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@ -1,4 +1,5 @@
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import { Intent } from '@blueprintjs/core';
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import { Matrix4 } from 'three';
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import { app } from '../ApplicationServices/Application';
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import { Log, LogType } from '../Common/Log';
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import { DuplicateRecordCloning } from '../Common/Status';
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@ -73,25 +74,57 @@ export class Command_Copy implements Command
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let ptBase = ptRes.Point;
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let ptLast = ptBase.clone();
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let oens = ssRes.SelectSet.SelectEntityList;
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oens = RemoveRoomAutoGenEntity(oens);
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let olds = new Set(oens);
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let jens = oens.map(e => JigUtils.Draw(e));
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for (let e of oens) e.DrawObject.visible = true;
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const { copyEnts, dbEnts, idMapRev, idMap, oldEntsSet } = GetCopyEntsParam(ssRes.SelectSet.SelectEntityList);
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while (true)
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{
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app.Database.hm.StartMark();
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let ptRes2 = await app.Editor.GetPoint({
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AllowNone: true,
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Msg: "请选择复制终点:",
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NotSnapZ: true,
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Callback: (p) =>
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{
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let moveM = MoveMatrix(p.clone().sub(ptLast));
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ptLast.copy(p);
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for (let e of copyEnts)
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e.ApplyMatrix(moveM);
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},
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BasePoint: ptRes.Point,
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AllowDrawRubberBand: true
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});
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if (ptRes2.Status === PromptStatus.OK)
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{
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let moveM = MoveMatrix(ptRes2.Point.sub(ptBase));
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HardCloneObject(dbEnts, moveM, idMapRev, idMap, oldEntsSet);
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}
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else
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break;
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}
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}
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}
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export function GetCopyEntsParam(originalEnts: Entity[]): { copyEnts: Entity[]; dbEnts: Entity[]; idMapRev: IdMaping; idMap: IdMaping; oldEntsSet: Set<Entity>; }
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{
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originalEnts = RemoveRoomAutoGenEntity(originalEnts);
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let oldEntsSet = new Set(originalEnts);
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let copyEnts = originalEnts.map(e => JigUtils.Draw(e));
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for (let e of originalEnts) e.DrawObject.visible = true;
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//#region 拷贝实体
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let tempDb = new Database(false, false, true);
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let filer = new WblockCloneFiler2();
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let idMap: IdMaping = new Map();
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let nens = tempDb.WblockCloneObejcts(oens, app.Viewer.isLayout ? tempDb.LayoutSpace : tempDb.ModelSpace, idMap, DuplicateRecordCloning.Ignore, filer) as Entity[];
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let news = new Set(nens);
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let newEnts = tempDb.WblockCloneObejcts(originalEnts, app.Viewer.isLayout ? tempDb.LayoutSpace : tempDb.ModelSpace, idMap, DuplicateRecordCloning.Ignore, filer) as Entity[];
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let newEntsSet = new Set(newEnts);
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let idMapRev: IdMaping = new Map();
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for (let [k, v] of idMap) idMapRev.set(v, k);
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for (let e of tempDb.ModelSpace.Entitys)
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{
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if (news.has(e)) continue;
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if (newEntsSet.has(e)) continue;
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//板件删除时会清除关联的排钻 我们不想清除
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if (e instanceof Board)
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{
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@ -100,47 +133,28 @@ export class Command_Copy implements Command
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}
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e.GoodBye();
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tempDb.DeleteId(e.Id.Index);//否则查到引用仍然拷贝
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tempDb.DeleteId(e.Id.Index); //否则查到引用仍然拷贝
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}
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Purge(tempDb);
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PurgeTemplateTreeRoot(tempDb);
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//#endregion
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let dbEnts = app.Viewer.isLayout ? tempDb.LayoutSpace.Entitys : tempDb.ModelSpace.Entitys.concat(tempDb.Lights.Entitys);
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return { copyEnts, dbEnts, idMapRev, idMap, oldEntsSet };
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}
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let dbens = app.Viewer.isLayout ? tempDb.LayoutSpace.Entitys : tempDb.ModelSpace.Entitys.concat(tempDb.Lights.Entitys);
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while (true)
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{
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app.Database.hm.StartMark();
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let ptRes2 = await app.Editor.GetPoint({
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AllowNone: true,
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Msg: "请选择复制终点:",
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NotSnapZ: true,
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Callback: (p) =>
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{
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let moveM = MoveMatrix(p.clone().sub(ptLast));
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ptLast.copy(p);
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for (let e of jens)
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e.ApplyMatrix(moveM);
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},
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BasePoint: ptRes.Point,
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AllowDrawRubberBand: true
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});
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if (ptRes2.Status === PromptStatus.OK)
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{
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let moveM = MoveMatrix(ptRes2.Point.sub(ptBase));
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export function HardCloneObject(dbAllEnts: Entity[], mtx: Matrix4, idMapRev: IdMaping, idMap: IdMaping, oldEntsSet: Set<Entity>)
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{
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let filer2 = new WblockCloneFiler2();
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let idMap2: IdMaping = new Map();
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let blkRec = app.Viewer.isLayout ? app.Database.LayoutSpace : app.Database.ModelSpace;
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let newEns = app.Database.WblockCloneObejcts(dbens, blkRec, idMap2, DuplicateRecordCloning.Ignore, filer2) as Entity[];
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let newEns = app.Database.WblockCloneObejcts(dbAllEnts, blkRec, idMap2, DuplicateRecordCloning.Ignore, filer2) as Entity[];
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let idMap2Rev: IdMaping = new Map();
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for (let [k, v] of idMap2) idMap2Rev.set(v, k);
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for (let e of newEns) e.ApplyMatrix(moveM);
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for (let e of newEns) e.ApplyMatrix(mtx);
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//新id倒推旧id
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function GetOldObjectId(newObjectId: ObjectId)
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@ -171,27 +185,27 @@ export class Command_Copy implements Command
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{
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if (!id || id.IsErase) continue;
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let br = id.Object as Board;//关联刀默认为板
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if (olds.has(br)) continue;//已经拷贝
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let br = id.Object as Board; //关联刀默认为板
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if (oldEntsSet.has(br)) continue; //已经拷贝
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if (temp.Subtract([br], [], true))
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e.RelevanceSubtract(br, true);//关联切割重新绑定
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e.RelevanceSubtract(br, true); //关联切割重新绑定
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}
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for (let id of oldBr.RelevanceMeats)
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{
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if (!id || id.IsErase) continue;
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let br = id.Object as Board;//关联刀默认为板
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if (olds.has(br)) continue;//已经拷贝
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let br = id.Object as Board; //关联刀默认为板
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if (oldEntsSet.has(br)) continue; //已经拷贝
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if (br.Clone().Subtract([e], [], true))
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br.RelevanceSubtract(e, true);//关联切割重新绑定
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br.RelevanceSubtract(e, true); //关联切割重新绑定
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}
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e.CopyInRenderTpye = userConfig.RenderType;
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// oldBr.RelativeHardware; //关联的五金肯定没办法重新关联
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}
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else if (e instanceof CylinderHole && e.Type === GangDrillType.Nail)//层板钉
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else if (e instanceof CylinderHole && e.Type === GangDrillType.Nail) //层板钉
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{
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let oldId = GetOldObjectId(e.Id);
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let oldE = oldId.Object as CylinderHole;
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@ -208,7 +222,7 @@ export class Command_Copy implements Command
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}
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}
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if (!e.MId || e.MId.IsErase)//层板没拷贝
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if (!e.MId || e.MId.IsErase) //层板没拷贝
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{
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if (oldE.MId && !oldE.MId.IsErase)
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{
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@ -223,11 +237,12 @@ export class Command_Copy implements Command
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//处理通孔(如果通孔没拷贝,那么移除通孔属性)(这里没有考虑到图纸中的对象可能会组成新的通孔)
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if (oldE.OtherHalfTongKong)
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{
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if (!olds.has(oldE.OtherHalfTongKong.Object as Entity))
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if (!oldEntsSet.has(oldE.OtherHalfTongKong.Object as Entity))
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{
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e.OtherHalfTongKong = null;
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if (e instanceof CylinderHole)
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e.Type = GangDrillType.Ymj;
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else
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(e as ExtrudeHole).isThrough = false;
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}
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@ -235,20 +250,20 @@ export class Command_Copy implements Command
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}
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else if (e instanceof Hole)
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{
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if (repHoled.has(e)) continue;//因为我们以编组为单位,所以我们不会选到非编组外的排钻,所以这样是正确的
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if (repHoled.has(e)) continue; //因为我们以编组为单位,所以我们不会选到非编组外的排钻,所以这样是正确的
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let groupHoles: Hole[] = [];
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if (e.GroupId?.Object)
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{
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let g = e.GroupId.Object as GroupRecord;
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if (g.Name)//如果没有名称,那么可能是用户自己编组的
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if (g.Name) //如果没有名称,那么可能是用户自己编组的
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{
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for (let id of g.Entitys)
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{
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if (id.Object instanceof Hole)
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{
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groupHoles.push(id.Object);
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repHoled.add(id.Object);//因为实体在编组里,所以我们肯定它已经被选中拷贝!
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repHoled.add(id.Object); //因为实体在编组里,所以我们肯定它已经被选中拷贝!
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}
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}
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}
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@ -264,7 +279,7 @@ export class Command_Copy implements Command
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if (oldHole.FId && !oldHole.FId.IsErase)
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{
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if (!olds.has(oldHole.FId.Object as Board))//父亲没拷贝
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if (!oldEntsSet.has(oldHole.FId.Object as Board)) //父亲没拷贝
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{
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e.FId = fbr.Id;
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fbr.AppendDrillList(mbr.Id, [groupHoles.map(e => e.Id)]);
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@ -282,7 +297,7 @@ export class Command_Copy implements Command
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if (oldHole.MId && !oldHole.MId.IsErase)
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{
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if (!olds.has(oldHole.MId.Object as Board))//母亲没拷贝
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if (!oldEntsSet.has(oldHole.MId.Object as Board)) //母亲没拷贝
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{
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e.MId = mbr.Id;
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mbr.AppendDrillList(fbr.Id, [groupHoles.map(e => e.Id)]);
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@ -298,7 +313,7 @@ export class Command_Copy implements Command
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}
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}
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}
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else if (e instanceof HardwareCompositeEntity)//五金
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else if (e instanceof HardwareCompositeEntity) //五金
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{
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let oldId = GetOldObjectId(e.Id);
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let oldE = oldId.Object as HardwareCompositeEntity;
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@ -307,9 +322,9 @@ export class Command_Copy implements Command
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{
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if (!id || id.IsErase) continue;
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let ent = id.Object;
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if (ent instanceof Board)//只复制了五金 却没复制板
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if (ent instanceof Board) //只复制了五金 却没复制板
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{
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if (!olds.has(ent))
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if (!oldEntsSet.has(ent))
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{
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e.RelevanceBoards.push(ent.Id);
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ent.RelativeHardware.push(e.Id);
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@ -317,7 +332,7 @@ export class Command_Copy implements Command
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}
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else if (ent instanceof HardwareCompositeEntity) //复合板
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{
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if (!olds.has(ent))
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if (!oldEntsSet.has(ent))
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{
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e.RelevanceBoards.push(ent.Id);
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ent.RelevanceHardware.push(e.Id);
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@ -325,7 +340,7 @@ export class Command_Copy implements Command
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}
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}
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}
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else if (e instanceof HardwareTopline)//顶线不需要
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else if (e instanceof HardwareTopline) //顶线不需要
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{
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}
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else if (e instanceof ViewportEntity)
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@ -346,16 +361,11 @@ export class Command_Copy implements Command
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let fullCopy = e.RelevancyWalls.length === (e.Points.length - 1) && e.RelevancyWalls.every(id =>
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{
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let oldId = GetOldObjectId(id);
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return olds.has(oldId.Object as Entity);
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return oldEntsSet.has(oldId.Object as Entity);
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});
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if (!fullCopy)
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e.Erase();//我们现在直接删除它,我们其实应该重新放置它,但是我们没做!
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}
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}
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}
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else
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break;
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e.Erase();
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}
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}
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}
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