变更:绘制的灯光总是有助手

pull/1771/MERGE
ChenX 3 years ago
parent 2f5ade5863
commit b1ebca44e7

@ -24,7 +24,7 @@ export class Light extends Entity
@AutoRecord IndirectLightingIntensity = 1; //0-200 间接光照强度 @AutoRecord IndirectLightingIntensity = 1; //0-200 间接光照强度
//LightComponent extends LightComponentBase //LightComponent extends LightComponentBase
@AutoRecord SpecularScale = 1;//高光度范围 默认1 (物理) @AutoRecord SpecularScale = 1;//高光度范围 默认1 (物理)
protected _ShowHelper = Light.DefaultShowHelpr; protected _ShowHelper = true;// Light.DefaultShowHelpr; 默认绘制的灯光总是有助手,避免让用户困惑
protected _CaseShadow = Light.DefaultCaseShadow;//投射阴影 protected _CaseShadow = Light.DefaultCaseShadow;//投射阴影
protected _OpenLight = Light.DefaultOpenLight;//开灯 protected _OpenLight = Light.DefaultOpenLight;//开灯
static DefaultOpenLight = false; static DefaultOpenLight = false;

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