避免错误调试
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@ -48,7 +48,9 @@ void ADynamicSMCActor::UpdateSMCMesh()
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StaticMesh = NewObject<UStaticMesh>();
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StaticMesh = NewObject<UStaticMesh>();
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MeshComponent->SetStaticMesh(StaticMesh);
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MeshComponent->SetStaticMesh(StaticMesh);
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// add one material slot
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// add one material slot
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StaticMesh->GetStaticMaterials().Add(FStaticMaterial());
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FStaticMaterial StaticMaterial;
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StaticMaterial.UVChannelData = FMeshUVChannelInfo(1.0f);
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StaticMesh->GetStaticMaterials().Add(StaticMaterial);
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}
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}
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if (MeshComponent)
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if (MeshComponent)
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