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@ -30,7 +30,7 @@ export class MaterialDictionary
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}
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createMaterial()
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{
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let mat = new THREE.MeshPhysicalMaterial({ roughness: 0.2, metalness: 0.2 });
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let mat = new THREE.MeshPhysicalMaterial({ roughness: 0.2, metalness: 0.2, bumpScale: 0.0005 });
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mat.name = "材质" + this._cout;
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this.addMaterial(mat);
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}
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