开发:清理代码

pull/998/head
ChenX 4 years ago
parent 16c6968ae5
commit d8e9f4c442

@ -26,35 +26,35 @@ export class Cursor
/**
*
*/
private m_SquareSize = 10;
private _SquareSize = 10;
/**
* 线
*/
private m_LineLength = 1000;
private _LineLength = 1000;
private _3DLineLength = 100;
private m_SquareObject: Line;
private m_OutsideCrossLineObject: LineSegments;
private m_CrossLineObject: LineSegments;
private _SquareObject: Line;
private _OutsideCrossLineObject: LineSegments;
private _CrossLineObject: LineSegments;
private _threeDLine: Group = new Group();
private m_Mode: CursorMode;
private _Mode: CursorMode;
private _isTheeeDMode = false;
constructor()
{
//方形框
this.m_SquareObject = new Line(
this._SquareObject = new Line(
BufferGeometryUtils.CreateFromPts(this.SquarePts()),
ColorMaterial.GetLineMaterial(7));
//选择线 +
this.m_CrossLineObject = new LineSegments(
this._CrossLineObject = new LineSegments(
BufferGeometryUtils.CreateFromPts(this.CrossLinePts()),
ColorMaterial.GetLineMaterial(7)
);
//选择线 口
this.m_OutsideCrossLineObject = new LineSegments(
this._OutsideCrossLineObject = new LineSegments(
BufferGeometryUtils.CreateFromPts(this.OutsideLinePts()),
ColorMaterial.GetLineMaterial(7)
);
@ -72,17 +72,17 @@ export class Cursor
if (bool !== this._isTheeeDMode)
{
this._isTheeeDMode = bool;
if (this.m_Mode === CursorMode.None)
if (this._Mode === CursorMode.None)
this.UpdateCursor();
}
}
//设置光标模式
set Mode(mode: CursorMode)
{
if (mode === this.m_Mode)
if (mode === this._Mode)
return;
this.m_Mode = mode;
this._Mode = mode;
this.UpdateCursor();
}
UpdateCursor()
@ -90,22 +90,22 @@ export class Cursor
while (this.CursorObject.children.length > 0)
this.CursorObject.remove(this.CursorObject.children[0]);
switch (this.m_Mode)
switch (this._Mode)
{
case CursorMode.None:
if (this._isTheeeDMode)
this.CursorObject.add(this.m_SquareObject, this._threeDLine);
this.CursorObject.add(this._SquareObject, this._threeDLine);
else
this.CursorObject.add(...[this.m_SquareObject, this.m_OutsideCrossLineObject]);
this.CursorObject.add(...[this._SquareObject, this._OutsideCrossLineObject]);
break;
case CursorMode.GetEntity:
this.CursorObject.add(this.m_SquareObject);
this.CursorObject.add(this._SquareObject);
break;
case CursorMode.GetPoint:
if (this._isTheeeDMode)
this.CursorObject.add(this._threeDLine);
else
this.CursorObject.add(this.m_CrossLineObject);
this.CursorObject.add(this._CrossLineObject);
break;
default:
break;
@ -129,22 +129,22 @@ export class Cursor
*/
set SquareSize(size: number)
{
this.m_SquareSize = size;
BufferGeometryUtils.UpdatePts(this.m_SquareObject.geometry as BufferGeometry, this.SquarePts());
BufferGeometryUtils.UpdatePts(this.m_OutsideCrossLineObject.geometry as BufferGeometry, this.OutsideLinePts());
this._SquareSize = size;
BufferGeometryUtils.UpdatePts(this._SquareObject.geometry as BufferGeometry, this.SquarePts());
BufferGeometryUtils.UpdatePts(this._OutsideCrossLineObject.geometry as BufferGeometry, this.OutsideLinePts());
this.UpdateEvent();
}
get SquareSize()
{
return this.m_SquareSize;
return this._SquareSize;
}
//设置选择线的长度
set CrossLineLength(length: number)
{
this.m_LineLength = length;
BufferGeometryUtils.UpdatePts(this.m_OutsideCrossLineObject.geometry as BufferGeometry, this.OutsideLinePts());
BufferGeometryUtils.UpdatePts(this.m_CrossLineObject.geometry as BufferGeometry, this.CrossLinePts());
this._LineLength = length;
BufferGeometryUtils.UpdatePts(this._OutsideCrossLineObject.geometry as BufferGeometry, this.OutsideLinePts());
BufferGeometryUtils.UpdatePts(this._CrossLineObject.geometry as BufferGeometry, this.CrossLinePts());
this.UpdateEvent();
}
@ -169,17 +169,17 @@ export class Cursor
//方形点表
private SquarePts()
{
return PointShapeUtils.SquarePts(this.m_SquareSize);
return PointShapeUtils.SquarePts(this._SquareSize);
}
//方形外圈十字直线点表
private OutsideLinePts()
{
return PointShapeUtils.OutsideLinePts(this.m_SquareSize, this.m_LineLength);
return PointShapeUtils.OutsideLinePts(this._SquareSize, this._LineLength);
}
//十字直线点表
private CrossLinePts()
{
return PointShapeUtils.CrossLinePts(this.m_LineLength);
return PointShapeUtils.CrossLinePts(this._LineLength);
}
private CreateCross3DLine()
{

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