UE5_StaticMesh_Gen_Build_MD.../修改引擎.md

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2021-06-30 17:11:29 +08:00
class ENGINE_API FStaticMeshRenderData
struct ENGINE_API FStaticMeshLODResources : public FRefCountBase
FStaticMeshLODResources(bool bAddRef = true);
~FStaticMeshLODResources();
class ENGINE_API FObjectCacheContext
暴露这两个类后,对他们的方法都要取消暴露
索引类改成cpu可访问