开发:画线代码更稳健

pull/2879/head
ChenX 3 months ago
parent f84dff0fb8
commit 5519896469

@ -3,6 +3,7 @@ import hotkeys from 'hotkeys-js-ext';
import { Vector3 } from 'three';
import { app } from '../ApplicationServices/Application';
import { CircleInternalTangentLines, CircleOuterTangentLines } from '../Common/CurveUtils';
import { Arc } from '../DatabaseServices/Entity/Arc';
import { Circle } from '../DatabaseServices/Entity/Circle';
import { Line } from '../DatabaseServices/Entity/Line';
import { Command } from '../Editor/CommandMachine';
@ -83,7 +84,7 @@ export class DrawLine implements Command
UCSUtils.SetUCSFromPointRes(ptRes);
let ptLast = ptRes.Point;
let firstSnapModeIsTan = ptRes.SnapMode === ObjectSnapMode.Tan && ptRes.SnapEntity;
let firstSnapModeIsTan = ptRes.SnapMode === ObjectSnapMode.Tan && (ptRes.SnapEntity instanceof Circle || ptRes.SnapEntity instanceof Arc);
let firstTangeCircle = ptRes.SnapEntity as Circle;
const TempUndo = () =>
@ -143,7 +144,7 @@ export class DrawLine implements Command
if (ptRes.Status === PromptStatus.OK)
{
//第一个是切点 第二个也是选切点
if (ptRes.SnapMode === ObjectSnapMode.Tan && firstSnapModeIsTan && firstTangeCircle && pts.length === 1 && ptRes.SnapEntity)
if (ptRes.SnapMode === ObjectSnapMode.Tan && firstSnapModeIsTan && pts.length === 1 && (ptRes.SnapEntity instanceof Circle || ptRes.SnapEntity instanceof Arc))
{
let secondTangeCircle = ptRes.SnapEntity as Circle;
//计算最优切线

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