From 6445b206b37568320dbf7a7f6835b82b6590a018 Mon Sep 17 00:00:00 2001 From: ChenX Date: Tue, 14 Nov 2023 10:14:01 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D:=E4=BA=8C=E7=BB=B4=E5=88=80?= =?UTF-8?q?=E8=B7=AF=E5=85=B3=E8=81=94=E5=88=87=E5=89=B2=E6=83=85=E5=86=B5?= =?UTF-8?q?=E4=B8=8B=E6=98=BE=E7=A4=BA=E4=B8=8D=E6=AD=A3=E7=A1=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/DatabaseServices/Entity/Extrude.ts | 18 ++++-------------- 1 file changed, 4 insertions(+), 14 deletions(-) diff --git a/src/DatabaseServices/Entity/Extrude.ts b/src/DatabaseServices/Entity/Extrude.ts index e46e0432e..c9ae8756e 100644 --- a/src/DatabaseServices/Entity/Extrude.ts +++ b/src/DatabaseServices/Entity/Extrude.ts @@ -1793,6 +1793,10 @@ export class ExtrudeSolid extends Entity this._EdgeGeometry = BufferGeometryUtils.MergeBufferGeometries(edges); } + //因为这里更新了mesh geom 所以我们必须更新它. + this._MeshGeometry = this.UpdateMeshGeom(this._MeshGeometry); + this._MeshGeometry["IsMesh"] = true; + //我们加入一些拓展信息,以便排钻能够使用(或者其他的,比如发送到效果图?,BBS)(布局视口会直接添加实体到场景,所以我们只在这里设置OriginEntity) for (let i = 0; i < this.__CacheSplitExtrudes.length; i++) { @@ -1908,12 +1912,7 @@ export class ExtrudeSolid extends Entity if (!ExtrudeConfig.DisableRefCut) this.CalcRelevanceGroove(); if (this._MeshGeometry) - { - //修复二维刀路更新(在有关联切割的情况下) - this._MeshGeometry = this.UpdateMeshGeom(this._MeshGeometry); - this._MeshGeometry["IsMesh"] = true; return this._MeshGeometry; - } this._EdgeGeometry = undefined;//清理掉(以便在被csg切割后得到edgegeom) @@ -1999,17 +1998,8 @@ export class ExtrudeSolid extends Entity if (this._EdgeGeometry) return this._EdgeGeometry; - let oldMeshGeom = this._MeshGeometry; if (!ExtrudeConfig.DisableRefCut) - { this.CalcRelevanceGroove(); - //修复二维刀路更新(在有关联切割的情况下) - if (this._MeshGeometry && this._MeshGeometry !== oldMeshGeom) - { - this._MeshGeometry = this.UpdateMeshGeom(this._MeshGeometry); - this._MeshGeometry["IsMesh"] = true; - } - } if (this._EdgeGeometry) return this._EdgeGeometry;