更新实体绘制,保证实体在绘制时更新对象矩阵.

pull/59/head
ChenX 7 years ago
parent 6ef7c70c74
commit fb67bb36b5

@ -103,9 +103,9 @@ export class Entity extends CADObject
{
let drawObj = this.InitDrawObject(renderType);
drawObj.matrix = this.m_Matrix;
drawObj.matrixAutoUpdate = false;
drawObj.matrix.copy(this.m_Matrix);
drawObj.updateMatrixWorld(true);
this.UpdateBoundingSphere(drawObj);

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