44 lines
1.3 KiB
INI
44 lines
1.3 KiB
INI
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/NewMap.NewMap
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EditorStartupMap=/Game/NewMap.NewMap
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GameInstanceClass=/Script/SMC_Build.SMCGameInstance
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.Shadow.Virtual.Enable=1
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r.Lumen.HardwareRayTracing=True
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r.MinScreenRadiusForLights=500.000000
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r.RayTracing.Shadows=True
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r.AllowStaticLighting=False
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r.DefaultFeature.LightUnits=2
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r.DefaultFeature.AutoExposure=False
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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bEnableWorldPartition=False
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bEnableConversionPrompt=True
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SMC_Build")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SMC_Build")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SMC_BuildGameModeBase")
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