修复:排钻判断共面错误

pull/1920/MERGE
ChenX 2 years ago
parent c85e9256e5
commit baaf0e3b7d

@ -142,13 +142,13 @@ export class BoardGetFace
} }
//坐标系共面且法线相反 //坐标系共面且法线相反
export function MatrixIsCoplane2(matrixFrom: Matrix4, matrixTo: Matrix4, fuzz = 1e-5): boolean export function MatrixIsCoplane2(matrixFrom: Matrix4, matrixTo: Matrix4, zFuzz: number): boolean
{ {
let nor1 = new Vector3().setFromMatrixColumn(matrixFrom, 2); let nor1 = new Vector3().setFromMatrixColumn(matrixFrom, 2);
let nor2 = new Vector3().setFromMatrixColumn(matrixTo, 2); let nor2 = new Vector3().setFromMatrixColumn(matrixTo, 2);
//法线共面 //法线共面
if (!equalv3(nor1, nor2.negate(), fuzz)) if (!equalv3(nor1, nor2.negate(), 1e-5))
return false; return false;
//高共面 //高共面
@ -156,7 +156,7 @@ export function MatrixIsCoplane2(matrixFrom: Matrix4, matrixTo: Matrix4, fuzz =
//变换到自身对象坐标系. //变换到自身对象坐标系.
pt.applyMatrix4(new Matrix4().getInverse(matrixFrom)); pt.applyMatrix4(new Matrix4().getInverse(matrixFrom));
return equaln(pt.z, 0, fuzz); return equaln(pt.z, 0, zFuzz);
} }
export function GetSideFaceMtx(cu: Curve, inverseZ = false): Matrix4 export function GetSideFaceMtx(cu: Curve, inverseZ = false): Matrix4
{ {

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