

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/NewMap.NewMap
EditorStartupMap=/Game/NewMap.NewMap
GameInstanceClass=/Script/SMC_Build.SMCGameInstance

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1

r.SkinCache.CompileShaders=True

r.RayTracing=True

r.Shadow.Virtual.Enable=1
r.Lumen.HardwareRayTracing=True
r.MinScreenRadiusForLights=500.000000
r.RayTracing.Shadows=True
r.AllowStaticLighting=False
r.DefaultFeature.LightUnits=2
r.DefaultFeature.AutoExposure=False

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
bEnableWorldPartition=False
bEnableConversionPrompt=True
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SMC_Build")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SMC_Build")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SMC_BuildGameModeBase")

