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@ -2,28 +2,28 @@ import { angleTo } from '../../src/Geometry/GeUtils';
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import { Vector3 } from "three";
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test('俯视图', () =>
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{
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//-0.5pi 逆时针
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//逆时针
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let v = angleTo(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)) //?
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expect(v).toEqual(Math.PI * -0.5)
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expect(v).toEqual(Math.PI * 0.5)
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//-0.5pi 顺时针
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//顺时针
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let v2 = angleTo(new Vector3(0, 1, 0), new Vector3(1, 0, 0), new Vector3(0, 0, 1)) //?
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expect(v2).toEqual(Math.PI * 0.5)
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expect(v2).toEqual(Math.PI * -0.5)
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});
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test('仰视', () =>
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{
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//-0.5pi 顺时针
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//顺时针
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let v = angleTo(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)) //?
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expect(v).toEqual(Math.PI * 0.5)
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expect(v).toEqual(Math.PI * -0.5)
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});
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test('右视图', () =>
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{
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let v = angleTo(new Vector3(0, 0, 1), new Vector3(0, 1, 0), new Vector3(1, 0, 0)) //?
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expect(v).toEqual(Math.PI * 0.5)
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expect(v).toEqual(Math.PI * -0.5)
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v = angleTo(new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(1, 0, 0)) //?
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expect(v).toEqual(Math.PI * -0.5)
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expect(v).toEqual(Math.PI * 0.5)
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});
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test('0向量', () =>
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@ -31,3 +31,9 @@ test('0向量', () =>
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let v = angleTo(new Vector3(1, 0, 0), new Vector3(0, 0, 1), new Vector3(1, 0, 0)) //?
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expect(v).toEqual(0)
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});
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test('变量补全', () =>
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{
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let v = angleTo(new Vector3(1, 0, 0), new Vector3(0, 0, 1)) //?
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expect(v).toEqual(0)
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});
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