避免重复构建DF阴影,并且只在需要时保留网格的顶点数据
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@ -57,6 +57,9 @@ static FAutoConsoleVariableRef CVarAOAsyncBuildQueue(
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//构建距离场
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//构建距离场
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void BuildMeshDistanceField(UStaticMesh* StaticMesh)
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void BuildMeshDistanceField(UStaticMesh* StaticMesh)
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{
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{
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GDistanceFieldAsyncQueue2->CancelBuild(StaticMesh);
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GCardRepresentationAsyncQueue2->CancelBuild(StaticMesh);
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//ref:StaticMesh.cpp 2782
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//ref:StaticMesh.cpp 2782
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auto RenderData = StaticMesh->GetRenderData();
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auto RenderData = StaticMesh->GetRenderData();
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if (RenderData->LODResources.IsValidIndex(0))
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if (RenderData->LODResources.IsValidIndex(0))
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@ -29,7 +29,7 @@ void RTGUtils::UpdateStaticMeshFromDynamicMesh(
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UStaticMesh::FBuildMeshDescriptionsParams Params;
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UStaticMesh::FBuildMeshDescriptionsParams Params;
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Params.bFastBuild = true;
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Params.bFastBuild = true;
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StaticMesh->BuildFromMeshDescriptions(MeshDescriptionPtrs,Params);
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StaticMesh->BuildFromMeshDescriptions(MeshDescriptionPtrs, Params, true);
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//在编辑器模式下,也使用自定义的距离场构建和MeshCard构建
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//在编辑器模式下,也使用自定义的距离场构建和MeshCard构建
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BuildMeshDistanceField(StaticMesh);
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BuildMeshDistanceField(StaticMesh);
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