
|
||||
break;
|
||||
case STATE.DOLLY:
|
||||
if (scope.enableZoom === false)
|
||||
return;
|
||||
handleMouseMoveDolly(event);
|
||||
break;
|
||||
case STATE.PAN:
|
||||
if (scope.enablePan === false)
|
||||
return;
|
||||
handleMouseMovePan(event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
function onMouseUp(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
handleMouseUp(event);
|
||||
document.removeEventListener('mousemove', onMouseMove, false);
|
||||
document.removeEventListener('mouseup', onMouseUp, false);
|
||||
scope.dispatchEvent(endEvent);
|
||||
state = STATE.NONE;
|
||||
}
|
||||
function onMouseWheel(event) {
|
||||
if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE))
|
||||
return;
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
handleMouseWheel(event);
|
||||
scope.dispatchEvent(startEvent); // not sure why these are here...
|
||||
scope.dispatchEvent(endEvent);
|
||||
}
|
||||
function onKeyDown(event) {
|
||||
if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false)
|
||||
return;
|
||||
handleKeyDown(event);
|
||||
}
|
||||
function onTouchStart(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
switch (event.touches.length) {
|
||||
case 1:
|
||||
if (scope.enableRotate === false)
|
||||
return;
|
||||
handleTouchStartRotate(event);
|
||||
state = STATE.TOUCH_ROTATE;
|
||||
break;
|
||||
case 2:
|
||||
if (scope.enableZoom === false)
|
||||
return;
|
||||
handleTouchStartDolly(event);
|
||||
state = STATE.TOUCH_DOLLY;
|
||||
break;
|
||||
case 3:
|
||||
if (scope.enablePan === false)
|
||||
return;
|
||||
handleTouchStartPan(event);
|
||||
state = STATE.TOUCH_PAN;
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
if (state !== STATE.NONE) {
|
||||
scope.dispatchEvent(startEvent);
|
||||
}
|
||||
}
|
||||
function onTouchMove(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
switch (event.touches.length) {
|
||||
case 1:
|
||||
if (scope.enableRotate === false)
|
||||
return;
|
||||
if (state !== STATE.TOUCH_ROTATE)
|
||||
return; // is this needed?...
|
||||
handleTouchMoveRotate(event);
|
||||
break;
|
||||
case 2:
|
||||
if (scope.enableZoom === false)
|
||||
return;
|
||||
if (state !== STATE.TOUCH_DOLLY)
|
||||
return; // is this needed?...
|
||||
handleTouchMoveDolly(event);
|
||||
break;
|
||||
case 3:
|
||||
if (scope.enablePan === false)
|
||||
return;
|
||||
if (state !== STATE.TOUCH_PAN)
|
||||
return; // is this needed?...
|
||||
handleTouchMovePan(event);
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
}
|
||||
function onTouchEnd(event) {
|
||||
if (scope.enabled === false)
|
||||
return;
|
||||
handleTouchEnd(event);
|
||||
scope.dispatchEvent(endEvent);
|
||||
state = STATE.NONE;
|
||||
}
|
||||
function onContextMenu(event) {
|
||||
event.preventDefault();
|
||||
}
|
||||
//
|
||||
scope.domElement.addEventListener('contextmenu', onContextMenu, false);
|
||||
scope.domElement.addEventListener('mousedown', onMouseDown, false);
|
||||
scope.domElement.addEventListener('wheel', onMouseWheel, false);
|
||||
scope.domElement.addEventListener('touchstart', onTouchStart, false);
|
||||
scope.domElement.addEventListener('touchend', onTouchEnd, false);
|
||||
scope.domElement.addEventListener('touchmove', onTouchMove, false);
|
||||
window.addEventListener('keydown', onKeyDown, false);
|
||||
// force an update at start
|
||||
this.update();
|
||||
};
|
||||
THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
|
||||
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
|
||||
Object.defineProperties(THREE.OrbitControls.prototype, {
|
||||
center: {
|
||||
get: function () {
|
||||
console.warn('THREE.OrbitControls: .center has been renamed to .target');
|
||||
return this.target;
|
||||
}
|
||||
},
|
||||
// backward compatibility
|
||||
noZoom: {
|
||||
get: function () {
|
||||
console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
|
||||
return !this.enableZoom;
|
||||
},
|
||||
set: function (value) {
|
||||
console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
|
||||
this.enableZoom = !value;
|
||||
}
|
||||
},
|
||||
noRotate: {
|
||||
get: function () {
|
||||
console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
|
||||
return !this.enableRotate;
|
||||
},
|
||||
set: function (value) {
|
||||
console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
|
||||
this.enableRotate = !value;
|
||||
}
|
||||
},
|
||||
noPan: {
|
||||
get: function () {
|
||||
console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
|
||||
return !this.enablePan;
|
||||
},
|
||||
set: function (value) {
|
||||
console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
|
||||
this.enablePan = !value;
|
||||
}
|
||||
},
|
||||
noKeys: {
|
||||
get: function () {
|
||||
console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
|
||||
return !this.enableKeys;
|
||||
},
|
||||
set: function (value) {
|
||||
console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
|
||||
this.enableKeys = !value;
|
||||
}
|
||||
},
|
||||
staticMoving: {
|
||||
get: function () {
|
||||
console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
|
||||
return !this.enableDamping;
|
||||
},
|
||||
set: function (value) {
|
||||
console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
|
||||
this.enableDamping = !value;
|
||||
}
|
||||
},
|
||||
dynamicDampingFactor: {
|
||||
get: function () {
|
||||
console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
|
||||
return this.dampingFactor;
|
||||
},
|
||||
set: function (value) {
|
||||
console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
|
||||
this.dampingFactor = value;
|
||||
}
|
||||
}
|
||||
});
|
@ -0,0 +1,26 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var THREE = require("three");
|
||||
require("OrbitControls");
|
||||
window.onload = function () {
|
||||
var scene = new THREE.Scene();
|
||||
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
||||
var renderer = new THREE.WebGLRenderer();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
document.body.appendChild(renderer.domElement);
|
||||
var geometry = new THREE.BoxGeometry(1, 1, 1);
|
||||
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
|
||||
var cube = new THREE.Mesh(geometry, material);
|
||||
scene.add(cube);
|
||||
camera.position.z = 5;
|
||||
var render = function () {
|
||||
requestAnimationFrame(render);
|
||||
// cube.rotation.x += 0.1;
|
||||
// cube.rotation.y += 0.1;
|
||||
renderer.render(scene, camera);
|
||||
};
|
||||
// var world_controls = new OrbitControls(camera, renderer.domElement);
|
||||
// world_controls.target.set(0, 0, 0);
|
||||
// world_controls.update();
|
||||
render();
|
||||
};
|
@ -0,0 +1,83 @@
|
||||
/******/ (function(modules) { // webpackBootstrap
|
||||
/******/ // The module cache
|
||||
/******/ var installedModules = {};
|
||||
/******/
|
||||
/******/ // The require function
|
||||
/******/ function __webpack_require__(moduleId) {
|
||||
/******/
|
||||
/******/ // Check if module is in cache
|
||||
/******/ if(installedModules[moduleId]) {
|
||||
/******/ return installedModules[moduleId].exports;
|
||||
/******/ }
|
||||
/******/ // Create a new module (and put it into the cache)
|
||||
/******/ var module = installedModules[moduleId] = {
|
||||
/******/ i: moduleId,
|
||||
/******/ l: false,
|
||||
/******/ exports: {}
|
||||
/******/ };
|
||||
/******/
|
||||
/******/ // Execute the module function
|
||||
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
|
||||
/******/
|
||||
/******/ // Flag the module as loaded
|
||||
/******/ module.l = true;
|
||||
/******/
|
||||
/******/ // Return the exports of the module
|
||||
/******/ return module.exports;
|
||||
/******/ }
|
||||
/******/
|
||||
/******/
|
||||
/******/ // expose the modules object (__webpack_modules__)
|
||||
/******/ __webpack_require__.m = modules;
|
||||
/******/
|
||||
/******/ // expose the module cache
|
||||
/******/ __webpack_require__.c = installedModules;
|
||||
/******/
|
||||
/******/ // identity function for calling harmony imports with the correct context
|
||||
/******/ __webpack_require__.i = function(value) { return value; };
|
||||
/******/
|
||||
/******/ // define getter function for harmony exports
|
||||
/******/ __webpack_require__.d = function(exports, name, getter) {
|
||||
/******/ if(!__webpack_require__.o(exports, name)) {
|
||||
/******/ Object.defineProperty(exports, name, {
|
||||
/******/ configurable: false,
|
||||
/******/ enumerable: true,
|
||||
/******/ get: getter
|
||||
/******/ });
|
||||
/******/ }
|
||||
/******/ };
|
||||
/******/
|
||||
/******/ // getDefaultExport function for compatibility with non-harmony modules
|
||||
/******/ __webpack_require__.n = function(module) {
|
||||
/******/ var getter = module && module.__esModule ?
|
||||
/******/ function getDefault() { return module['default']; } :
|
||||
/******/ function getModuleExports() { return module; };
|
||||
/******/ __webpack_require__.d(getter, 'a', getter);
|
||||
/******/ return getter;
|
||||
/******/ };
|
||||
/******/
|
||||
/******/ // Object.prototype.hasOwnProperty.call
|
||||
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
|
||||
/******/
|
||||
/******/ // __webpack_public_path__
|
||||
/******/ __webpack_require__.p = "";
|
||||
/******/
|
||||
/******/ // Load entry module and return exports
|
||||
/******/ return __webpack_require__(__webpack_require__.s = 0);
|
||||
/******/ })
|
||||
/************************************************************************/
|
||||
/******/ ([
|
||||
/* 0 */
|
||||
/***/ (function(module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
document.write('hellow world<br/>');
|
||||
document.write('hellow world');
|
||||
document.write('hellow world');
|
||||
|
||||
|
||||
/***/ })
|
||||
/******/ ]);
|
||||
//# sourceMappingURL=bundle.js.map
|
@ -0,0 +1 @@
|
||||
{"version":3,"sources":["webpack:///webpack/bootstrap 11db2a449f8f85283307","webpack:///./src/index.ts"],"names":[],"mappings":";AAAA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;;AAGA;AACA;;AAEA;AACA;;AAEA;AACA,mDAA2C,cAAc;;AAEzD;AACA;AACA;AACA;AACA;AACA;AACA;AACA,aAAK;AACL;AACA;;AAEA;AACA;AACA;AACA,mCAA2B,0BAA0B,EAAE;AACvD,yCAAiC,eAAe;AAChD;AACA;AACA;;AAEA;AACA,8DAAsD,+DAA+D;;AAErH;AACA;;AAEA;AACA;;;;;;;;;;AC/DA,QAAQ,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC;AACpC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;AAC/B,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC","file":"bundle.js","sourcesContent":[" \t// The module cache\n \tvar installedModules = {};\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId]) {\n \t\t\treturn installedModules[moduleId].exports;\n \t\t}\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\ti: moduleId,\n \t\t\tl: false,\n \t\t\texports: {}\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.l = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// identity function for calling harmony imports with the correct context\n \t__webpack_require__.i = function(value) { return value; };\n\n \t// define getter function for harmony exports\n \t__webpack_require__.d = function(exports, name, getter) {\n \t\tif(!__webpack_require__.o(exports, name)) {\n \t\t\tObject.defineProperty(exports, name, {\n \t\t\t\tconfigurable: false,\n \t\t\t\tenumerable: true,\n \t\t\t\tget: getter\n \t\t\t});\n \t\t}\n \t};\n\n \t// getDefaultExport function for compatibility with non-harmony modules\n \t__webpack_require__.n = function(module) {\n \t\tvar getter = module && module.__esModule ?\n \t\t\tfunction getDefault() { return module['default']; } :\n \t\t\tfunction getModuleExports() { return module; };\n \t\t__webpack_require__.d(getter, 'a', getter);\n \t\treturn getter;\n \t};\n\n \t// Object.prototype.hasOwnProperty.call\n \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(__webpack_require__.s = 0);\n\n\n\n// WEBPACK FOOTER //\n// webpack/bootstrap 11db2a449f8f85283307","import * as Three from 'three'\r\ndocument.write('hellow world<br/>');\r\ndocument.write('hellow world');\r\ndocument.write('hellow world');\n\n\n// WEBPACK FOOTER //\n// ./src/index.ts"],"sourceRoot":""}
|
@ -0,0 +1,14 @@
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
||||
<title>Document</title>
|
||||
<script src="./bundle.js"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
</body>
|
||||
|
||||
</html>
|
@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "threejs_demo",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1",
|
||||
"dev": "webpack-dev-server"
|
||||
},
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"awesome-typescript-loader": "^3.1.3",
|
||||
"source-map-loader": "^0.2.1",
|
||||
"typescript": "^2.3.2",
|
||||
"typings": "^2.1.1",
|
||||
"webpack": "^2.5.0",
|
||||
"webpack-dev-server": "^2.4.5"
|
||||
},
|
||||
"dependencies": {
|
||||
"@types/three": "^0.84.7",
|
||||
"three": "^0.85.2"
|
||||
}
|
||||
}
|
@ -0,0 +1,676 @@
|
||||
import * as THREE from 'three';
|
||||
|
||||
const STATE = {
|
||||
NONE: - 1,
|
||||
ROTATE: 0,
|
||||
DOLLY: 1,
|
||||
PAN: 2,
|
||||
TOUCH_ROTATE: 3,
|
||||
TOUCH_DOLLY: 4,
|
||||
TOUCH_PAN: 5
|
||||
};
|
||||
|
||||
const CHANGE_EVENT = { type: 'change' };
|
||||
const START_EVENT = { type: 'start' };
|
||||
const END_EVENT = { type: 'end' };
|
||||
const EPS = 0.000001;
|
||||
|
||||
/**
|
||||
* @author qiao / https://github.com/qiao
|
||||
* @author mrdoob / http://mrdoob.com
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
* @author WestLangley / http://github.com/WestLangley
|
||||
* @author erich666 / http://erichaines.com
|
||||
* @author nicolaspanel / http://github.com/nicolaspanel
|
||||
*
|
||||
* This set of controls performs orbiting, dollying (zooming), and panning.
|
||||
* Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
|
||||
* Orbit - left mouse / touch: one finger move
|
||||
* Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
|
||||
* Pan - right mouse, or arrow keys / touch: three finger swipe
|
||||
*/
|
||||
export class OrbitControls extends THREE.EventDispatcher {
|
||||
object: THREE.Camera;
|
||||
domElement: HTMLElement | HTMLDocument;
|
||||
window: Window;
|
||||
// API
|
||||
enabled: boolean;
|
||||
target: THREE.Vector3;
|
||||
enableZoom: boolean;
|
||||
zoomSpeed: number;
|
||||
minDistance: number;
|
||||
maxDistance: number;
|
||||
enableRotate: boolean;
|
||||
rotateSpeed: number;
|
||||
enablePan: boolean;
|
||||
keyPanSpeed: number;
|
||||
autoRotate: boolean;
|
||||
autoRotateSpeed: number;
|
||||
minZoom: number;
|
||||
maxZoom: number;
|
||||
minPolarAngle: number;
|
||||
maxPolarAngle: number;
|
||||
minAzimuthAngle: number;
|
||||
maxAzimuthAngle: number;
|
||||
enableKeys: boolean;
|
||||
keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; };
|
||||
mouseButtons: { ORBIT: THREE.MOUSE; ZOOM: THREE.MOUSE; PAN: THREE.MOUSE; };
|
||||
enableDamping: boolean;
|
||||
dampingFactor: number;
|
||||
|
||||
private spherical: THREE.Spherical;
|
||||
private sphericalDelta: THREE.Spherical;
|
||||
private scale: number;
|
||||
private target0: THREE.Vector3;
|
||||
private position0: THREE.Vector3;
|
||||
private zoom0: any;
|
||||
private state: number;
|
||||
private panOffset: THREE.Vector3;
|
||||
private zoomChanged: boolean;
|
||||
|
||||
private rotateStart: THREE.Vector2;
|
||||
private rotateEnd: THREE.Vector2;
|
||||
private rotateDelta: THREE.Vector2
|
||||
|
||||
private panStart: THREE.Vector2;
|
||||
private panEnd: THREE.Vector2;
|
||||
private panDelta: THREE.Vector2;
|
||||
|
||||
private dollyStart: THREE.Vector2;
|
||||
private dollyEnd: THREE.Vector2;
|
||||
private dollyDelta: THREE.Vector2;
|
||||
|
||||
private updateLastPosition: THREE.Vector3;
|
||||
private updateOffset: THREE.Vector3;
|
||||
private updateQuat: THREE.Quaternion;
|
||||
private updateLastQuaternion: THREE.Quaternion;
|
||||
private updateQuatInverse: THREE.Quaternion;
|
||||
|
||||
private panLeftV: THREE.Vector3;
|
||||
private panUpV: THREE.Vector3;
|
||||
private panInternalOffset: THREE.Vector3;
|
||||
|
||||
private onContextMenu: EventListener;
|
||||
private onMouseUp: EventListener;
|
||||
private onMouseDown: EventListener;
|
||||
private onMouseMove: EventListener;
|
||||
private onMouseWheel: EventListener;
|
||||
private onTouchStart: EventListener;
|
||||
private onTouchEnd: EventListener;
|
||||
private onTouchMove: EventListener;
|
||||
private onKeyDown: EventListener;
|
||||
|
||||
constructor(object: THREE.Camera, domElement?: HTMLElement, domWindow?: Window) {
|
||||
super();
|
||||
this.object = object;
|
||||
|
||||
this.domElement = (domElement !== undefined) ? domElement : document;
|
||||
this.window = (domWindow !== undefined) ? domWindow : window;
|
||||
|
||||
// Set to false to disable this control
|
||||
this.enabled = true;
|
||||
|
||||
// "target" sets the location of focus, where the object orbits around
|
||||
this.target = new THREE.Vector3();
|
||||
|
||||
// How far you can dolly in and out ( PerspectiveCamera only )
|
||||
this.minDistance = 0;
|
||||
this.maxDistance = Infinity;
|
||||
|
||||
// How far you can zoom in and out ( OrthographicCamera only )
|
||||
this.minZoom = 0;
|
||||
this.maxZoom = Infinity;
|
||||
|
||||
// How far you can orbit vertically, upper and lower limits.
|
||||
// Range is 0 to Math.PI radians.
|
||||
this.minPolarAngle = 0; // radians
|
||||
this.maxPolarAngle = Math.PI; // radians
|
||||
|
||||
// How far you can orbit horizontally, upper and lower limits.
|
||||
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
|
||||
this.minAzimuthAngle = - Infinity; // radians
|
||||
this.maxAzimuthAngle = Infinity; // radians
|
||||
|
||||
// Set to true to enable damping (inertia)
|
||||
// If damping is enabled, you must call controls.update() in your animation loop
|
||||
this.enableDamping = false;
|
||||
this.dampingFactor = 0.25;
|
||||
|
||||
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
|
||||
// Set to false to disable zooming
|
||||
this.enableZoom = true;
|
||||
this.zoomSpeed = 1.0;
|
||||
|
||||
// Set to false to disable rotating
|
||||
this.enableRotate = true;
|
||||
this.rotateSpeed = 1.0;
|
||||
|
||||
// Set to false to disable panning
|
||||
this.enablePan = true;
|
||||
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
|
||||
|
||||
// Set to true to automatically rotate around the target
|
||||
// If auto-rotate is enabled, you must call controls.update() in your animation loop
|
||||
this.autoRotate = false;
|
||||
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
|
||||
|
||||
// Set to false to disable use of the keys
|
||||
this.enableKeys = true;
|
||||
|
||||
// The four arrow keys
|
||||
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
|
||||
|
||||
// Mouse buttons
|
||||
this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
|
||||
|
||||
// for reset
|
||||
this.target0 = this.target.clone();
|
||||
this.position0 = this.object.position.clone();
|
||||
this.zoom0 = (this.object as any).zoom;
|
||||
|
||||
// for update speedup
|
||||
this.updateOffset = new THREE.Vector3();
|
||||
// so camera.up is the orbit axis
|
||||
this.updateQuat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
|
||||
this.updateQuatInverse = this.updateQuat.clone().inverse();
|
||||
this.updateLastPosition = new THREE.Vector3();
|
||||
this.updateLastQuaternion = new THREE.Quaternion();
|
||||
|
||||
this.state = STATE.NONE;
|
||||
this.scale = 1;
|
||||
|
||||
// current position in spherical coordinates
|
||||
this.spherical = new THREE.Spherical();
|
||||
this.sphericalDelta = new THREE.Spherical();
|
||||
|
||||
this.panOffset = new THREE.Vector3();
|
||||
this.zoomChanged = false;
|
||||
|
||||
this.rotateStart = new THREE.Vector2();
|
||||
this.rotateEnd = new THREE.Vector2();
|
||||
this.rotateDelta = new THREE.Vector2();
|
||||
|
||||
this.panStart = new THREE.Vector2();
|
||||
this.panEnd = new THREE.Vector2();
|
||||
this.panDelta = new THREE.Vector2();
|
||||
|
||||
this.dollyStart = new THREE.Vector2();
|
||||
this.dollyEnd = new THREE.Vector2();
|
||||
this.dollyDelta = new THREE.Vector2();
|
||||
|
||||
this.panLeftV = new THREE.Vector3();
|
||||
this.panUpV = new THREE.Vector3();
|
||||
this.panInternalOffset = new THREE.Vector3();
|
||||
|
||||
// event handlers - FSM: listen for events and reset state
|
||||
|
||||
this.onMouseDown = (event: ThreeEvent) => {
|
||||
if (this.enabled === false) return;
|
||||
event.preventDefault();
|
||||
if ((event as any).button === this.mouseButtons.ORBIT) {
|
||||
if (this.enableRotate === false) return;
|
||||
this.rotateStart.set(event.clientX, event.clientY);
|
||||
this.state = STATE.ROTATE;
|
||||
} else if (event.button === this.mouseButtons.ZOOM) {
|
||||
if (this.enableZoom === false) return;
|
||||
this.dollyStart.set(event.clientX, event.clientY);
|
||||
this.state = STATE.DOLLY;
|
||||
} else if (event.button === this.mouseButtons.PAN) {
|
||||
if (this.enablePan === false) return;
|
||||
this.panStart.set(event.clientX, event.clientY);
|
||||
this.state = STATE.PAN;
|
||||
}
|
||||
|
||||
if (this.state !== STATE.NONE) {
|
||||
document.addEventListener('mousemove', this.onMouseMove, false);
|
||||
document.addEventListener('mouseup', this.onMouseUp, false);
|
||||
this.dispatchEvent(START_EVENT);
|
||||
}
|
||||
};
|
||||
|
||||
this.onMouseMove = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false) return;
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
if (this.state === STATE.ROTATE) {
|
||||
if (this.enableRotate === false) return;
|
||||
this.rotateEnd.set(event.clientX, event.clientY);
|
||||
this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart);
|
||||
const element = this.domElement === document ? this.domElement.body : this.domElement;
|
||||
|
||||
// rotating across whole screen goes 360 degrees around
|
||||
this.rotateLeft(2 * Math.PI * this.rotateDelta.x / (element as any).clientWidth * this.rotateSpeed);
|
||||
// rotating up and down along whole screen attempts to go 360, but limited to 180
|
||||
this.rotateUp(2 * Math.PI * this.rotateDelta.y / (element as any).clientHeight * this.rotateSpeed);
|
||||
this.rotateStart.copy(this.rotateEnd);
|
||||
|
||||
this.update();
|
||||
} else if (this.state === STATE.DOLLY) {
|
||||
|
||||
if (this.enableZoom === false) return;
|
||||
|
||||
this.dollyEnd.set(event.clientX, event.clientY);
|
||||
this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart);
|
||||
|
||||
if (this.dollyDelta.y > 0) {
|
||||
this.dollyIn(this.getZoomScale());
|
||||
} else if (this.dollyDelta.y < 0) {
|
||||
this.dollyOut(this.getZoomScale());
|
||||
}
|
||||
|
||||
this.dollyStart.copy(this.dollyEnd);
|
||||
this.update();
|
||||
} else if (this.state === STATE.PAN) {
|
||||
|
||||
if (this.enablePan === false) return;
|
||||
|
||||
this.panEnd.set(event.clientX, event.clientY);
|
||||
this.panDelta.subVectors(this.panEnd, this.panStart);
|
||||
this.pan(this.panDelta.x, this.panDelta.y);
|
||||
this.panStart.copy(this.panEnd);
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
|
||||
this.onMouseUp = (event: ThreeEvent) => {
|
||||
if (this.enabled === false) return;
|
||||
document.removeEventListener('mousemove', this.onMouseMove, false);
|
||||
document.removeEventListener('mouseup', this.onMouseUp, false);
|
||||
|
||||
this.dispatchEvent(END_EVENT);
|
||||
this.state = STATE.NONE;
|
||||
};
|
||||
|
||||
this.onMouseWheel = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false || this.enableZoom === false || (this.state !== STATE.NONE && this.state !== STATE.ROTATE)) return;
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
if (event.deltaY < 0) {
|
||||
this.dollyOut(this.getZoomScale());
|
||||
} else if (event.deltaY > 0) {
|
||||
this.dollyIn(this.getZoomScale());
|
||||
}
|
||||
|
||||
this.update();
|
||||
|
||||
this.dispatchEvent(START_EVENT); // not sure why these are here...
|
||||
this.dispatchEvent(END_EVENT);
|
||||
};
|
||||
|
||||
this.onKeyDown = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false || this.enableKeys === false || this.enablePan === false) return;
|
||||
|
||||
switch (event.keyCode) {
|
||||
case this.keys.UP: {
|
||||
this.pan(0, this.keyPanSpeed);
|
||||
this.update();
|
||||
} break;
|
||||
case this.keys.BOTTOM: {
|
||||
this.pan(0, - this.keyPanSpeed);
|
||||
this.update();
|
||||
} break;
|
||||
case this.keys.LEFT: {
|
||||
this.pan(this.keyPanSpeed, 0);
|
||||
this.update();
|
||||
} break;
|
||||
case this.keys.RIGHT: {
|
||||
this.pan(- this.keyPanSpeed, 0);
|
||||
this.update();
|
||||
} break;
|
||||
}
|
||||
};
|
||||
|
||||
this.onTouchStart = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false) return;
|
||||
|
||||
switch (event.touches.length) {
|
||||
// one-fingered touch: rotate
|
||||
case 1: {
|
||||
if (this.enableRotate === false) return;
|
||||
|
||||
this.rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
this.state = STATE.TOUCH_ROTATE;
|
||||
} break;
|
||||
// two-fingered touch: dolly
|
||||
case 2: {
|
||||
if (this.enableZoom === false) return;
|
||||
|
||||
var dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
var dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
|
||||
var distance = Math.sqrt(dx * dx + dy * dy);
|
||||
this.dollyStart.set(0, distance);
|
||||
this.state = STATE.TOUCH_DOLLY;
|
||||
} break;
|
||||
// three-fingered touch: pan
|
||||
case 3: {
|
||||
if (this.enablePan === false) return;
|
||||
|
||||
this.panStart.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
this.state = STATE.TOUCH_PAN;
|
||||
} break;
|
||||
default: {
|
||||
this.state = STATE.NONE;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.state !== STATE.NONE) {
|
||||
this.dispatchEvent(START_EVENT);
|
||||
}
|
||||
};
|
||||
|
||||
this.onTouchMove = (event: ThreeEvent) => {
|
||||
|
||||
if (this.enabled === false) return;
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
switch (event.touches.length) {
|
||||
// one-fingered touch: rotate
|
||||
case 1: {
|
||||
if (this.enableRotate === false) return;
|
||||
if (this.state !== STATE.TOUCH_ROTATE) return; // is this needed?...
|
||||
|
||||
this.rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart);
|
||||
|
||||
var element = this.domElement === document ? this.domElement.body : this.domElement;
|
||||
|
||||
// rotating across whole screen goes 360 degrees around
|
||||
this.rotateLeft(2 * Math.PI * this.rotateDelta.x / (element as any).clientWidth * this.rotateSpeed);
|
||||
|
||||
// rotating up and down along whole screen attempts to go 360, but limited to 180
|
||||
this.rotateUp(2 * Math.PI * this.rotateDelta.y / (element as any).clientHeight * this.rotateSpeed);
|
||||
|
||||
this.rotateStart.copy(this.rotateEnd);
|
||||
|
||||
this.update();
|
||||
} break;
|
||||
// two-fingered touch: dolly
|
||||
case 2: {
|
||||
if (this.enableZoom === false) return;
|
||||
if (this.state !== STATE.TOUCH_DOLLY) return; // is this needed?...
|
||||
|
||||
//console.log( 'handleTouchMoveDolly' );
|
||||
var dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
var dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
|
||||
var distance = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
this.dollyEnd.set(0, distance);
|
||||
|
||||
this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart);
|
||||
|
||||
if (this.dollyDelta.y > 0) {
|
||||
this.dollyOut(this.getZoomScale());
|
||||
} else if (this.dollyDelta.y < 0) {
|
||||
this.dollyIn(this.getZoomScale());
|
||||
}
|
||||
|
||||
this.dollyStart.copy(this.dollyEnd);
|
||||
this.update();
|
||||
} break;
|
||||
// three-fingered touch: pan
|
||||
case 3: {
|
||||
if (this.enablePan === false) return;
|
||||
if (this.state !== STATE.TOUCH_PAN) return; // is this needed?...
|
||||
this.panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
|
||||
this.panDelta.subVectors(this.panEnd, this.panStart);
|
||||
this.pan(this.panDelta.x, this.panDelta.y);
|
||||
this.panStart.copy(this.panEnd);
|
||||
this.update();
|
||||
} break;
|
||||
default: {
|
||||
this.state = STATE.NONE;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.onTouchEnd = (event: Event) => {
|
||||
|
||||
if (this.enabled === false) return;
|
||||
this.dispatchEvent(END_EVENT);
|
||||
this.state = STATE.NONE;
|
||||
}
|
||||
|
||||
this.onContextMenu = (event) => {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
this.domElement.addEventListener('contextmenu', this.onContextMenu, false);
|
||||
|
||||
this.domElement.addEventListener('mousedown', this.onMouseDown, false);
|
||||
this.domElement.addEventListener('wheel', this.onMouseWheel, false);
|
||||
|
||||
this.domElement.addEventListener('touchstart', this.onTouchStart, false);
|
||||
this.domElement.addEventListener('touchend', this.onTouchEnd, false);
|
||||
this.domElement.addEventListener('touchmove', this.onTouchMove, false);
|
||||
|
||||
this.window.addEventListener('keydown', this.onKeyDown, false);
|
||||
|
||||
// force an update at start
|
||||
this.update();
|
||||
}
|
||||
|
||||
update() {
|
||||
const position = this.object.position;
|
||||
this.updateOffset.copy(position).sub(this.target);
|
||||
|
||||
// rotate offset to "y-axis-is-up" space
|
||||
this.updateOffset.applyQuaternion(this.updateQuat);
|
||||
|
||||
// angle from z-axis around y-axis
|
||||
this.spherical.setFromVector3(this.updateOffset);
|
||||
|
||||
if (this.autoRotate && this.state === STATE.NONE) {
|
||||
this.rotateLeft(this.getAutoRotationAngle());
|
||||
}
|
||||
|
||||
(this.spherical as any).theta += (this.sphericalDelta as any).theta;
|
||||
(this.spherical as any).phi += (this.sphericalDelta as any).phi;
|
||||
|
||||
// restrict theta to be between desired limits
|
||||
(this.spherical as (any) as any).theta = Math.max(this.minAzimuthAngle, Math.min(this.maxAzimuthAngle, (this.spherical as any).theta));
|
||||
|
||||
// restrict phi to be between desired limits
|
||||
(this.spherical as any).phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, (this.spherical as any).phi));
|
||||
|
||||
this.spherical.makeSafe();
|
||||
|
||||
(this.spherical as any).radius *= this.scale;
|
||||
|
||||
// restrict radius to be between desired limits
|
||||
(this.spherical as any).radius = Math.max(this.minDistance, Math.min(this.maxDistance, (this.spherical as any).radius));
|
||||
|
||||
// move target to panned location
|
||||
this.target.add(this.panOffset);
|
||||
|
||||
this.updateOffset.setFromSpherical(this.spherical);
|
||||
|
||||
// rotate offset back to "camera-up-vector-is-up" space
|
||||
this.updateOffset.applyQuaternion(this.updateQuatInverse);
|
||||
|
||||
position.copy(this.target).add(this.updateOffset);
|
||||
|
||||
this.object.lookAt(this.target);
|
||||
|
||||
if (this.enableDamping === true) {
|
||||
|
||||
(this.sphericalDelta as any).theta *= (1 - this.dampingFactor);
|
||||
(this.sphericalDelta as any).phi *= (1 - this.dampingFactor);
|
||||
|
||||
} else {
|
||||
|
||||
this.sphericalDelta.set(0, 0, 0);
|
||||
|
||||
}
|
||||
|
||||
this.scale = 1;
|
||||
this.panOffset.set(0, 0, 0);
|
||||
|
||||
// update condition is:
|
||||
// min(camera displacement, camera rotation in radians)^2 > EPS
|
||||
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
|
||||
|
||||
if (this.zoomChanged ||
|
||||
this.updateLastPosition.distanceToSquared(this.object.position) > EPS ||
|
||||
8 * (1 - this.updateLastQuaternion.dot(this.object.quaternion)) > EPS) {
|
||||
|
||||
this.dispatchEvent(CHANGE_EVENT);
|
||||
this.updateLastPosition.copy(this.object.position);
|
||||
this.updateLastQuaternion.copy(this.object.quaternion);
|
||||
this.zoomChanged = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
panLeft(distance: number, objectMatrix) {
|
||||
this.panLeftV.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
|
||||
this.panLeftV.multiplyScalar(- distance);
|
||||
this.panOffset.add(this.panLeftV);
|
||||
}
|
||||
|
||||
panUp(distance: number, objectMatrix) {
|
||||
this.panUpV.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
|
||||
this.panUpV.multiplyScalar(distance);
|
||||
this.panOffset.add(this.panUpV);
|
||||
}
|
||||
|
||||
// deltaX and deltaY are in pixels; right and down are positive
|
||||
pan(deltaX: number, deltaY: number) {
|
||||
const element = this.domElement === document ? this.domElement.body : this.domElement;
|
||||
|
||||
if (this.object instanceof THREE.PerspectiveCamera) {
|
||||
// perspective
|
||||
const position = this.object.position;
|
||||
this.panInternalOffset.copy(position).sub(this.target);
|
||||
var targetDistance = this.panInternalOffset.length();
|
||||
|
||||
// half of the fov is center to top of screen
|
||||
targetDistance *= Math.tan((this.object.fov / 2) * Math.PI / 180.0);
|
||||
|
||||
// we actually don't use screenWidth, since perspective camera is fixed to screen height
|
||||
this.panLeft(2 * deltaX * targetDistance / (element as any).clientHeight, this.object.matrix);
|
||||
this.panUp(2 * deltaY * targetDistance / (element as any).clientHeight, this.object.matrix);
|
||||
} else if (this.object instanceof THREE.OrthographicCamera) {
|
||||
// orthographic
|
||||
this.panLeft(deltaX * (this.object.right - this.object.left) / this.object.zoom / (element as any).clientWidth, this.object.matrix);
|
||||
this.panUp(deltaY * (this.object.top - this.object.bottom) / this.object.zoom / (element as any).clientHeight, this.object.matrix);
|
||||
} else {
|
||||
// camera neither orthographic nor perspective
|
||||
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
|
||||
this.enablePan = false;
|
||||
}
|
||||
}
|
||||
|
||||
dollyIn(dollyScale) {
|
||||
if (this.object instanceof THREE.PerspectiveCamera) {
|
||||
this.scale /= dollyScale;
|
||||
} else if (this.object instanceof THREE.OrthographicCamera) {
|
||||
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom * dollyScale));
|
||||
this.object.updateProjectionMatrix();
|
||||
this.zoomChanged = true;
|
||||
} else {
|
||||
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
|
||||
this.enableZoom = false;
|
||||
}
|
||||
}
|
||||
|
||||
dollyOut(dollyScale) {
|
||||
if (this.object instanceof THREE.PerspectiveCamera) {
|
||||
this.scale *= dollyScale;
|
||||
} else if (this.object instanceof THREE.OrthographicCamera) {
|
||||
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / dollyScale));
|
||||
this.object.updateProjectionMatrix();
|
||||
this.zoomChanged = true;
|
||||
} else {
|
||||
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
|
||||
this.enableZoom = false;
|
||||
}
|
||||
}
|
||||
|
||||
getAutoRotationAngle() {
|
||||
return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed;
|
||||
}
|
||||
|
||||
getZoomScale() {
|
||||
return Math.pow(0.95, this.zoomSpeed);
|
||||
}
|
||||
|
||||
rotateLeft(angle: number) {
|
||||
(this.sphericalDelta as any).theta -= angle;
|
||||
}
|
||||
|
||||
rotateUp(angle: number) {
|
||||
(this.sphericalDelta as any).phi -= angle;
|
||||
}
|
||||
|
||||
getPolarAngle(): number {
|
||||
return (this.spherical as any).phi;
|
||||
}
|
||||
|
||||
getAzimuthalAngle(): number {
|
||||
return (this.spherical as any).theta;
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
this.domElement.removeEventListener('contextmenu', this.onContextMenu, false);
|
||||
this.domElement.removeEventListener('mousedown', this.onMouseDown, false);
|
||||
this.domElement.removeEventListener('wheel', this.onMouseWheel, false);
|
||||
|
||||
this.domElement.removeEventListener('touchstart', this.onTouchStart, false);
|
||||
this.domElement.removeEventListener('touchend', this.onTouchEnd, false);
|
||||
this.domElement.removeEventListener('touchmove', this.onTouchMove, false);
|
||||
|
||||
document.removeEventListener('mousemove', this.onMouseMove, false);
|
||||
document.removeEventListener('mouseup', this.onMouseUp, false);
|
||||
|
||||
this.window.removeEventListener('keydown', this.onKeyDown, false);
|
||||
//this.dispatchEvent( { type: 'dispose' } ); // should this be added here?
|
||||
}
|
||||
|
||||
reset(): void {
|
||||
this.target.copy(this.target0);
|
||||
this.object.position.copy(this.position0);
|
||||
(this.object as any).zoom = this.zoom0;
|
||||
|
||||
(this.object as any).updateProjectionMatrix();
|
||||
this.dispatchEvent(CHANGE_EVENT);
|
||||
|
||||
this.update();
|
||||
|
||||
this.state = STATE.NONE;
|
||||
}
|
||||
|
||||
// backward compatibility
|
||||
get center(): THREE.Vector3 {
|
||||
console.warn('THREE.OrbitControls: .center has been renamed to .target');
|
||||
return this.target;
|
||||
}
|
||||
get noZoom(): boolean {
|
||||
console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
|
||||
return !this.enableZoom;
|
||||
}
|
||||
|
||||
set noZoom(value: boolean) {
|
||||
console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
|
||||
this.enableZoom = !value;
|
||||
}
|
||||
}
|
||||
|
||||
interface ThreeEvent extends Event {
|
||||
clientX: number;
|
||||
clientY: number;
|
||||
deltaY: number;
|
||||
button: THREE.MOUSE;
|
||||
touches: Array<any>;
|
||||
keyCode: number;
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
import * as THREE from 'three'
|
||||
import { OrbitControls } from "./OrbitControls";
|
||||
window.onload = function () {
|
||||
var scene = new THREE.Scene();
|
||||
|
||||
var s = window.innerHeight / window.innerWidth;
|
||||
var hei = 2 * window.innerHeight / window.innerWidth;
|
||||
var wid = 2;
|
||||
var camera = new THREE.OrthographicCamera(-wid, wid, hei, -hei, 1, 10);
|
||||
camera.position.set(0, 0, 5);
|
||||
|
||||
var renderer = new THREE.WebGLRenderer();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
document.body.appendChild(renderer.domElement);
|
||||
|
||||
var geometry = new THREE.BoxGeometry(1, 1, 1);
|
||||
var material = new THREE.MeshNormalMaterial();
|
||||
var cube = new THREE.Mesh(geometry, material);
|
||||
|
||||
|
||||
scene.add(cube);
|
||||
|
||||
camera.position.z = 5;
|
||||
|
||||
var render = function () {
|
||||
requestAnimationFrame(render);
|
||||
|
||||
// cube.rotation.x += 0.1;
|
||||
// cube.rotation.y += 0.1;
|
||||
renderer.render(scene, camera);
|
||||
};
|
||||
|
||||
var world_controls = new OrbitControls(camera, renderer.domElement);
|
||||
render();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"outDir": "./built",
|
||||
"allowJs": true,
|
||||
"target": "es5",
|
||||
"lib": [
|
||||
"es2015",
|
||||
"dom"
|
||||
]
|
||||
},
|
||||
"include": [
|
||||
"./src/**/*"
|
||||
]
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
{
|
||||
"globalDependencies": {
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
var path = require('path');
|
||||
module.exports = {
|
||||
entry: "./src/index.ts",
|
||||
output: {
|
||||
filename: "bundle.js",
|
||||
path: path.resolve(__dirname, 'dist')
|
||||
},
|
||||
|
||||
// Enable sourcemaps for debugging webpack's output.
|
||||
devtool: "source-map",
|
||||
|
||||
resolve: {
|
||||
// Add '.ts' and '.tsx' as resolvable extensions.
|
||||
extensions: [".webpack.js", ".web.js", ".ts", ".tsx", ".js"]
|
||||
},
|
||||
|
||||
module: {
|
||||
loaders: [
|
||||
// All files with a '.ts' or '.tsx' extension will be handled by 'awesome-typescript-loader'.
|
||||
{ test: /\.tsx?$/, loader: "awesome-typescript-loader" }
|
||||
],
|
||||
|
||||
// preLoaders: [
|
||||
// // All output '.js' files will have any sourcemaps re-processed by 'source-map-loader'.
|
||||
// { test: /\.js$/, loader: "source-map-loader" }
|
||||
// ]
|
||||
},
|
||||
|
||||
// Other options...
|
||||
devServer: {
|
||||
contentBase: path.join(__dirname, "dist"),
|
||||
compress: true,
|
||||
port: 8188
|
||||
}
|
||||
};
|
Loading…
Reference in new issue