diff --git a/src/DatabaseServices/Entity/EntityFbx.ts b/src/DatabaseServices/Entity/EntityFbx.ts index ad7102c2e..061d22bb4 100644 --- a/src/DatabaseServices/Entity/EntityFbx.ts +++ b/src/DatabaseServices/Entity/EntityFbx.ts @@ -347,10 +347,8 @@ export class EntityFbx extends Entity let newObject = obj.children[0]; //缩放尺寸(如果用户指定了这个缩放 我们就缩放它) - if (this._ScaleSize.x && this._Size.x) - newObject.scale.copy(this._ScaleSize).divide(this._Size).multiplyScalar(10); - else - newObject.scale.set(10, 10, 10);//UE4缩放10 如果按米为单位的缩放1000 + if (this._ScaleSize.x) + newObject.scale.copy(this._ScaleSize).divide(this._Size); newObject.updateMatrix();//保证更新缩放 newObject.updateMatrixWorld(false);//保证更新位置