UE5_StaticMesh_Gen_Build_MD.../Source/SMC_Build/MyBlueprintFunctionLibrary.h

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2021-06-30 17:11:29 +08:00
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MyBlueprintFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class SMC_BUILD_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
static void MarkRenderStateDirty(UStaticMeshComponent* Comp);
UFUNCTION(BlueprintCallable)
static void MarkRenderDynamicDataDirty(UStaticMeshComponent* Comp);
};