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@ -297,14 +297,14 @@ export class PointLightStore implements IConfigStore
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{
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let lightStore = LightStore.GetInstance();
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this.m_Option.CaseShadow = lightStore.lightData.CaseShadow;
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this.m_Option.Intensity = parseInt(lightStore.lightData.Intensity);
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this.m_Option.Intensity = parseFloat(lightStore.lightData.Intensity);
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this.m_Option.lightColor = lightStore.lightData.Color;
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this.m_Option.temperature = parseInt(lightStore.lightData.Temperature);
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this.m_Option.IndirectLightingIntensity = parseInt(lightStore.lightData.IndirectLightingIntensity);
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this.m_Option.temperature = parseFloat(lightStore.lightData.Temperature);
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this.m_Option.IndirectLightingIntensity = parseFloat(lightStore.lightData.IndirectLightingIntensity);
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this.m_Option.SpecularScale = parseFloat(lightStore.lightData.SpecularScale);
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this.m_Option.SoftSourceRadius = parseInt(lightStore.lightData.SoftSourceRadius);
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this.m_Option.SourceLength = parseInt(lightStore.lightData.SourceLength);
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this.m_Option.SourceRadius = parseInt(lightStore.lightData.SourceRadius);
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this.m_Option.SoftSourceRadius = parseFloat(lightStore.lightData.SoftSourceRadius);
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this.m_Option.SourceLength = parseFloat(lightStore.lightData.SourceLength);
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this.m_Option.SourceRadius = parseFloat(lightStore.lightData.SourceRadius);
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//新的配置
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let newConfig: IConfigOption = {};
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@ -392,17 +392,17 @@ export class SpotLightStore implements IConfigStore
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{
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let lightStore = LightStore.GetInstance();
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this.m_Option.CaseShadow = lightStore.lightData.CaseShadow;
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this.m_Option.Intensity = parseInt(lightStore.lightData.Intensity);
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this.m_Option.Intensity = parseFloat(lightStore.lightData.Intensity);
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this.m_Option.lightColor = lightStore.lightData.Color;
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this.m_Option.temperature = parseInt(lightStore.lightData.Temperature);
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this.m_Option.IndirectLightingIntensity = parseInt(lightStore.lightData.IndirectLightingIntensity);
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this.m_Option.temperature = parseFloat(lightStore.lightData.Temperature);
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this.m_Option.IndirectLightingIntensity = parseFloat(lightStore.lightData.IndirectLightingIntensity);
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this.m_Option.SpecularScale = parseFloat(lightStore.lightData.SpecularScale);
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this.m_Option.Angle = parseInt(lightStore.lightData.Angle);
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this.m_Option.InnerConeAngle = parseInt(lightStore.lightData.InnerConeAngle);
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this.m_Option.SoftSourceRadius = parseInt(lightStore.lightData.SoftSourceRadius);
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this.m_Option.SourceLength = parseInt(lightStore.lightData.SourceLength);
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this.m_Option.SourceRadius = parseInt(lightStore.lightData.SourceRadius);
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this.m_Option.AttenuationRadius = parseInt(lightStore.lightData.AttenuationRadius);
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this.m_Option.Angle = parseFloat(lightStore.lightData.Angle);
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this.m_Option.InnerConeAngle = parseFloat(lightStore.lightData.InnerConeAngle);
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this.m_Option.SoftSourceRadius = parseFloat(lightStore.lightData.SoftSourceRadius);
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this.m_Option.SourceLength = parseFloat(lightStore.lightData.SourceLength);
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this.m_Option.SourceRadius = parseFloat(lightStore.lightData.SourceRadius);
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this.m_Option.AttenuationRadius = parseFloat(lightStore.lightData.AttenuationRadius);
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this.m_Option.ShowHelper = lightStore.lightData.ShowHelper;
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//新的配置
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let newConfig: IConfigOption = {};
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@ -496,16 +496,16 @@ export class RectAreaLightStore implements IConfigStore
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{
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let lightStore = LightStore.GetInstance();
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this.m_Option.CaseShadow = lightStore.lightData.CaseShadow;
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this.m_Option.Intensity = parseInt(lightStore.lightData.Intensity);
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this.m_Option.Intensity = parseFloat(lightStore.lightData.Intensity);
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this.m_Option.lightColor = lightStore.lightData.Color;
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this.m_Option.temperature = parseInt(lightStore.lightData.Temperature);
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this.m_Option.IndirectLightingIntensity = parseInt(lightStore.lightData.IndirectLightingIntensity);
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this.m_Option.temperature = parseFloat(lightStore.lightData.Temperature);
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this.m_Option.IndirectLightingIntensity = parseFloat(lightStore.lightData.IndirectLightingIntensity);
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this.m_Option.SpecularScale = parseFloat(lightStore.lightData.SpecularScale);
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this.m_Option.Width = parseFloat(lightStore.lightData.Width);
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this.m_Option.Height = parseFloat(lightStore.lightData.Height);
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this.m_Option.BarnDoorAngle = parseInt(lightStore.lightData.BarnDoorAngle);
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this.m_Option.BarnDoorLength = parseInt(lightStore.lightData.BarnDoorLength);
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this.m_Option.AttenuationRadius = parseInt(lightStore.lightData.AttenuationRadius);
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this.m_Option.BarnDoorAngle = parseFloat(lightStore.lightData.BarnDoorAngle);
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this.m_Option.BarnDoorLength = parseFloat(lightStore.lightData.BarnDoorLength);
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this.m_Option.AttenuationRadius = parseFloat(lightStore.lightData.AttenuationRadius);
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this.m_Option.ShowHelper = lightStore.lightData.ShowHelper;
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//新的配置
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let newConfig: IConfigOption = {};
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