// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "MyBlueprintFunctionLibrary.generated.h" /** * */ UCLASS() class SMC_BUILD_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable) static void MarkRenderStateDirty(UStaticMeshComponent* Comp); UFUNCTION(BlueprintCallable) static void MarkRenderDynamicDataDirty(UStaticMeshComponent* Comp); };