开发:绘制线移除不需要的代码,优化更新逻辑

pull/2870/head
ChenX 3 months ago
parent 214ec4eeb3
commit f9d2f098fd

@ -85,7 +85,6 @@ export class DrawLine implements Command
let ptLast = ptRes.Point;
let firstSnapModeIsTan = ptRes.SnapMode === ObjectSnapMode.Tan && ptRes.SnapEntity;
let firstTangeCircle = ptRes.SnapEntity as Circle;
let secondSnapModelIsTan = false;
const TempUndo = () =>
{
@ -101,13 +100,13 @@ export class DrawLine implements Command
while (true)
{
let line = new Line(ptLast.clone());
if ((pts.length === 1 && firstSnapModeIsTan) || secondSnapModelIsTan)
if (pts.length === 1 && firstSnapModeIsTan)
JigUtils.Draw(line);//我们用这个来代替橡皮筋
const UpdateEndPt = (p: Vector3, i, snapMode: ObjectSnapMode) =>
{
//第一个是圆切点时,实时更新切点
if ((pts.length === 1 && firstSnapModeIsTan) && snapMode !== ObjectSnapMode.Tan)
if (pts.length === 1 && firstSnapModeIsTan)
{
const cirCenter = firstTangeCircle.Center;
let circlePointFirst = p.clone().sub(cirCenter);
@ -130,7 +129,7 @@ export class DrawLine implements Command
ptRes = await app.Editor.GetPoint({
Msg: "请输入点2:",
BasePoint: ptLast,
AllowDrawRubberBand: !((pts.length === 1 && firstSnapModeIsTan) || secondSnapModelIsTan),
AllowDrawRubberBand: !(pts.length === 1 && firstSnapModeIsTan),
AllowNone: true,
SupportSnapPoints: pts,
KeyWordList: [

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