优化:建模增加动作时的提示信息

pull/1559/MERGE
ChenX 3 years ago
parent c97fdf1f4a
commit 76f500519a

@ -463,7 +463,7 @@ export async function InitTempateBoardThicknessActions(template: TemplateRecord,
//设置UCS
app.Editor.UCSMatrix = br.OCS;
let ptRes = await app.Editor.GetPoint({ BasePoint: boardCenter, AllowDrawRubberBand: true });
let ptRes = await app.Editor.GetPoint({ Msg: "请点击板厚变大时的拉伸方向(方向和板面平行时,板厚向两边均匀变大):", BasePoint: boardCenter, AllowDrawRubberBand: true });
if (ptRes.Status !== PromptStatus.OK)
{
@ -709,7 +709,7 @@ export async function AddStretchAction(template: TemplateRecord, useScaleBox = f
let p1Res = await app.Editor.GetPoint({});
if (p1Res.Status !== PromptStatus.OK) return;
let p2Res = await app.Editor.GetPoint({ Msg: "点击下一个点确认方向:", BasePoint: p1Res.Point });
let p2Res = await app.Editor.GetPoint({ Msg: "请点击参数变大时的拉伸方向:", BasePoint: p1Res.Point });
if (p2Res.Status !== PromptStatus.OK) return;
let direction = p2Res.Point.sub(p1Res.Point);

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