优化:墙体删除后,网洞一同删除

pull/1702/MERGE
ChenX 2 years ago
parent 2b671ee743
commit b1bf9a229e

@ -21,17 +21,12 @@ export async function UpdateRelevanceWallHole(ents: CADObject[])
if (updated.has(wall)) return;
updated.add(wall);//避免重入
if (wall.IsErase)
{
for (let hole of wall.RelevancyHoles)
hole.Object.Erase();
return;
}
//先更新洞,因为洞可能会修复位置
for (let holeId of wall.RelevancyHoles)//更新关联的洞
{
let hole = holeId.Object;
if (wall.IsErase)
hole.Erase();
UpdateHole(hole);//这里如果只更新洞,那么有可能关联的其他的墙会逃逸
}
@ -111,6 +106,8 @@ function UpdateWallHolesDataAndUpdateDraw(wall: RoomWallBase)
*/
function UpdateHoleFakerWallsAndUpdateDraw(hole: RoomHolePolyline)
{
if (hole.IsErase) return;
let fakerWalls = hole.RelevancyWalls.map(w => w.Object.Clone());
let pts = hole.Points;

Loading…
Cancel
Save