使用翻转曲线修复 面域合并错误

pull/653835/MERGE
ChenX 7 years ago
parent fe438744bf
commit 78643d7afa

@ -58,14 +58,14 @@ export class Region extends Entity
for (let cu of this.m_CuList)
{
if (cu.EndPoint.distanceTo(begin) < fuzz)
cu.Reverse();
//设置起点
begin.copy(cu.EndPoint);
if (cu instanceof Line)
{
if (cu.StartPoint.distanceTo(begin) < fuzz)
begin = cu.EndPoint;
else
begin = cu.StartPoint;
this.m_Shape.lineTo(begin.x, begin.y);
}
else if (cu instanceof Circle)
@ -78,9 +78,6 @@ export class Region extends Entity
}
else if (cu instanceof Polyline)
{
if (cu.EndPoint.distanceTo(begin) < fuzz)
cu.Reverse();
let plData = cu.LineData;
let pts: Vector2[] = [];
let bul: number[] = [];
@ -90,16 +87,10 @@ export class Region extends Entity
bul.push(d.bul);
}
CreateBoardUtil.createPath(pts, bul, this.m_Shape);
begin = cu.EndPoint;
}
else if (cu instanceof Arc)
{
//起点和终点影响开始角度,结束角度和法向量
if (begin.distanceTo(cu.StartPoint) < 0.1)
this.m_Shape.absarc(cu.Center.x, cu.Center.y, cu.Radius, cu.StartAngle, cu.EndAngle, cu.Normal.z < 0);
else
this.m_Shape.absarc(cu.Center.x, cu.Center.y, cu.Radius, cu.EndAngle, cu.StartAngle, cu.Normal.z > 0);
this.m_Shape.absarc(cu.Center.x, cu.Center.y, cu.Radius, cu.StartAngle, cu.EndAngle, cu.IsClockWise);
}
}

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