diff --git a/src/Add-on/DrawLine.ts b/src/Add-on/DrawLine.ts index f50044010..1843b1980 100644 --- a/src/Add-on/DrawLine.ts +++ b/src/Add-on/DrawLine.ts @@ -85,7 +85,6 @@ export class DrawLine implements Command let ptLast = ptRes.Point; let firstSnapModeIsTan = ptRes.SnapMode === ObjectSnapMode.Tan && ptRes.SnapEntity; let firstTangeCircle = ptRes.SnapEntity as Circle; - let secondSnapModelIsTan = false; const TempUndo = () => { @@ -101,13 +100,13 @@ export class DrawLine implements Command while (true) { let line = new Line(ptLast.clone()); - if ((pts.length === 1 && firstSnapModeIsTan) || secondSnapModelIsTan) + if (pts.length === 1 && firstSnapModeIsTan) JigUtils.Draw(line);//我们用这个来代替橡皮筋 const UpdateEndPt = (p: Vector3, i, snapMode: ObjectSnapMode) => { //第一个是圆切点时,实时更新切点 - if ((pts.length === 1 && firstSnapModeIsTan) && snapMode !== ObjectSnapMode.Tan) + if (pts.length === 1 && firstSnapModeIsTan) { const cirCenter = firstTangeCircle.Center; let circlePointFirst = p.clone().sub(cirCenter); @@ -130,7 +129,7 @@ export class DrawLine implements Command ptRes = await app.Editor.GetPoint({ Msg: "请输入点2:", BasePoint: ptLast, - AllowDrawRubberBand: !((pts.length === 1 && firstSnapModeIsTan) || secondSnapModelIsTan), + AllowDrawRubberBand: !(pts.length === 1 && firstSnapModeIsTan), AllowNone: true, SupportSnapPoints: pts, KeyWordList: [