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@ -41,9 +41,6 @@ export function IsPointInBowArc(arc: Arc, pt: Vector3, isInChrodIsTrue = false):
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pv.cross(av);
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if (isInChrodIsTrue && equaln(pv.z, 0))
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return true;
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//未优化的代码
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// if (pv.z > 0 && arc.IsClockWise)
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// return false;
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@ -53,7 +50,7 @@ export function IsPointInBowArc(arc: Arc, pt: Vector3, isInChrodIsTrue = false):
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// return arc.Center.distanceToSquared(pt) < arc.Radius * arc.Radius;
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//简化的代码
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if ((pv.z > 0) !== arc.IsClockWise)
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if ((pv.z > 0) !== arc.IsClockWise || (isInChrodIsTrue && equaln(pv.z, 0)))
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{
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return arc.Center.distanceToSquared(pt) < arc.Radius * arc.Radius;
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}
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