清除测试log

pull/334/MERGE
ChenX 5 years ago
parent 80c8884c0c
commit 661b2ef8f0

@ -32,11 +32,10 @@ test('测试创建', () =>
RemoveObjectData,
])
{
console.log(C);
//确保每个对象都被正确的创建
let obj = CADFactory.CreateObject(C.name /*?*/);
let str = CadObjectToString(obj);
console.log(obj.constructor.name);
expect(str).toMatchSnapshot();
//确保对象正确的反序列化
@ -138,7 +137,6 @@ test('xxx', () =>
(id1.Object as Line).StartPoint = new THREE.Vector3(10, 4, 2);
(id1.Object as Line).EndPoint = new THREE.Vector3(2, 2, 2);
let file = db.FileWrite();
console.log(file.ToString());
db.hm.StartCmd("");

@ -1,5 +1,19 @@
// Jest Snapshot v1, https://goo.gl/fbAQLP
exports[`三点共线 1`] = `
Vector3 {
"x": 0,
"y": 0,
"z": 0,
}
`;
exports[`三点共线 2`] = `0`;
exports[`三点共线 3`] = `1.5707963267948966`;
exports[`三点共线 4`] = `0`;
exports[`三点同一位置 1`] = `0`;
exports[`三点同一位置 2`] = `0`;

@ -12,12 +12,10 @@ test("三点共线", () =>
let arc = new Arc();
arc.FromThreePoint(pt1, pt2, pt3);
console.log(arc.Center);
console.log(arc.StartAngle);
console.log(arc.EndAngle);
console.log(arc.Radius);
expect(arc.Center.toArray()).toMatchObject([0, 0, 0]);
expect(arc.Center).toMatchSnapshot();
expect(arc.StartAngle).toMatchSnapshot();
expect(arc.EndAngle).toMatchSnapshot();
expect(arc.Radius).toMatchSnapshot();
})
test("三点圆心", () =>
@ -27,11 +25,7 @@ test("三点圆心", () =>
new Vector3(0, 0, 0),
new Vector3(5, 5, 0),
new Vector3(10, 0, 0)
)
console.log(arc.StartAngle);
console.log(arc.EndAngle);
);
expect(arc.Center.toArray()).toMatchObject([5, 0, 0]);
expect(arc.StartAngle).toMatchSnapshot();
expect(arc.EndAngle).toMatchSnapshot();
@ -44,11 +38,7 @@ test("三点同一位置", () =>
new Vector3(5, 5, 0),
new Vector3(5, 5, 0),
new Vector3(5, 5, 0)
)
console.log(arc.StartAngle);
console.log(arc.EndAngle);
);
expect(arc.Center.toArray()).toMatchObject([5, 5, 0]);
expect(arc.StartAngle).toMatchSnapshot();
expect(arc.EndAngle).toMatchSnapshot();

@ -36,7 +36,6 @@ test("", () =>
//试着还原
orb.UpdateDirection(dir);
console.log('dir: ', dir);
expect(equalv3(dir, dirc)).toBe(true);
//试试新的
@ -46,7 +45,6 @@ test("", () =>
//试着还原
orb.UpdateDirection(dir);
console.log('dir: ', dir);
expect(equalv3(dir, dirc)).toBe(true);
dir.set(0, 0, -1);
@ -58,30 +56,19 @@ test("", () =>
//试着还原
orb.UpdateDirection(dir);
console.log('dir: ', dir);
expect(equalv3(dir, dirc)).toBe(true);
let newDir = orb.UpdateDirection();
console.log('newDir: ', newDir);
let up = Orbit.ComputUpDirection(new THREE.Vector3(0, 0, 1));
expect(equalv3(up, new THREE.Vector3(0, 1, 0))).toBe(true);
Orbit.ComputUpDirection(new THREE.Vector3(0, 0, -1), up);
console.log(up);
Orbit.ComputUpDirection(new THREE.Vector3(0, 0, 1), up);
console.log(up);
Orbit.ComputUpDirection(new THREE.Vector3(1, 0, 0), up);
let newD = orb.UpdateDirection();
console.log(newD);
expect(equalv3(newD, new THREE.Vector3(0, 0, -1))).toBe(true);
})
@ -89,22 +76,16 @@ test("测试求向量", () =>
{
let dir = new THREE.Vector3(0, 0, 1);
let up = Orbit.ComputUpDirection(dir);
console.log(up);
expect(up).toMatchSnapshot();
Orbit.ComputUpDirection(dir, up);
console.log(up);
expect(up).toMatchSnapshot();
dir.z = -1;
Orbit.ComputUpDirection(dir, up);
console.log('up: ', up);
expect(up).toMatchSnapshot();
dir.x = 1;
console.log('dir: ', dir);
Orbit.ComputUpDirection(dir, up);
console.log('up: ', up);
expect(up).toMatchSnapshot();
})

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