import { angleTo } from '../../src/Geometry/GeUtils'; import { Vector3 } from "three"; test('俯视图', () => { //逆时针 let v = angleTo(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)) //? expect(v).toEqual(Math.PI * 0.5) //顺时针 let v2 = angleTo(new Vector3(0, 1, 0), new Vector3(1, 0, 0), new Vector3(0, 0, 1)) //? expect(v2).toEqual(Math.PI * -0.5) }); test('仰视', () => { //顺时针 let v = angleTo(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)) //? expect(v).toEqual(Math.PI * -0.5) }); test('右视图', () => { let v = angleTo(new Vector3(0, 0, 1), new Vector3(0, 1, 0), new Vector3(1, 0, 0)) //? expect(v).toEqual(Math.PI * -0.5) v = angleTo(new Vector3(0, 1, 0), new Vector3(0, 0, 1), new Vector3(1, 0, 0)) //? expect(v).toEqual(Math.PI * 0.5) }); test('0向量', () => { let v = angleTo(new Vector3(1, 0, 0), new Vector3(0, 0, 1), new Vector3(1, 0, 0)) //? expect(v).toEqual(0) }); test('变量补全', () => { let v = angleTo(new Vector3(1, 0, 0), new Vector3(0, 0, 1)) //? expect(v).toEqual(Math.PI * 0.5) });