mirror of https://gitee.com/cf-fz/WebCAD.git
parent
70d1cea5da
commit
dd7980b1c5
@ -1 +0,0 @@
|
||||
module.exports = __webpack_public_path__ + "bb09e96aa13d1d314ae8ba5a9e42175b.jpg";
|
@ -1 +0,0 @@
|
||||
module.exports = __webpack_public_path__ + "94bed574871efc2888038b57b23805d1.jpg";
|
Before Width: | Height: | Size: 143 KiB |
Before Width: | Height: | Size: 404 KiB |
Before Width: | Height: | Size: 115 KiB |
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -1 +0,0 @@
|
||||
module.exports = __webpack_public_path__ + "875c202ad7ad9d6b2272d1b03fbc50fb.jpg";
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,9 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Webpack App</title>
|
||||
</head>
|
||||
<body>
|
||||
<script type="text/javascript" src="dll.js"></script><script type="text/javascript" src="bundle.js"></script></body>
|
||||
</html>
|
File diff suppressed because one or more lines are too long
@ -1,742 +0,0 @@
|
||||
/**
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
*/
|
||||
|
||||
THREE.OBJLoader = function ( manager ) {
|
||||
|
||||
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
|
||||
|
||||
this.materials = null;
|
||||
|
||||
this.regexp = {
|
||||
// v float float float
|
||||
vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
|
||||
// vn float float float
|
||||
normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
|
||||
// vt float float
|
||||
uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
|
||||
// f vertex vertex vertex
|
||||
face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
|
||||
// f vertex/uv vertex/uv vertex/uv
|
||||
face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
|
||||
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
|
||||
face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
|
||||
// f vertex//normal vertex//normal vertex//normal
|
||||
face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
|
||||
// o object_name | g group_name
|
||||
object_pattern : /^[og]\s*(.+)?/,
|
||||
// s boolean
|
||||
smoothing_pattern : /^s\s+(\d+|on|off)/,
|
||||
// mtllib file_reference
|
||||
material_library_pattern : /^mtllib /,
|
||||
// usemtl material_name
|
||||
material_use_pattern : /^usemtl /
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
THREE.OBJLoader.prototype = {
|
||||
|
||||
constructor: THREE.OBJLoader,
|
||||
|
||||
load: function ( url, onLoad, onProgress, onError ) {
|
||||
|
||||
var scope = this;
|
||||
|
||||
var loader = new THREE.FileLoader( scope.manager );
|
||||
loader.setPath( this.path );
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
onLoad( scope.parse( text ) );
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
},
|
||||
|
||||
setPath: function ( value ) {
|
||||
|
||||
this.path = value;
|
||||
|
||||
},
|
||||
|
||||
setMaterials: function ( materials ) {
|
||||
|
||||
this.materials = materials;
|
||||
|
||||
},
|
||||
|
||||
_createParserState : function () {
|
||||
|
||||
var state = {
|
||||
objects : [],
|
||||
object : {},
|
||||
|
||||
vertices : [],
|
||||
normals : [],
|
||||
uvs : [],
|
||||
|
||||
materialLibraries : [],
|
||||
|
||||
startObject: function ( name, fromDeclaration ) {
|
||||
|
||||
// If the current object (initial from reset) is not from a g/o declaration in the parsed
|
||||
// file. We need to use it for the first parsed g/o to keep things in sync.
|
||||
if ( this.object && this.object.fromDeclaration === false ) {
|
||||
|
||||
this.object.name = name;
|
||||
this.object.fromDeclaration = ( fromDeclaration !== false );
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
this.object = {
|
||||
name : name || '',
|
||||
fromDeclaration : ( fromDeclaration !== false ),
|
||||
|
||||
geometry : {
|
||||
vertices : [],
|
||||
normals : [],
|
||||
uvs : []
|
||||
},
|
||||
materials : [],
|
||||
smooth : true,
|
||||
|
||||
startMaterial : function( name, libraries ) {
|
||||
|
||||
var previous = this._finalize( false );
|
||||
|
||||
// New usemtl declaration overwrites an inherited material, except if faces were declared
|
||||
// after the material, then it must be preserved for proper MultiMaterial continuation.
|
||||
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
|
||||
|
||||
this.materials.splice( previous.index, 1 );
|
||||
|
||||
}
|
||||
|
||||
var material = {
|
||||
index : this.materials.length,
|
||||
name : name || '',
|
||||
mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
|
||||
smooth : ( previous !== undefined ? previous.smooth : this.smooth ),
|
||||
groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
|
||||
groupEnd : -1,
|
||||
groupCount : -1,
|
||||
inherited : false,
|
||||
|
||||
clone : function( index ) {
|
||||
var cloned = {
|
||||
index : ( typeof index === 'number' ? index : this.index ),
|
||||
name : this.name,
|
||||
mtllib : this.mtllib,
|
||||
smooth : this.smooth,
|
||||
groupStart : 0,
|
||||
groupEnd : -1,
|
||||
groupCount : -1,
|
||||
inherited : false
|
||||
};
|
||||
cloned.clone = this.clone.bind(cloned);
|
||||
return cloned;
|
||||
}
|
||||
};
|
||||
|
||||
this.materials.push( material );
|
||||
|
||||
return material;
|
||||
|
||||
},
|
||||
|
||||
currentMaterial : function() {
|
||||
|
||||
if ( this.materials.length > 0 ) {
|
||||
return this.materials[ this.materials.length - 1 ];
|
||||
}
|
||||
|
||||
return undefined;
|
||||
|
||||
},
|
||||
|
||||
_finalize : function( end ) {
|
||||
|
||||
var lastMultiMaterial = this.currentMaterial();
|
||||
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
|
||||
|
||||
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
|
||||
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
|
||||
lastMultiMaterial.inherited = false;
|
||||
|
||||
}
|
||||
|
||||
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
|
||||
if ( end && this.materials.length > 1 ) {
|
||||
|
||||
for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
|
||||
if ( this.materials[mi].groupCount <= 0 ) {
|
||||
this.materials.splice( mi, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Guarantee at least one empty material, this makes the creation later more straight forward.
|
||||
if ( end && this.materials.length === 0 ) {
|
||||
|
||||
this.materials.push({
|
||||
name : '',
|
||||
smooth : this.smooth
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
return lastMultiMaterial;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
// Inherit previous objects material.
|
||||
// Spec tells us that a declared material must be set to all objects until a new material is declared.
|
||||
// If a usemtl declaration is encountered while this new object is being parsed, it will
|
||||
// overwrite the inherited material. Exception being that there was already face declarations
|
||||
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
|
||||
|
||||
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
|
||||
|
||||
var declared = previousMaterial.clone( 0 );
|
||||
declared.inherited = true;
|
||||
this.object.materials.push( declared );
|
||||
|
||||
}
|
||||
|
||||
this.objects.push( this.object );
|
||||
|
||||
},
|
||||
|
||||
finalize : function() {
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
parseVertexIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseNormalIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseUVIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
|
||||
|
||||
},
|
||||
|
||||
addVertex: function ( a, b, c ) {
|
||||
|
||||
var src = this.vertices;
|
||||
var dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
dst.push( src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ] );
|
||||
dst.push( src[ b + 1 ] );
|
||||
dst.push( src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ] );
|
||||
dst.push( src[ c + 1 ] );
|
||||
dst.push( src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addVertexLine: function ( a ) {
|
||||
|
||||
var src = this.vertices;
|
||||
var dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
dst.push( src[ a + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addNormal : function ( a, b, c ) {
|
||||
|
||||
var src = this.normals;
|
||||
var dst = this.object.geometry.normals;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
dst.push( src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ] );
|
||||
dst.push( src[ b + 1 ] );
|
||||
dst.push( src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ] );
|
||||
dst.push( src[ c + 1 ] );
|
||||
dst.push( src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addUV: function ( a, b, c ) {
|
||||
|
||||
var src = this.uvs;
|
||||
var dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
dst.push( src[ b + 0 ] );
|
||||
dst.push( src[ b + 1 ] );
|
||||
dst.push( src[ c + 0 ] );
|
||||
dst.push( src[ c + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addUVLine: function ( a ) {
|
||||
|
||||
var src = this.uvs;
|
||||
var dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
|
||||
|
||||
var vLen = this.vertices.length;
|
||||
|
||||
var ia = this.parseVertexIndex( a, vLen );
|
||||
var ib = this.parseVertexIndex( b, vLen );
|
||||
var ic = this.parseVertexIndex( c, vLen );
|
||||
var id;
|
||||
|
||||
if ( d === undefined ) {
|
||||
|
||||
this.addVertex( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
id = this.parseVertexIndex( d, vLen );
|
||||
|
||||
this.addVertex( ia, ib, id );
|
||||
this.addVertex( ib, ic, id );
|
||||
|
||||
}
|
||||
|
||||
if ( ua !== undefined ) {
|
||||
|
||||
var uvLen = this.uvs.length;
|
||||
|
||||
ia = this.parseUVIndex( ua, uvLen );
|
||||
ib = this.parseUVIndex( ub, uvLen );
|
||||
ic = this.parseUVIndex( uc, uvLen );
|
||||
|
||||
if ( d === undefined ) {
|
||||
|
||||
this.addUV( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
id = this.parseUVIndex( ud, uvLen );
|
||||
|
||||
this.addUV( ia, ib, id );
|
||||
this.addUV( ib, ic, id );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( na !== undefined ) {
|
||||
|
||||
// Normals are many times the same. If so, skip function call and parseInt.
|
||||
var nLen = this.normals.length;
|
||||
ia = this.parseNormalIndex( na, nLen );
|
||||
|
||||
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
|
||||
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
|
||||
|
||||
if ( d === undefined ) {
|
||||
|
||||
this.addNormal( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
id = this.parseNormalIndex( nd, nLen );
|
||||
|
||||
this.addNormal( ia, ib, id );
|
||||
this.addNormal( ib, ic, id );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
addLineGeometry: function ( vertices, uvs ) {
|
||||
|
||||
this.object.geometry.type = 'Line';
|
||||
|
||||
var vLen = this.vertices.length;
|
||||
var uvLen = this.uvs.length;
|
||||
|
||||
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
||||
|
||||
}
|
||||
|
||||
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
||||
|
||||
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
state.startObject( '', false );
|
||||
|
||||
return state;
|
||||
|
||||
},
|
||||
|
||||
parse: function ( text ) {
|
||||
|
||||
console.time( 'OBJLoader' );
|
||||
|
||||
var state = this._createParserState();
|
||||
|
||||
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
||||
|
||||
// This is faster than String.split with regex that splits on both
|
||||
text = text.replace( /\r\n/g, '\n' );
|
||||
|
||||
}
|
||||
|
||||
if ( text.indexOf( '\\\n' ) !== - 1) {
|
||||
|
||||
// join lines separated by a line continuation character (\)
|
||||
text = text.replace( /\\\n/g, '' );
|
||||
|
||||
}
|
||||
|
||||
var lines = text.split( '\n' );
|
||||
var line = '', lineFirstChar = '', lineSecondChar = '';
|
||||
var lineLength = 0;
|
||||
var result = [];
|
||||
|
||||
// Faster to just trim left side of the line. Use if available.
|
||||
var trimLeft = ( typeof ''.trimLeft === 'function' );
|
||||
|
||||
for ( var i = 0, l = lines.length; i < l; i ++ ) {
|
||||
|
||||
line = lines[ i ];
|
||||
|
||||
line = trimLeft ? line.trimLeft() : line.trim();
|
||||
|
||||
lineLength = line.length;
|
||||
|
||||
if ( lineLength === 0 ) continue;
|
||||
|
||||
lineFirstChar = line.charAt( 0 );
|
||||
|
||||
// @todo invoke passed in handler if any
|
||||
if ( lineFirstChar === '#' ) continue;
|
||||
|
||||
if ( lineFirstChar === 'v' ) {
|
||||
|
||||
lineSecondChar = line.charAt( 1 );
|
||||
|
||||
if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// 0 1 2 3
|
||||
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
||||
|
||||
state.vertices.push(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] ),
|
||||
parseFloat( result[ 3 ] )
|
||||
);
|
||||
|
||||
} else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// 0 1 2 3
|
||||
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
||||
|
||||
state.normals.push(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] ),
|
||||
parseFloat( result[ 3 ] )
|
||||
);
|
||||
|
||||
} else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// 0 1 2
|
||||
// ["vt 0.1 0.2", "0.1", "0.2"]
|
||||
|
||||
state.uvs.push(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] )
|
||||
);
|
||||
|
||||
} else {
|
||||
|
||||
throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === "f" ) {
|
||||
|
||||
if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) {
|
||||
|
||||
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
||||
// ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
|
||||
|
||||
state.addFace(
|
||||
result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ],
|
||||
result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
|
||||
result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
|
||||
);
|
||||
|
||||
} else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) {
|
||||
|
||||
// f vertex/uv vertex/uv vertex/uv
|
||||
// 0 1 2 3 4 5 6 7 8
|
||||
// ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
|
||||
|
||||
state.addFace(
|
||||
result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
|
||||
result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
|
||||
);
|
||||
|
||||
} else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) {
|
||||
|
||||
// f vertex//normal vertex//normal vertex//normal
|
||||
// 0 1 2 3 4 5 6 7 8
|
||||
// ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
|
||||
|
||||
state.addFace(
|
||||
result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
|
||||
undefined, undefined, undefined, undefined,
|
||||
result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
|
||||
);
|
||||
|
||||
} else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) {
|
||||
|
||||
// f vertex vertex vertex
|
||||
// 0 1 2 3 4
|
||||
// ["f 1 2 3", "1", "2", "3", undefined]
|
||||
|
||||
state.addFace(
|
||||
result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
|
||||
);
|
||||
|
||||
} else {
|
||||
|
||||
throw new Error( "Unexpected face line: '" + line + "'" );
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === "l" ) {
|
||||
|
||||
var lineParts = line.substring( 1 ).trim().split( " " );
|
||||
var lineVertices = [], lineUVs = [];
|
||||
|
||||
if ( line.indexOf( "/" ) === - 1 ) {
|
||||
|
||||
lineVertices = lineParts;
|
||||
|
||||
} else {
|
||||
|
||||
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
||||
|
||||
var parts = lineParts[ li ].split( "/" );
|
||||
|
||||
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
|
||||
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
state.addLineGeometry( lineVertices, lineUVs );
|
||||
|
||||
} else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// o object_name
|
||||
// or
|
||||
// g group_name
|
||||
|
||||
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
||||
// var name = result[ 0 ].substr( 1 ).trim();
|
||||
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
||||
|
||||
state.startObject( name );
|
||||
|
||||
} else if ( this.regexp.material_use_pattern.test( line ) ) {
|
||||
|
||||
// material
|
||||
|
||||
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
||||
|
||||
} else if ( this.regexp.material_library_pattern.test( line ) ) {
|
||||
|
||||
// mtl file
|
||||
|
||||
state.materialLibraries.push( line.substring( 7 ).trim() );
|
||||
|
||||
} else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// smooth shading
|
||||
|
||||
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
||||
// but does not define a usemtl for each face set.
|
||||
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
||||
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
||||
// where explicit usemtl defines geometry groups.
|
||||
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
||||
|
||||
var value = result[ 1 ].trim().toLowerCase();
|
||||
state.object.smooth = ( value === '1' || value === 'on' );
|
||||
|
||||
var material = state.object.currentMaterial();
|
||||
if ( material ) {
|
||||
|
||||
material.smooth = state.object.smooth;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// Handle null terminated files without exception
|
||||
if ( line === '\0' ) continue;
|
||||
|
||||
throw new Error( "Unexpected line: '" + line + "'" );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.finalize();
|
||||
|
||||
var container = new THREE.Group();
|
||||
container.materialLibraries = [].concat( state.materialLibraries );
|
||||
|
||||
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
|
||||
|
||||
var object = state.objects[ i ];
|
||||
var geometry = object.geometry;
|
||||
var materials = object.materials;
|
||||
var isLine = ( geometry.type === 'Line' );
|
||||
|
||||
// Skip o/g line declarations that did not follow with any faces
|
||||
if ( geometry.vertices.length === 0 ) continue;
|
||||
|
||||
var buffergeometry = new THREE.BufferGeometry();
|
||||
|
||||
buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
|
||||
|
||||
if ( geometry.normals.length > 0 ) {
|
||||
|
||||
buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
|
||||
|
||||
} else {
|
||||
|
||||
buffergeometry.computeVertexNormals();
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.uvs.length > 0 ) {
|
||||
|
||||
buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
|
||||
|
||||
}
|
||||
|
||||
// Create materials
|
||||
|
||||
var createdMaterials = [];
|
||||
|
||||
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
|
||||
|
||||
var sourceMaterial = materials[mi];
|
||||
var material = undefined;
|
||||
|
||||
if ( this.materials !== null ) {
|
||||
|
||||
material = this.materials.create( sourceMaterial.name );
|
||||
|
||||
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
||||
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
|
||||
|
||||
var materialLine = new THREE.LineBasicMaterial();
|
||||
materialLine.copy( material );
|
||||
material = materialLine;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( ! material ) {
|
||||
|
||||
material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
|
||||
material.name = sourceMaterial.name;
|
||||
|
||||
}
|
||||
|
||||
material.shading = sourceMaterial.smooth ? THREE.SmoothShading : THREE.FlatShading;
|
||||
|
||||
createdMaterials.push(material);
|
||||
|
||||
}
|
||||
|
||||
// Create mesh
|
||||
|
||||
var mesh;
|
||||
|
||||
if ( createdMaterials.length > 1 ) {
|
||||
|
||||
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
|
||||
|
||||
var sourceMaterial = materials[mi];
|
||||
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
||||
|
||||
}
|
||||
|
||||
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
|
||||
}
|
||||
|
||||
mesh.name = object.name;
|
||||
|
||||
container.add( mesh );
|
||||
|
||||
}
|
||||
|
||||
console.timeEnd( 'OBJLoader' );
|
||||
|
||||
return container;
|
||||
|
||||
}
|
||||
|
||||
};
|
@ -1,3 +1,68 @@
|
||||
import * as React from "react";
|
||||
export interface HelloProps { compiler: string; framework: string; }
|
||||
export const Hello = (props: HelloProps) => <h1>Hello from {props.compiler} and {props.framework}!</h1>;
|
||||
|
||||
export interface Props
|
||||
{
|
||||
name: string;
|
||||
enthusiasmLevel?: number;
|
||||
}
|
||||
|
||||
function getExclamationMarks(numChars: number)
|
||||
{
|
||||
return Array(numChars + 1).join('!');
|
||||
}
|
||||
export class Hello extends React.Component<Props, object> {
|
||||
render()
|
||||
{
|
||||
const { name, enthusiasmLevel = 1 } = this.props;
|
||||
|
||||
if (enthusiasmLevel <= 0)
|
||||
{
|
||||
throw new Error('You could be a little more enthusiastic. :D');
|
||||
}
|
||||
|
||||
const css = `
|
||||
.hello{
|
||||
font-size: 150px;
|
||||
}
|
||||
`
|
||||
return (
|
||||
<div className="hello">
|
||||
<style>
|
||||
{css}
|
||||
</style>
|
||||
<div className="greeting">
|
||||
Hello {name + getExclamationMarks(enthusiasmLevel)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export class Sb extends React.Component<Props, object> {
|
||||
render()
|
||||
{
|
||||
return (
|
||||
<div className="Sb">
|
||||
<div className="greeting">
|
||||
愚蠢
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
export class Sx extends React.Component<Props, object> {
|
||||
render()
|
||||
{
|
||||
return (
|
||||
<div className="Main">
|
||||
<div className="test">
|
||||
<Hello name="CCC" enthusiasmLevel={3} />
|
||||
<Sb name="Tx" />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
Loading…
Reference in new issue