更新创建板件的代码 现在会正确的使用板件的高度

pull/7/head
ChenX 7 years ago
parent f733d81b93
commit becb5f9020

@ -84,6 +84,8 @@ export namespace CreateBoardUtil
var boardPts = boardData["Pts"];
var boardBuls = boardData["Buls"];
let boardHeight = boardData["H"];
var boardMat = new THREE.Matrix4();
var matInv: THREE.Matrix4 = new THREE.Matrix4();
//InitBoardMat
@ -111,11 +113,11 @@ export namespace CreateBoardUtil
var extrudeSettings = {
steps: 1,
bevelEnabled: false,
amount: 18 * 0.001
amount: boardHeight * 0.001
};
var ext = new THREE.ExtrudeGeometry(sp, extrudeSettings);
ext.translate(0, 0, -18 * 0.001)
ext.translate(0, 0, -boardHeight * 0.001)
ext.applyMatrix(boardMat);
if (boardData["BoardName"] === "地脚线")

Loading…
Cancel
Save