开发:清理代码

pull/998/head
ChenX 4 years ago
parent 16c6968ae5
commit d8e9f4c442

@ -26,35 +26,35 @@ export class Cursor
/** /**
* *
*/ */
private m_SquareSize = 10; private _SquareSize = 10;
/** /**
* 线 * 线
*/ */
private m_LineLength = 1000; private _LineLength = 1000;
private _3DLineLength = 100; private _3DLineLength = 100;
private m_SquareObject: Line; private _SquareObject: Line;
private m_OutsideCrossLineObject: LineSegments; private _OutsideCrossLineObject: LineSegments;
private m_CrossLineObject: LineSegments; private _CrossLineObject: LineSegments;
private _threeDLine: Group = new Group(); private _threeDLine: Group = new Group();
private m_Mode: CursorMode; private _Mode: CursorMode;
private _isTheeeDMode = false; private _isTheeeDMode = false;
constructor() constructor()
{ {
//方形框 //方形框
this.m_SquareObject = new Line( this._SquareObject = new Line(
BufferGeometryUtils.CreateFromPts(this.SquarePts()), BufferGeometryUtils.CreateFromPts(this.SquarePts()),
ColorMaterial.GetLineMaterial(7)); ColorMaterial.GetLineMaterial(7));
//选择线 + //选择线 +
this.m_CrossLineObject = new LineSegments( this._CrossLineObject = new LineSegments(
BufferGeometryUtils.CreateFromPts(this.CrossLinePts()), BufferGeometryUtils.CreateFromPts(this.CrossLinePts()),
ColorMaterial.GetLineMaterial(7) ColorMaterial.GetLineMaterial(7)
); );
//选择线 口 //选择线 口
this.m_OutsideCrossLineObject = new LineSegments( this._OutsideCrossLineObject = new LineSegments(
BufferGeometryUtils.CreateFromPts(this.OutsideLinePts()), BufferGeometryUtils.CreateFromPts(this.OutsideLinePts()),
ColorMaterial.GetLineMaterial(7) ColorMaterial.GetLineMaterial(7)
); );
@ -72,17 +72,17 @@ export class Cursor
if (bool !== this._isTheeeDMode) if (bool !== this._isTheeeDMode)
{ {
this._isTheeeDMode = bool; this._isTheeeDMode = bool;
if (this.m_Mode === CursorMode.None) if (this._Mode === CursorMode.None)
this.UpdateCursor(); this.UpdateCursor();
} }
} }
//设置光标模式 //设置光标模式
set Mode(mode: CursorMode) set Mode(mode: CursorMode)
{ {
if (mode === this.m_Mode) if (mode === this._Mode)
return; return;
this.m_Mode = mode; this._Mode = mode;
this.UpdateCursor(); this.UpdateCursor();
} }
UpdateCursor() UpdateCursor()
@ -90,22 +90,22 @@ export class Cursor
while (this.CursorObject.children.length > 0) while (this.CursorObject.children.length > 0)
this.CursorObject.remove(this.CursorObject.children[0]); this.CursorObject.remove(this.CursorObject.children[0]);
switch (this.m_Mode) switch (this._Mode)
{ {
case CursorMode.None: case CursorMode.None:
if (this._isTheeeDMode) if (this._isTheeeDMode)
this.CursorObject.add(this.m_SquareObject, this._threeDLine); this.CursorObject.add(this._SquareObject, this._threeDLine);
else else
this.CursorObject.add(...[this.m_SquareObject, this.m_OutsideCrossLineObject]); this.CursorObject.add(...[this._SquareObject, this._OutsideCrossLineObject]);
break; break;
case CursorMode.GetEntity: case CursorMode.GetEntity:
this.CursorObject.add(this.m_SquareObject); this.CursorObject.add(this._SquareObject);
break; break;
case CursorMode.GetPoint: case CursorMode.GetPoint:
if (this._isTheeeDMode) if (this._isTheeeDMode)
this.CursorObject.add(this._threeDLine); this.CursorObject.add(this._threeDLine);
else else
this.CursorObject.add(this.m_CrossLineObject); this.CursorObject.add(this._CrossLineObject);
break; break;
default: default:
break; break;
@ -129,22 +129,22 @@ export class Cursor
*/ */
set SquareSize(size: number) set SquareSize(size: number)
{ {
this.m_SquareSize = size; this._SquareSize = size;
BufferGeometryUtils.UpdatePts(this.m_SquareObject.geometry as BufferGeometry, this.SquarePts()); BufferGeometryUtils.UpdatePts(this._SquareObject.geometry as BufferGeometry, this.SquarePts());
BufferGeometryUtils.UpdatePts(this.m_OutsideCrossLineObject.geometry as BufferGeometry, this.OutsideLinePts()); BufferGeometryUtils.UpdatePts(this._OutsideCrossLineObject.geometry as BufferGeometry, this.OutsideLinePts());
this.UpdateEvent(); this.UpdateEvent();
} }
get SquareSize() get SquareSize()
{ {
return this.m_SquareSize; return this._SquareSize;
} }
//设置选择线的长度 //设置选择线的长度
set CrossLineLength(length: number) set CrossLineLength(length: number)
{ {
this.m_LineLength = length; this._LineLength = length;
BufferGeometryUtils.UpdatePts(this.m_OutsideCrossLineObject.geometry as BufferGeometry, this.OutsideLinePts()); BufferGeometryUtils.UpdatePts(this._OutsideCrossLineObject.geometry as BufferGeometry, this.OutsideLinePts());
BufferGeometryUtils.UpdatePts(this.m_CrossLineObject.geometry as BufferGeometry, this.CrossLinePts()); BufferGeometryUtils.UpdatePts(this._CrossLineObject.geometry as BufferGeometry, this.CrossLinePts());
this.UpdateEvent(); this.UpdateEvent();
} }
@ -169,17 +169,17 @@ export class Cursor
//方形点表 //方形点表
private SquarePts() private SquarePts()
{ {
return PointShapeUtils.SquarePts(this.m_SquareSize); return PointShapeUtils.SquarePts(this._SquareSize);
} }
//方形外圈十字直线点表 //方形外圈十字直线点表
private OutsideLinePts() private OutsideLinePts()
{ {
return PointShapeUtils.OutsideLinePts(this.m_SquareSize, this.m_LineLength); return PointShapeUtils.OutsideLinePts(this._SquareSize, this._LineLength);
} }
//十字直线点表 //十字直线点表
private CrossLinePts() private CrossLinePts()
{ {
return PointShapeUtils.CrossLinePts(this.m_LineLength); return PointShapeUtils.CrossLinePts(this._LineLength);
} }
private CreateCross3DLine() private CreateCross3DLine()
{ {

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