This commit is contained in:
FishOrBear
2021-06-30 17:11:29 +08:00
commit 55fe2a8d29
67 changed files with 20096 additions and 0 deletions

1
Config/DefaultEditor.ini Normal file
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43
Config/DefaultEngine.ini Normal file
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/NewMap.NewMap
EditorStartupMap=/Game/NewMap.NewMap
GameInstanceClass=/Script/SMC_Build.SMCGameInstance
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.Shadow.Virtual.Enable=1
r.Lumen.HardwareRayTracing=True
r.MinScreenRadiusForLights=500.000000
r.RayTracing.Shadows=True
r.AllowStaticLighting=False
r.DefaultFeature.LightUnits=2
r.DefaultFeature.AutoExposure=False
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
bEnableWorldPartition=False
bEnableConversionPrompt=True
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SMC_Build")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SMC_Build")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SMC_BuildGameModeBase")

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Config/DefaultGame.ini Normal file
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=DFD3A2844A4CA1EAF134B5968BDC572F
[/Script/UnrealEd.ProjectPackagingSettings]
IncludeDebugFiles=True