清理不必要的函数

pull/29/head
ChenX 7 years ago
parent b19778d5a4
commit a6e3b8a78c

@ -384,8 +384,8 @@ export class Arc extends Curve
//用圆心和其中一个点求距离得到半径:
this.m_Radius = this.m_Center.distanceTo(pt1);
//起始角度 端点角度
this.m_StartAngle = this.getangle(pt1, this.m_Center);
this.m_EndAngle = this.getangle(pt3, this.m_Center);
this.m_StartAngle = angle(pt1.clone().sub(this.Center));
this.m_EndAngle = angle(pt3.clone().sub(this.Center));
//求出向量p1->p2,p1->p3
let p1 = new Vector3(0, 0, 0);
p1.x = pt2.x - pt1.x;
@ -404,13 +404,6 @@ export class Arc extends Curve
}
}
getangle(pt1: Vector3, pt2: Vector3)
{
let x = pt1.x - pt2.x;
let y = pt1.y - pt2.y;
return Math.atan2(y, x);
}
InitDrawObject(renderType: RenderType = RenderType.Wireframe): THREE.Line
{
let geo = new THREE.Geometry();

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